“Sorry guys for creating another thread, please flag this ■■■■ if there is too many post about this.”
We all know MMORPG is ■■■■ without trading system. Can you suggest a better alternative to this with both benefits on players and IMC?
My 2 cents is…
Allow player trading 1:1 but
- 5-10 items only
- you cannot trade silver (to counter gold sellers)
- 1-2 trades quota per day (pay TP if you want to increase)
- Premium auctions are more acceptable as players have other ways of trading.
This will create insta barter system. While barter system has several flaws, it prevents hyperinflation. This also prevents players to stockpile wealth and force them to buy goods like better types of equipment. With this, players who just want to trade items with their friends or random players will not suffer. Also, it feels more MMORPG to me, old-style trading.
For business-minded players or botters,
Step 1: they can hunt for materials or other rare items --> Step 2: then trade it with equipment or craft items to upgrade an equipment --> Step 3: ??? --> Step 4: then sell it using real currency --> Step: Curry.
Which can really take a while because barter make it hard to do step 2.
There needs to be a ‘double coincidence of wants’ - For barter to occur between two parties, both parties need to have what the other wants.