Tree of Savior Forum

Card system changes and werewolf cards

HI all I’m thinking to come back in game but I have doubt on my actual build.

My build is A3R1RO2FalcMergen.

before with this build I could aim to stack WW cards to get huge benefit in Crit % (even if I get bored and quit b4 get cards).

Now I know the new card system allow only 3 cards of the same type.

Considering this I think my build is pretty much screw up (like any other RO build that rely on WW cards).

So would like to ask if the card will get a rework (maybe if someone know the new effect)

Or if will stay the same and become almost useless because was good with many cards together.

Also when we will able to know new boss cards ? normal one and legend one?

And I think with lvl cap of 360 we will be finally able to get Centaurus Card +1 AAR x card equipped.

Was thinking if with the new system 3 Centaurus card + some AAR equipment may help mergen reach better AoE potential? ofc have falcon too but some monster may resist and AAR helps a lot.

Thanks for your help everyone. I really wish ToS is coming back as good game.

I’m not good in archer , so I just talking about cards.

card rework >

4 types 3 Maximum cards per types and all of them are stack.

Legendary Cards still in RoadMap , it can be difference and No one (even Dev) knew about effect.

Thx Sir I have found my answer. 30% chance of register attack as behind is very low.

I have some question about new cards:

Centaurus Card
AOE Attack ratio +[★/5]

Mean at lvl 10 give 2 AAR?

Deadborn card
critical attack +[★*20]

Mean at lvl 10 give 200 critical attack?

Sparnas card
when equipped missile type weapon p atk +[★*7]

Mean at lvl 10 70 Physical attack for missle weapon?

is just to understand if i have got how this spreadsheet works.

In lvl 10 it will give 2 AAR, so 3 cards will give 6 in total.

The rest of you questions you guessed correctly.

There is no better option besides Sparnas? Only 2 classes skills whould benefit…

actually… you can play the game fine without using any card. The new card system is introduced (especially the legend card) to ensnare any DPS racer to grind more just to get No 1 rank DPS title.
For rogue, if you already used with repositioning, your crit chance will always be higher than nonrogue. Werewolf card just help you AOE crit.

Spanar Card is red group, so yes there are much better cards :slight_smile:

is possible to change card without losing card lvl exp or stuff?

would be useful use certain kind of cards in x situation and use in y situation another set of cards.

(ET AAR cards maybe WB physical power or crit dmg)

i don’t know what mergen build to make.

If I make an archer with very low single target and use it for ET only is a problem? or my team can compensate for my lack of single target? this would help me figure out a new build.

what about A3 SAP3 Falc Mergen? this is the one with low single target

while another build I thought is A2SAP2RO1R1FalcMergen

or A2R3RO1FALC1 Mergen

but as told you were considering to make 1 WB toon (maybe musket or fletcher or swordman) so I want a big AoE DPS for farm and do ET.

OR also traditional A2SAP2FL3Mergen?

with AAR cards + squire food + some other AAR is not able to reach nice AoE even without falconer?

or still better have a falconer with mergen?