I have tried to browse the forum to find definitive anwsers to some of the game mechanics that were bugging me.
Unfortunately most of it was from last year before the game got heavily patched with ninja fixes. In addition I couldn’t get my hands on any good videos of how the upgraded version of skills in practical application.
It didn’t help that I’ve played Priest / Archer in previous CBT >_<
So here is my little compedium of unsolved mysteries. I will keep addidng stuff as I go on.
**Wizard **
Reflect Shield
The INT stat scaling portion was cut out of the formula for reflected damage point making it poor offensive skill.
Previously it prevented Flinching - casting interruption, but it was removed since the wizard’s skill tree already had Surespell.
Now the question is what good is it still for at endgame content when you get hit for 1k+ points and max reflected amount is 75 + 20 (atrribute) + SPR?
Does Reflect Amount = Shield Amount?
Some argue that RS prevents knockbacks. So how about situation where received damage is greater than shield? Will the CC portion - Knockback still get resisted?
Lethargy
In case where the skill is kept at lv1, is it resisted by mobs and players more often than lv15?
What is the exact formula of “Passive Attribute - Additional Damage” for other class trees like swordsman on Strike skills?
Surespell
When it’s shared via Linkers Spiritual Chain does it affect mele/archer attacks that have casting/charging bar such as Dragontooth, Long Stride, Multishot, Fulldraw?
Energy Bolt
Casting animation is suppouse to scale with skill level. What’s the math behind it?
Is this skill worth investing 5 points as a filler nuke - alternative to auto attacks - for support builds utilizing Wizard c3?
Linker
Physical Link
When the damage is shared all charaters in party are a subject to flinch. Would Surespell remedy that or would it still be an annoyance for non mage classes?
Spiritual Chain
Does refreshing the SC within the skill durration keep current buffs ongoing or resets/cancels them?
Psychokino
Telekinesis
Can it be resisted by Plague Doctor?
Is it possible to move around while holding the “hostage”?
Swap
How exactly selecting target work with higher levels of this skill when you get to swap with up to 15 targets? How close they have to be one to each other?
Can you select only 1 target and still get swapped?
Is there any delay in using this skill once you level it past lv1?
How much is 20 units of range?
Magnetic Force
Is it possible for the enemy to move out of the circle once it was casted - right before the pull animation?
Does “collide” apply flinch?
Raise
Will the enemy in pvp/pve still try to attack targets on the ground once he’s raised?
Can mele classes have problems with landing some of their skills on raised targets?
Gravity Pole
Is it possible for high evasion target to dodge the skill?
Are the targets bound to the spot when the skill is being channeled? Or can hey try to jump out of range?
Warlock
Mastema
What’s the skill agro generation % in comparison to swordsman agro passive attribute or Swash Buckling skill?
Invocation
What are the requirements to summon Evil Spirits while in party? Last hit? HP% “tap” with characters abilities?