I’m a 280 Pelt - Hopuraito 3 - Doppel - Dragoon 2
I’m using High Dex build.
Currently Invested Stats (Not actual status):
50 Con - 250 Dex - 13 STR
I have a 5KG Dumbell, that helps a lot with STR. Currently i’m focusing on increasing STR untill I get about 100 STR on actual status. With 13 invested + Dumbell, I have a total of 70 STR.
100 STR is somewhat enough for you to not get your hits blocked too often, and yields a little of Carry Weight - one of the major drawbacks of high Dex build.
In my experience, with a even value or STR / DEX or a higher STR, you’ll deal higher damage with basic attacks.
Also, low base damage, multi hit skills do also get a better benefit from STR.
Reason is simple: The 50% additional damage comming from critical strikes will not yield the same damage output if you had invested more on STR.
However, the main reason to why I’ve switched for High Dex is -
Dragoon Dethrone and higher Dodge rate.
Dethrone has a insane value of base damage of 16k, while doing criticals, it will raise up to 24k.
A high STR build would yield, lets say, 3k of Physical Attack, it will pump up Dethrone from 16 to 19k.
Critical is clearly the way to go when it comes for high base damage values.
Also, when you have a high critical chance, Critical Attack is a excelent status to invest through gears and gems. Adding Critical Attack will greatly improve the damage from low base damage multi hit skills, and is a fixed value that ignores enemy physical defense.
In overall, for Stabbing, the difference of higher STR vs Higher DEX is somewhat little, that all the damage dealt by dethrone will offset many times the damage lost from these low base damage, multi hit skills.
Now onto gears/skills.
Definitely you should get Spear Throw at 5 and get a Geras Spear.
Geras increase SpearThrow damage by 50%. Spear Throw base damage is 1044, and deals 3 multi hits at exaclt the same time (real multi hits, not fake).
Spear Throw attribute - Bind, has a 60% chance of proc per hit, so its actual chance is quite high.
All these things put togheter, you’ll have a excelent AoE mobbing skill, since it has no cooldown at all.
Also, get yourself a Zega Spear, that you will always switch in to buff Finestra. Zega is a weak spear, but it gives you 2 levels of all hoplite skills.
Stabbing is a must, so do Finestra.
With both at 15 and Spear Throw at 5, you have 10 free points.
Pierce, in my opinion, got extremely outclassed by Spear Throw. Also Pierce is a Fake Multi hit that have a damage boost. That means, it display many hits when using against large monsters.
It is 400% of its original damage when casting Pierce against Bosses, however each fake hit will not get any benefit from Critical Attack / Elemental Property / Concentration, etc.
Pierce Cast a little faster than Spear Throw, but, in raw damage, untill you have a good 2 hand spear, Spear Throw will outclass Pierce, that has a ridiculous high cooldown time.
In my build, these 10 points is spreaded with 8 Pierce, 1 Spear Lunge, 1 Synchro Trust, 1 Long Stride. (My Stabbing is at 14).
1- Synchro Trust is not that bad as people say. It’s damage scales greatly with your shield defense, is a fast skill to cast and animation cancel, plus, if you get a counter attack, it greatly increases the skill damage.
To get counter attacks, you have to cast it when enemies are executing their animation attacks, before their hit is dealt.
2- Spear Lunge is a must. 70% Additional Damage from Pierce Attack is a god given debuff. Coupled with Serpentine 100% Additional Damage Debuff, Dethrone damage will skyrocket.
However i’m curious to see if Spear Lunge at 1 performs the same, when it comes to the Debuff, against Spear Lunge at 10.
The debuff can be resisted, and some say that the % of resisting Spear lunge debuff is lower at Level 10, somewhat that i’m still waiting to see proofs.
3- Long Stride. The Most dissapointing skill of Hoplite. Why? It cast extremely slow. It would be great as a gap closer, but you would be faster if you just walk to your destination rather than casting Long Stride.
On top of that, it has a ■■■■■■■ huge animation delay after you land. You can cancel it with timmed dash or jumping, but even with cancel you still will stay a ■■■■■■■ huge time stopped on the spot you landed.
Range is a Joke, extremely short. Also, its cooldown is too high.
The execution for Keyboards/Joystick is also problematic. You have to manually aim your target, that will already consume time as a gap closing skill. My suggestion would place the aim exactly at where our locked target is, and allowing to aim after it.
Long Stride is really a let down. If it casted more quickly, had a better range, automatically start its aim on our target, and had a less cast delay after landing, it would be a insane combo to use with Spear Throw / Gae Bulg.
Doppelsoldner-
My build is pretty standard.
5 Deeds, 5 Cyclone, 5 Double Earn Pay.
Most people do not use DPE on 5, but I do. And I wish i could set it to higher levels.
Last Hitting with Dethrone is extremely easy, so it combo extremely well with DPE.
Farming some items or materials with DPE + Dethrone is a delightfull experience. Just taunt mobs, cast DPE then Dethrone, job done. 5 monsters will yield you double drop + double exp.
If they’re elite monsters, cast the first charge of Dethrone, if their health is not below half aumont, cast DPE then use the second charge of Dethrone. Job Done.
Dragoon -
10 Serpentine - with its godly debuff from c2
5 Gaebulg - with its attribute that, if you re on a party, the 2% will surely make up for the damage lost on Dragon Soar
1 Dragon Soar - With its extremely usefull Shock Attribute, that will help against magic monsters
5 Dethrone - One , if not, the best single hit skill of the game.
9 Dragoontooth - it requires charge, that sucks, but it charge time is not slow as Cartar Stroke.
Dragoon is straight forward class, the only one thing up for debate is Gae Bulg.
It doesnt let you aim the skill, and its debuff is something that we still dont have a clue on what it does.
The fixed aim is something that we get used with time, we just use it when boss fight starts or when rotating in a grind map, so the thing up for discussion is its debuff.
What I know is: It adds FAKE multi hit for - Serpentine, Dragon Soar, Dragon Tooth and Stabbing.
Stabbing an enemy with Gae Bulg Debuff is somewhat strange, each hit take double time to be dealt.
However, we do not now, in per skil usage, if its Fake Multi hit has a % increase on the base damage.
But I do like to use it, my first rotation is always:
Gae Bulg - Spear Lunge - Serpentine - Dethrone x2, Dragoon Tooth
If you aim Gae Bulg correctly, it will bounce back from boss, so you’ll get your spear extremely fast if canceling the post animation of Gae Bulg, Cast Spear Lunge, Cast Serpentine canceling animation of last hits.
With all these cancels done correctly, you’ll have enough time to cast the whole combo before the debuff ends.