Tree of Savior Forum

Can we stop with the term White Knight?

Well for me I prefer to use the term fanboys. White Knight is mostly used to refer to men that defend women with the assumption that they are looking for a romantic reward in return.

Every time I read White Knight, I think of this…

and that’s cool :3

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i believe these people have all quietly left, or are quietly playing the game instead of wasting time on the forums.

…sometimes. usually not so much. mostly it’s used as a derogatory term for “how dare you agree with a company decision about something i don’t like!”

again; it’s only unpopular to those who disagree with the decision. others agree with the decision, but daring to speak up gets them branded as “white knights”
if i were to announce that i happen to like this game a lot, and i don’t find the trade restrictions to be that terribly onerous, i’d be branded as a white knight.
(i actually do feel that way, altho, i agree, the trade restrictions could use a bit of tweaking… like Team storage shouldn’t break potential, and should be a LOT bigger as a base)

yea but people said the world was flat, too. hell i could call the star in the sky during the day a tomato, if i cared to. calling it that doesn’t make it so.
(it’s not beta. there was no NA open beta. this is release.)

60% is better than half. more people appear to like it than dislike it… but that’s a useless measurement, since of 20-35,000 players currently, only about 10% have reviewed it, meaning only those that feel the most passionate about it. or, those that wrote a passionate review ages ago, and then got bored and forgot about the game. 60% based on 3400 reviews; meaning of 35,000+ players, only ~1400 hated it enough to write about it. and how many of those players are just making bad reviews based on the troubles that happened in the first week, and will never be part of the long term play?

Don’t let it get to you, people throw insults in your face for no reason now days. It’s sad, but that’s how it is.

That awkward moment where people still think 1-1 trade being disabled for free players is affecting bots whatsoever.

Item trade, not really. Silver trade, yes it does. If nothing else it slows them down from getting silver from the bot to the seller to the buyer and raising the possibility of them getting caught.

Nobody is arguing for silver trade to return.

I call people white knight if -
They defend a company’s poor decision that the majority clearly doesn’t like.
They have no factual reason as to why other then company said so so it’s okay!
They are quick to insult the other party with terms such as stupid, retard, plebe, etc.

I am. Free market system ftw.

No offence but some people want the whole package as stated above :wink: I do agree that 1 on 1 Item trading should be enabled for all.

yes exactly. that way instead of buying a bunch of silver and hoping to get lucky on the market, they can just buy whatever they want directly from the RMT’s.

this is TOTALLY a great idea.

Quite a lot of us want silver trading to remain disabled but want to have access to item trading… myself for example do not support silver trading whatsoever, I do think the tax should be lowered on the market but that’s it as far as silver goes… oh and everyone should have the same spaces on the market. >>; the 48 hour delay isn’t bad IF you can sell more then one freaking item.

Okay let me fix that. The majority of people asking for trade system fixes on these forums that I have seen (and I am on here a LOT), are asking for 1-1 trading of items so they can trade between friends and party members when something drops they don’t need. Not for silver trading. Most of us can admit removing silver trading helps slow bots pretty well.

Silver is much easier to get than rare items people would want to buy for real money. Not saying it’s impossible, it just takes longer …making it less worthwhile? My humble opinion anyway.

i’d like to see “Potential” removed as a trade mechanic too. seems a bit silly that just because i pick the weapon up and hand it to you, now it’s less upgradeable.

technically, if we assume things are made in the normal way… it was crafted by a blacksmith, and then traded to the shopkeeper, who then traded it to you.
and if you pulled it off the corpse of some filthy dead critter, who knows how many grubby little mitts it’s passed through already… but strangely, they all have max potential.

I can see why people don’t like potential, but it does serve a pretty good purpose of keeping the number of them in existance lower. People can’t trade around the same 100 pairs of gloves on the server 500 times to eachother everytime they are done with them. Helps keep prices from dropping due to too many of them. Honestly with the addition of golden anvils, even the upgrading of your own low potential item isn’t SO bad…

You can kind of think of it as wear and tear on something that does happen when changing owners and being used a lot.

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yea i get that idea behind it… but it fails to live up to the idea in practice.

like if you used it and repaired it, and traded it on, sounds great. ding the potential.

but like if you line up 15 guys, and just hand it gently down the line without even equipping it, that still burns out the potential. so where’s the wear and tear on the item? (unless a situation like this doesn’t eat up the potential. i’m new to this being able to trade things… but i was under the impression that any trade/new owner would ding the potential)

another game i played recently uses the “equipment binding” mechanic… except with a delay. equipment won’t bind until after the first battle. i’d love to see something like that added, so if, say, you’re out in a party, something drops and you get it… you can give the bow to the archer, without dinging it, etc.

I can come up with even worst names for them but I won’t not because I’m “white Knighting” but because it’s not going to solve anything really. I understand the spamming of posts and the lack of impatiences. There has to be something that tell us that they read our post, but it’s hard because they have to translate the forums to the Korean branch and the Korean branch are currently working on the Korean Version, Plus the time is different. People should understand that too.

i don’t think you understand how forums and game devs work.

1; generally, the devs -don’t- read the forums because they have all kinds of better things to do. like… working on the game.

2; the people who read them, if they ever did, would be the english staff. obviously, if they felt the need, something would be passed along to the KR HQ… but generally it’s a pretty one-way street. HQ dictates, and the rest just do what they’re told.

I understand your analogy, but you would never have a reason in this game to stand in a line and pass it around gently.

People tend to purchase and then use it. The only people this would really affect a lot would be those buying low on the market and trying to resell higher. I personally find it a fair trade. Help the economy as a whole at the expense of a few people’s personal gain. Though in the long run potential will help those same people’s personal gain… so it nearly evens out.

It is still a game, and it is being used to help the economy. Which it does well at. Even metal objects and weapons in real life can only be repaired so many times before you have to just start over from scratch.

Timed non-dinging of potential in a party would be a cool addition though. Agreed on that.