Tree of Savior Forum

Cannnoner pve/boss purpose (what do you recommend?)

Hello,
I recently started looking for builds for DPS classes of some sort, i decided to pick a Dragoon but changed my mind pretty quickly, and finally made my final decision to go with Cannoner instead.
So the topic states the same here, but lets make it short. Im all ears to everyones ideas, for a cannoner class, with a gameplay based on pve/boss content.
What would be the reasonable way to go for a great class combination for a flawless dps route?
Im currently at work and will be back at monday and will have more time to check things out.
But in the meanwhile im strongly greatful if any experienced could point out a great path, so i dont screw things up and feel regrets :sob:
Also stats wise, i heard that DEX effects skill DMG?
Comparing to STR, how big of a different are we talking about? I always thought that physical attack effected all sorts of damage, including the skills, or is it only auto attacks?
But a cannoner mostly spam skills am i correct?
2 of the cannoners skills has 5 sec CD so i don’t see why not?

Love to hear all your opinions!
Really appreciate this! :sweat_smile:

I think Ranger and Wugushi could be good choices to go well with Cannoneer.

Ranger has steady aim for 45% dmg increase on skills at lv 15 and also spiral arrow that is a good single target dps skill.

Wugushi can put 3 or 4 poisons on the boss letting you then free to spam your low CD Cannoneer skills.

I’m planning something like this for OBT : My Cannoneer build
But it’s a build more oriented for AoE.

First of, thanks for your reply!
And do you mean 45% extra damage to all skills?
Thats quite amazing, what about its passive? The max level is 50, does that effect the 45%?

And 45% seems very valueable, perhaps going
Arc>Ran>Ran>Ran>Wus>Wus>Can a good choice?
To get adventage of those 45%
Or would it be more effective to go Ran C2 so i can reach C3 of wu if the poison dashes out more damage.
Sapper im not a big fan of since i dislike traps :stuck_out_tongue:

Thoughts?

Another option could be the addition of a rank in Falconer for Circling (AoE defence reduction), if you decide to go full AoE.

hmm do cannoneer skills have aoe target ratio limit?
I don’t see anything written in the skill description but it may have. if it does, Gunnr is right Falconner Circling seems a good idea.

I’m not sure how worth it is to go Wugushi C3. Maybe ranger C3 seems a more sure option (since steady aim will stay relevant even for later classes)
Steady aim attribute at max level will give you an additional 100 dmg boost but I think it’s applied after modifiers.

Ill summon @LunarRabbit as he has one in kToS and perhaps he can answer some questions about AoE limits with Cannoneer skills, unless someone else shows up and do so.

Very interesting!

Well the path becomes obvious then.

So far i’ve got the following.


Really appreciate if anyone could fill in the rest of the important ones!

Arc>Ran>Ran>Ran>Wus>Fal>Can
And you wont miss out on the poison, and you get the aoe reduction, and 45% skill DMG.
Anyone agrees?

Also quick question.
Do you need bullets/arrows in this game just like Ragnarok Online? And if so, are there different elemental ones which increases damage to correct monsters?

At this point, I’m not sure C1 wugushi is worth it so late in the tree.
Don’t forget C1 will only get you skill lv 5 (not that big dmg since wugushi is a C4 class)

Maybe look at other class and see if something pick your interest (scout has a cloacking dmg attribute, fletcher can spam def reduction/bleed, etc)

Also you should wait to see if you need falconeer not sure yet.

If you’re going a Falconer build, take Archer2 instead of Wugushi because Multi-Shot can get really really strong with Falconer’s circling. You also get Swift Step attribute and Kneeling Shot as a nice bonus. I also think if you’re taking Wugushi you need to go c2 or it’s a lackluster option.

No there’s no ammo you need to buy.

I think that Cannoneer doesn’t have AoE Attack Ratio limit. I didn’t test but I had a low (I think it was 2 AoE Attack Ratio) and could hit more enemies with cannon skills, for an example: https://www.youtube.com/watch?v=66mqBFenK7Y

But there’s also the possibility of some hidden value. I didn’t know that much because I moved to my other character to test another build.

Also you missed the Steady Aim patch, +45% damage to all missile damage (?) and not flat scaling like before.

Wugushi C3 is a lot better now because of the buffs from some patch.

@Divini tip is good. Multi Shot will always help you but instead of getting Falconer I’m just focusing on AoE equipment (Battle Bracelet, Mana-mana and Vubbe Fighter Gauntlets), which will have a not so good AoE like Circling debuff but still nice to have 4 AoE Attack Ratio.

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Thanks for dropping by. Thought youve given up on ToS already. ._.

Thank you for the tips.

Would it be viable to take Archer3 (instead of falconer and wugushu) - Ranger3 - Cannon in your opinion?

I kinda did on ~20/feb. Not playing anymore on kOBT. I’ll try to be back on iOBT but dunno if I’ll be fine with all things from uni and so :c

@lindely It’s viable but I don’t know if it’ll be optimal. I didn’t miss anything of Archer C3 so I’d say to think on a possible R6 class option instead of Archer C3. Also, you don’t need to follow Archer C1,2,3->Ranger C1,2,3. I’d take Archer C2 (or even Ranger C1) on Rank 2 and then get Ranger C3 then I’d add Archer C2 or C3 into the build. This way it won’t change too much and Ranger is really good for leveling and playing in general and the earlier you get +% damage bonus and Barrage (and Spiral Arrow) the faster you’ll level up too.

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Yeah I was planning to go Archer c1 > Ranger c1-3 > Archer c2-3 (?) > Cannon, but still unsure about the Archer c3. Falconer c1 does look like a good addition to the ranger, but not sure if taking it on just c1 will give me more in terms of damage than Archer c3.

What other options would you recommend to look into?

definetly more aoe dmg with falco than a archer C3, unless you have full aoe Aoe atk ratio stuff.
archer c3 without falco is better for 1v1 tho.
i dont think other Job are as good as those 2 options.
i’ve looked into it already, and nothing else seems to worth it with this build.

Falconer still have big cooldowns?

there is three of options that is viable to AoE build and all then is to buff your dmg

  • Rogue (Use feint and vendetta to rise STR and lower the evasion of the mob, that could be more boss killing like)

  • Wugoshi, as already said in this post is a very strong path and the poison have a big sinergy, still, wugoshi is strong in almost every build, i.e, you can use wugoshi to make a build with Auto attacking focus, something with tons of buff os Attack speed(Running shot + kneling shot + poison= deadly combination)

  • Fletcher, yeah, really, not to use more AoE skills without cooldown… get some flex penatration and Bleeding from bodkin point and broadhead, and, still this would be a path to do tons of damage on a single target, would make bossing easier.

What about Archer C2 > Sapper C3 > Falconer > Canonner? Traps + facol + Canon seems really nice AoE dmg…

How well does QS do against High HP bosses?
I was thinking something like Archer > QS C3 > Archer C2 > SR > Canonner
Not sure about the utility of SR, but I really like the extra mobility it gives.

How about going:
Rogue C2 > Canoneer
rather than
Rogue > Falconer > Canoneer?

Im not really sure if lvl 10 feint is worth it bec. Of -100% evasion or would -50% is enough