Tree of Savior Forum

[Guide] Swordsman's Battle Manual (All classes) - By Cathexis

Someone know if Gung-ho / concentrate combo with DOV??

@Cathexis

I have another question. Does Keel Hauling’s bleed attribute work on Bosses? (like how Arrest’s debuffs still work on bosses). Also does Restrain proc on Keel Hauling? These would be, hopefully, the last bits of info I need to decide on the fine details of the path of Swordsmanship. (an actual swordsmanship, not poking things with spears ffs)

Thanks alot to keep answer everybody question here

here another question from me :smile:
is Jolly roger pillage only for silver ? how about items drop from monster ?

What different about this two attributes :


i know bash with this attribute will always knockdown enemy.
How about umbo blow ? it’s doesn’t always knockdown enemy ?
Note : Umbo blow : add knockDOWN, but the detail say add knockBACK.
Which one is the true ?
in official Nexon with google translate it’s say knockdown.

Gungo Ho is most likely doubled by DOV. Concentrate isn’t for sure, as it’s bonus damage.

2 Likes

On Umbo Blow, if it hasn’t changed from iCBT2, it is a knockback.

Well, I am assuming this is for PvE?

If that is the case, the only benefit you get for PvE from Corsair is Jolly Roger, which will increase the amount of silver you can acquire while playing with your character.

If you believe that is a good enough benefit to take over Hoplite C3 (which I assume is what you are changing), then you will give up combat tools for utility ones, which are also fine if you want to have a little bit of a supportive playing style rather than a straight up damage build.

I wouldn’t recommend changing Doppelsoeldner because it helps the build immensely to kill high level mobs, and it also gives the build a reliable source of high Slash damage.


Overall it looks good, if those are the classes you want to play. You didn’t really specify what you are looking for with your build, or what is your playing style.

So I will just make some minor general recommendations:

  • You might want to consider taking Level 3 Bash for the Knockdown effect.
  • You don’t need level 1 Unlock Chest to be honest, so you could use that extra point on another skill.

But yeah, without more context it is impossible to give appropriate advise.


It should work, but it is still a small chance.

Pierce and Stabbing both have a very short range, about the length of the spear with an auto-attack, which is almost melee range. Dragontooth covers a wider area though.

If I had to base it around that video showing Gravity Pole, then I would say that Pierce/Stabbing would cover around 20% of the white line, while Dragontooth can cover around 70~80%.

The only ground skills Swordsman has are Throwing Spear, Giant Swing and Iron Hook. So everything else shouldn’t have a problem with that.


Duration starts at 5 seconds at level 1, and increases by 1 second with each additional level.

It takes 24 seconds to go out of cool-down after you use the second Oveheat. It will also work 24 seconds after you used the first hit, but only if you don’t use the second hit within those 24 seconds, otherwise the countdown will start all over again.

Since you have Stabbing, you don’t need to worry too much about DPS. I think you will be able to dish out a higher amount of DPS than a Barb->Fencer on long fights.

Versus a Highlander->Fencer, I am not too sure. I think it would be close and probably decided about the stat allocation, ping or equipment.

The Squire build looks good, you might also consider getting Steed Charge to have another skill in your rotation.


Gung Ho increases Physical Attack, same as Deeds of Valor, so they do work together.

Concentrate is just a damage amount that is added at the end of your hit, so it doesn’t get increased by Deeds of Valor.


I am not sure if Iron Hook+Keel Hauling work to proc Bleeding on a boss, as I have never tried doing that before. Maybe someone reading this knows the answer and could help us with it.

Restrain doesn’t proc on Keel Hauling.


It is mostly for silver. The description says it can drop items too, and I have heard some people say that they saw items dropping too, but personally I have never seen one drop.

So I think it is just a very low chance of it happening.

Umbo Blow is a Knockback that will Knockdown the enemies with the attribute. So it is both.


1 Like

I played C2 corsair back in iCBT2. I’ve seen items drop from it but it’s fairly uncommon and hard to notice if you kill things fast. It’s pretty noticeable for uncommon drops though, when I was making the rod recipe from demon prison 2, it accounted for about 25% of the stingers I needed. I got the rest from doubled normal drops.

1 Like

What do you think about getting Thrust level 1 with this build?
Swordsman>Peltasta>Hoplite>Cata C3>Templar
Does it good to use as a filler or is it better not to take it and put the point somewhere else?

Steed Charge level 1 utility and damage in PVE and PVP?
Does it worth to take?

Thrust is ■■■■, u dont need any level in it

What about Jolly Roger (Pirate Gank) kill streak that buff party damage ? They changed it ?

Does anyone know if when using Skyliner after Crosscut (Highlander) and Lunge (Fencer) the buff stack? If so, how does it stack?

@Cathexis Can anyone tell me what they think of this build I’m trying to make a DPS Fencer but I’m unsure about how to go about it I felt that highlander/barb would add more usable skills for me to use with it but, I’m not really to sure. SwordsmanC1 >HighlanderC2 >BarbarianC2 < FencerC2 Build: http://www.tosbase.com/tools/skill-simulator/build/770shwsxb6/ I feel like it would work out maybe but, it would be nice to have a second opinion on it. Thanks for your time.

it lasts for 4 seconds

@Cathexis could you explain seism damage? It hits 3 times but is it just a virtual representation of the max damage to look cool or are those actually independent hits?

How are those “additional hits” calculated?

AFAK Seism hit 4x times.

It hits 3 times unless something changed, at least basing on a few videos I saw.

Most multihits deal damage stated in skill description on EVERY hit, not sure about seism though, maybe it’s special, but I think it’s regural multihit with 4x stated damage.

I have a feeling it might be like pierce which is just a visual representation of the actual damage done.

Does anyone know for sure how seism works?

Umm, Is pierce just a visual representation? I think it applies patk on every hit.

No, it doesnt. Pierce additional hits is just the multiplier damage applied depending on size. Theyre not actual hits, as far as I know.