Tree of Savior Forum

Can tankie clases generate aggro?

Hi every1, im very excited waiting ToS open beta and i have an answer, someone now if tankie classes can generate aggro to bosses like mmo games with trinity system? Dunno if ToS have trinity :c
See u<3

There’s only one class that can generate aggro from mobs. It’s the Peltasta Class with its skill Swash Buckling.

Also, ToS Open Beta hasn’t been announced yet and we’re still on Closed Beta. You still have a chance to get into iCBT though; just wait for an announcement by IMC Staff :smiley:

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Still waaaiting
 T-T

then the other tankie classes cant generate aggro? they cant tank a boss (like Ragnarök Online)? :c
I know that ToS is close beta atm ^^

Oh Really?

O3o TOTALLY FORGOT ABOUT THAT But I still don’t think that that skill would be enough for a boss that summons minions :confused: Imagine 20 minions are summoned, don’t the mobs have to be in front?

I might have been wrong about the aggro generation but I still think Peltasta is the main tank and Centurion would be an off-tank.

Look at this video:

This Centurion is in Tercio formation the majority of the time. Everytime he re-arranges his party members in his formation, he provokes nearby enemies before even hitting them, as can be seen with the exclamation mark on the enemy’s head. Look at 1:59 in this video for a perfect demonstration.

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Yeah the skill is nice but what is the range and aggro amount (not sure how many are actually aggroed) since I didn’t see any group of mob above maybe 4 or 5 mobs at one time. The only reason I would be concerned is this video at 0:20 you see how many mobs are summoned?

I’m not questioning Centurion provoke anymore but am wondering how effective it would be compared to Peltasta Swashbuckling in that situation. Plus, I’m not so sure I like the auto attack aspect of it although I know you can leave it and you can have a solo Centurion
 it just seems odd to me but I’m just bias towards Peltasta on this.

The game doesn’t run on a trinity system; there’s a lot of overlap in what certain classes can and cannot do in terms of damage dealing, crafting, and supporting ability, among others.

Of course, this means you end up having a lot of classes that are good at more than one single thing (as per the trinity), which for most people is a great thing as it allows for both flexibility and a great deal of freedom for character customization.
That’s one of the main things this game has going for it, really: the very apparent fact that it doesn’t play by that stupid ‘‘here’s these three ways you can play the game, enjoy your crippling lack of effectiveness if you decide to play anything else, nerd!’’ most multiplayer games abide by these days.

That aside, your main concern seems to be the ability to mantain aggro for tanking classes - in that regard, it is as @Garrnett said; one the only classes that can generate aggro directly is Peltasta, but that’s not as big of an issue as you might think. A good deal of the game’s PvE combat revolves around not getting hit in the first place, so you end up evading blows altogether more often than not; this holds particularly true for boss encounters.
Now, naturally having a built-in mechanism to direct attention to you is always good and dandy if you can afford to do so or are lazy, but from what I’ve seen it isn’t needed unless you’re looking to achieve ultimate damage-sponge mode. In short, I’d say you don’t need to invest into Peltasta (for grabbing aggro) unless you’re looking to devote yourself seriously to tanking, which might come at the detriment of other aspects while still being a solid way to spec. It’s a game with heavy emphasis on party cooperation, after all, so compromises can be made.

I apologize for the wall of text that’s based solely on my experience watching and reading about other people playing the game, but that should roughly be the gist of it; generating aggro with other skills isn’t generally a problem.

Edit: [quote=“GoldenCross, post:7, topic:48777”]
Look at this video:


[/quote]

Man, high-level Centurion looks sick. The idea’s always ringed as really cool to me, but I’m surprised at how engaging it looks. Hopefully it’s also fun for the other classes.

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I don’t know how it’ll compare to Peltasta, maybe you can try it out during this upcoming iCBT2 if you manage to get to rank 6. Also there’s more ways to deal with multiple adds than just trying to aggro them all, I’m sure wizard classes have a lot of tools up their sleeves to deal with these situations (eg. Cryomancer’s Ice Wall, Frost pillar and Chronomancer’s Stop/Slow)

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I’m surprised that centurion formation increases range of basic attacks (?)
I thought you always need to get closer to hit these monsters


Swordsman now has an attribute which increases threat generation by 50% per level, and maxes out at level 10. So that’s 600% threat generation compared to players without it.

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Interesting, is this in the Swordsman base class or in some other class inside the Swordsman classes?
If it maxes out at level 10 then it sounds like a c2 skill.
Personally I think this should belong in Peltasta c2
if they put it in the Swordsman base class it’ll be a disaster because everyone will have access to it, including paper builds such as full Barbarian and Cataphract builds. You’ll get some hero wannabe trying to take on everything by himself in a party with this skill and constantly dying


It’s in Swordsman C1.
And I’d rather have a small amount of people dying over and over because of aggro (who can also be kicked from your party if they’re outright useless). Peltastas being the only viable tank would end badly, other Swordy builds would have a hard time fighting parties.

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It’s an attribute, not a skill. That’s why it maxes out at 10. :smile:

Ah I kept assuming it’s a skill for some reason.

This changes things a lot. If they don’t fix Peltasta soon it’ll lose its identity fast, since all other classes can now generate aggro. Using skills that do AOE damage can mimic Swash Buckling and being an attribute, this thing doesn’t have a cooldown whereas Swash Buckling has 20 secs cooldown.

This literally makes every Swordsman who has a bit of CON and defense in their build able to tank now.

Swash Buckling has huge AoE, nothing from Swordsman tree can compare. On top of that, they have the manual block, and a multitude of defensive boosts.

I think Swash Buckling overrides every type of aggro since it’s counted as a debuff to the enemy which lasts a long time. Unlike aggro from normal attacking/skills which can be overwritten by a stronger attack. Not to mention Peltasta attributes like the +25% max HP when using Swash Buckling, manual blocking and Shield Mastery.

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Still waaaiting
 T-T

Yes thats how it works ^^