Hello, I’ve got some suggestion I have thought for quite sometime, played since beta too.
For pvp:
Normilize gear stats BUT effects should be kept, this could lead to interesting gear choices such as using durandal for a build, or the bokor hammer that hits hard with bokor skills? who knows.
An alternative to this could be a pvp gear earned from pvping and with an enchantment cap and trans, which in the end is the same as now but with capped stats so all players can have the same with some work.
Balance the CC of some classe, (I’m retiarius feels just too strong and is my most loved class in any game I have played and trust me I have played ALOT). My target classes would be retiarius, sage, psychokino, corsair(mayb not). Not sure what else this patch.
Make stats such as str and dex more meaningful to invest to instead of con, same for casters’ Int
so con can’t be the core of every pvp stat build, mayb make some bonues of dmg% every few points in stats?
or mayb have a block chance cap of 30% max vs X block pen value, same for evasion to be fair but 40% since it doesn’t add HP.
For class balances, I’ve been feeling for ages that swordmen tree lacks ALOT compared to other low tier classes with the esception of peltasta now which i think went in the right direction but it means peltasta is just too good compared to any other choice.
Highlander: the two handed sword block should be an attribute for weapon C block just like peltasta’s C shield, I’ve always imagine Cartar Stroke as a long range sonic wave that shatters the floor till it’s target and mayb knocks them down (or just let me feel ALOT of power after casting it for so long), wagon wheel could use better range to justify adding points on it for pvp.
Swordman: Gungho could be the offensive version of peltasta’s guardian, mayb 10% or 20% or w/e % you see balanced in attack buff and a c3 attribute that gives it addional % dmg like guardians defense reduction, concentration AS THE NAME says lets you hit your target without missing regardless the evasion, cooldown increases when this attribute is used, mayb every few hits with conc procs a bigger hit and this hit scales with dex, Thrust could be an auto attack alternative that has HIGH chance of proccing twice in one hit, restrain could be a stacking debuff that slows you with each stack, reaching max stacks stuns you for 4 seconds or something and this effect has 30 second cd on the target that receives it, pommel beat could use a change not sure what to say about it haha.
Barbarian: Warcry should give a better utility, mayb give the buff to the party too when is used (you know… A WARCRY) should lower the defense for alot highter than 10%, mayb 20? 30?, Embowel: Dash to a location, if you hit an enemy you stun him for a brief duration then knock him back, if the knocked back enemy hits a wall he gets an additional stun, if it hits an enemy, both enemies will be knocked back, stomp kick should be able to be casted from the floor: the character jumps instantly a few meters in fron to stun whoever gets hit in the fall (mayb snare), Seism: Hit the floor once to hit the floor, if you stop hitting the button you will cancel the skill, repeated tab will result in dmg and mini knockups, ending in a massive knockup in the end, the mini knockups could also slow? not sure if too much.
Hoplite: spear throw could use an animation speed up, change the evasion attribute for stab from evasion to block, change the int attribute from finestra from int to STR (PLEASE).
Rodelero: most of the animations lock you for too long, that it for this one.
Squire: arrest never worked on bosses even though it says it should,
just by doing this you could see potential tank builds with this class in my opinion.
Doppelsoeldner: just make deeds of valor a more significant buff to use, right now is pointless to even put points on it in my opinion.
Shinobi: As the name says this class should be a very agile, mobile and swifty class, right now though it is a pretty static class, just stand there and cast for 5 seconds your clones and spam your skills, give it more mobility, make bushin no jutsu a lvl 1 skill just like murmillo and tone it down a bit or something (but make it instant please, keep it a fast gameplay class) make the jutsus faster animations, katon and mijin lock you up for so long, mokuton has the weirdest animation i have ever seen and never hits(please add a log in the animation?) and this one is just cuz i’m such a weeb: GIVE ME EXPLOSIVE KUNAIS ATTRIBUTES, thanks
Murmillo: VERY LOOOOOOOONG animations, that’s about it for this class, i really love murmillo but the animations make is so unfun for me i don’t play it anymore.
Lancer: this class is strong but the hit boxes aside from r10 skill are so small (IT HAS A HUGE LANCE COME ON!). This one is not a rework but, a visual on the skills would be nice, the skill animations are very dull.
Nak muay: give it some attributes, please, or mayb a combo system that stacks up your dmg like frenzy.
Thanks to whoever read till the end, if you liked my comment ill comment on other trees as well!