Tree of Savior Forum

Came back, need advice with pelt -> c3 hoplite -> doppel -> dragoon

I like them both. But inquisitor seems to be performing a little bit better solo.

I got C2-diev2-monk3-inquisitor so I have World Tree, Safety Zone, Fade, and a LOT of knock back. so I can stay alive for a far longer times then my Dragoon 2.
But Dragoon 2 seems to have a larger burst. It is a lot faster at bosses and can clear 145 for silvers waaaaay faster them my inquisitor.

So idk… I will probably play both at the end of the day

if you have access to good shields (didel tower or aias) you can probably survive very well on a dragoon too. I just feel lazy switching gears, so my dragoon is quite undergeared. But I was able to clear first few maps with what ever gear I got and my +8 cata pike

1 Like

I’m planning on going Pala Inquisitor, or is monk3 better? Thanks!

Since you are lvl 68, for questing and such get cafrisun set and some elemental property headgear. everything should die in a couple hits. Dont forget pardoner buff and get an arde dagger at lvl 75 if you can afford one. I have a char with the same build and used this set up til around lvl 150-160.

Get another set of gear and a shield for dungeons.

I went Monk, because I already had monk3… pala 3 inquisitor is as effective(may be even more). but this is off topic

Is doppel’s cyclone working with something other than 2h swords? I will need to switch weapons just for cyclone?

Cyclone is universal and can be used with any weapon, so is Deeds of Valor.

What about stats in this build? I mean about STR/DEX ratio. Seen dex build performance, many dodges, etc. But I like str better. Give some advice please.

I’m a 280 Pelt - Hopuraito 3 - Doppel - Dragoon 2

I’m using High Dex build.
Currently Invested Stats (Not actual status):
50 Con - 250 Dex - 13 STR

I have a 5KG Dumbell, that helps a lot with STR. Currently i’m focusing on increasing STR untill I get about 100 STR on actual status. With 13 invested + Dumbell, I have a total of 70 STR.

100 STR is somewhat enough for you to not get your hits blocked too often, and yields a little of Carry Weight - one of the major drawbacks of high Dex build.

In my experience, with a even value or STR / DEX or a higher STR, you’ll deal higher damage with basic attacks.

Also, low base damage, multi hit skills do also get a better benefit from STR.

Reason is simple: The 50% additional damage comming from critical strikes will not yield the same damage output if you had invested more on STR.

However, the main reason to why I’ve switched for High Dex is -

Dragoon Dethrone and higher Dodge rate.

Dethrone has a insane value of base damage of 16k, while doing criticals, it will raise up to 24k.

A high STR build would yield, lets say, 3k of Physical Attack, it will pump up Dethrone from 16 to 19k.

Critical is clearly the way to go when it comes for high base damage values.

Also, when you have a high critical chance, Critical Attack is a excelent status to invest through gears and gems. Adding Critical Attack will greatly improve the damage from low base damage multi hit skills, and is a fixed value that ignores enemy physical defense.

In overall, for Stabbing, the difference of higher STR vs Higher DEX is somewhat little, that all the damage dealt by dethrone will offset many times the damage lost from these low base damage, multi hit skills.

Now onto gears/skills.

Definitely you should get Spear Throw at 5 and get a Geras Spear.

Geras increase SpearThrow damage by 50%. Spear Throw base damage is 1044, and deals 3 multi hits at exaclt the same time (real multi hits, not fake).

Spear Throw attribute - Bind, has a 60% chance of proc per hit, so its actual chance is quite high.

All these things put togheter, you’ll have a excelent AoE mobbing skill, since it has no cooldown at all.

Also, get yourself a Zega Spear, that you will always switch in to buff Finestra. Zega is a weak spear, but it gives you 2 levels of all hoplite skills.

Stabbing is a must, so do Finestra.

With both at 15 and Spear Throw at 5, you have 10 free points.

Pierce, in my opinion, got extremely outclassed by Spear Throw. Also Pierce is a Fake Multi hit that have a damage boost. That means, it display many hits when using against large monsters.

It is 400% of its original damage when casting Pierce against Bosses, however each fake hit will not get any benefit from Critical Attack / Elemental Property / Concentration, etc.

Pierce Cast a little faster than Spear Throw, but, in raw damage, untill you have a good 2 hand spear, Spear Throw will outclass Pierce, that has a ridiculous high cooldown time.

In my build, these 10 points is spreaded with 8 Pierce, 1 Spear Lunge, 1 Synchro Trust, 1 Long Stride. (My Stabbing is at 14).

1- Synchro Trust is not that bad as people say. It’s damage scales greatly with your shield defense, is a fast skill to cast and animation cancel, plus, if you get a counter attack, it greatly increases the skill damage.

To get counter attacks, you have to cast it when enemies are executing their animation attacks, before their hit is dealt.

2- Spear Lunge is a must. 70% Additional Damage from Pierce Attack is a god given debuff. Coupled with Serpentine 100% Additional Damage Debuff, Dethrone damage will skyrocket.

However i’m curious to see if Spear Lunge at 1 performs the same, when it comes to the Debuff, against Spear Lunge at 10.

The debuff can be resisted, and some say that the % of resisting Spear lunge debuff is lower at Level 10, somewhat that i’m still waiting to see proofs.

3- Long Stride. The Most dissapointing skill of Hoplite. Why? It cast extremely slow. It would be great as a gap closer, but you would be faster if you just walk to your destination rather than casting Long Stride.

On top of that, it has a ■■■■■■■ huge animation delay after you land. You can cancel it with timmed dash or jumping, but even with cancel you still will stay a ■■■■■■■ huge time stopped on the spot you landed.

Range is a Joke, extremely short. Also, its cooldown is too high.

The execution for Keyboards/Joystick is also problematic. You have to manually aim your target, that will already consume time as a gap closing skill. My suggestion would place the aim exactly at where our locked target is, and allowing to aim after it.

Long Stride is really a let down. If it casted more quickly, had a better range, automatically start its aim on our target, and had a less cast delay after landing, it would be a insane combo to use with Spear Throw / Gae Bulg.

Doppelsoldner-

My build is pretty standard.

5 Deeds, 5 Cyclone, 5 Double Earn Pay.

Most people do not use DPE on 5, but I do. And I wish i could set it to higher levels.

Last Hitting with Dethrone is extremely easy, so it combo extremely well with DPE.

Farming some items or materials with DPE + Dethrone is a delightfull experience. Just taunt mobs, cast DPE then Dethrone, job done. 5 monsters will yield you double drop + double exp.

If they’re elite monsters, cast the first charge of Dethrone, if their health is not below half aumont, cast DPE then use the second charge of Dethrone. Job Done.

Dragoon -

10 Serpentine - with its godly debuff from c2
5 Gaebulg - with its attribute that, if you re on a party, the 2% will surely make up for the damage lost on Dragon Soar
1 Dragon Soar - With its extremely usefull Shock Attribute, that will help against magic monsters
5 Dethrone - One , if not, the best single hit skill of the game.
9 Dragoontooth - it requires charge, that sucks, but it charge time is not slow as Cartar Stroke.

Dragoon is straight forward class, the only one thing up for debate is Gae Bulg.

It doesnt let you aim the skill, and its debuff is something that we still dont have a clue on what it does.

The fixed aim is something that we get used with time, we just use it when boss fight starts or when rotating in a grind map, so the thing up for discussion is its debuff.

What I know is: It adds FAKE multi hit for - Serpentine, Dragon Soar, Dragon Tooth and Stabbing.

Stabbing an enemy with Gae Bulg Debuff is somewhat strange, each hit take double time to be dealt.

However, we do not now, in per skil usage, if its Fake Multi hit has a % increase on the base damage.

But I do like to use it, my first rotation is always:

Gae Bulg - Spear Lunge - Serpentine - Dethrone x2, Dragoon Tooth

If you aim Gae Bulg correctly, it will bounce back from boss, so you’ll get your spear extremely fast if canceling the post animation of Gae Bulg, Cast Spear Lunge, Cast Serpentine canceling animation of last hits.

With all these cancels done correctly, you’ll have enough time to cast the whole combo before the debuff ends.

2 Likes

With the rank reset you have new advise for a pelt -> c3 hoplite -> doppel -> dragoon2 or you think is better change the classes until Dragoon2?

I’m thinking to skip the 3 points for Bash and give all the points to Pain Barrier until lv5 fr the first rank.

For Dragoon I’m still thinking to going for Dragontooth lv9, Serpentine lv10, Dethrone lv5, GaeBulg lv5, DragonSoar lv1, i need to change something? (I’m using GaeBulg for fun).

Everything I remembered worth mentioning, i’ve already posted. Do you have any specific question about this build path? Just ask.

I would pick Bash at 3 and leave Gung Ho at 2, to keep Pain Barrier at 5. Most of times you’ll be using Guardian instead of Gung Ho.

Your Dragoon skill build is the same as mine, however i’m at Dragoontooth Lv 8 and i’m kinda not satisfied with it’s charge time… It is fast, but still take some second or two to charge…

But I dont know where I could invest more points if I reset Dragoontooth to 5 or something.

GaeBulg needs more accurate testing about its debuff…

It’s more cause i don’t really remember to use Bash 1 times, so don’t really know if can be usefull now at this lvl.
I did the same with pelta skills, no rim blow and all to guardian.

Gaebulg like i said is more for fun for me, i can put the points for Dragon Soar but at the end it’s always for a combo.

Always Green Gems on weapons.
For Cards always Elle x7 or Glass.

Don’t know if i need to change the classes before Dragoon, but still think i need 1 pelta and 1 doppel too, so don’t really know if i need to change classes (many now want use sw3 and hop3).

Do you think i need to change something now with the reset?

Bash Lv 3 will be usefull to knock down enemies on higher level content/pvp. Specially those pesky mage mobs that hits like a truck.

Swordsman 3 is tied exclusively for PvP, thanks to Restrain and Pain Barrier new attribute. Outside of it, I can not see a way to make Sword 3 Hop3 better than Peltasta / Doppel.

Those who want to PvP anyway, they go to the most bandwagon PvP build - Sw3- Cata3.

With Peltasta you will gain - Ability to Block stuff with your shield, Increased Defense with minimal Attack Loss and 18% Evade from Guardian, the most usefull skill ever for Swordsman - Swash Buckling, to taunt monsters.

With Doppel you will gain - Quicker leveling through DPE on Mercenary Bosses, slightly better farm with lucky on 5 monsters being last hitted with DPE, an average of 20~30% Attack Bonus with Deeds of Valor (most of time when you stack 5 times, it’s about to end, except if you’re on a crowded area with magic monsters), an average of 10~15% Physical Defense loss (due to same reasons), and Cyclone, that will help you to deal with Cloth Targets, that are the main weakness of Pierce based classes/skills. Also, it will make a good damaging, long filler skill, that will allow your main skills to be ready to be used again.

Gems are a thing that changed. High Dex builds benefits A LOT better with Green Gems, since you’ll be landing crits often.

Green Gems, since the revamp, are only used for builds that use somewhat mid / low dex.

Is this still a thing now? I read somewhere in this forum that it has been fixed - teammates now share the buff and consume the hit counts as well.

Can someone please verify? Thanks a bunch.

My dragoon is for solo PVE, don’t really care to use it for PVP.
Never used Bash until now, there is a % to knock down or is random?

Still using spear + dagger more than spear + shield, at higher lvl what is more usefull or only for boss?

So since the revamp green gem are more for str build and yellow for dex?
Same gems for shield?

Team mates DO NOT consume your hit counts from DPE. The fix only removed the extra exp comming from party kills.
All you need to do is save Dethrone to last hit the boss, job done.

Bash At lv 3 unlocks an Attribute that makes the skill to knockdown mobs. It is 100%, however some super armor mobs or heavy ones will not be knocked down.

For Boss, 2 Hand spear, since they have higher base damage plus extra additional damage on Large monsters. Dragoon also have a passive attribute that increases damage on Large and Boss monsters.

A shield with 2 red gem, will outclass daggers.

Revamp improved a lot both Red and Yellow Gems. Red gems are the best so far for offhand like dagger and shield, and for main weapon, Yellow if youre on dex build, red if youre on STR

I’m back 2 weeks ago so sorry if i’m not updated with the game.
I’m still using Maga + Venom (normal mob) and Brandish + Venom ( for Boss) and isn’t better than Catacomb for now?

After Ledas i’m started to use only daggers, there is a shield better than dagger to use for a dragoon?

A str build don’t suffer the lack of critical rate without using green gem?
Still remember ppl using green gems and Elle cards for supply the lack of dex in their build cause the str points for a swordman are really high when change class.
I’m using yellow for the dagger too, so now i change them to red.

I do not have a Brandish to test it for myself, but doing a basic math, + Dragoon passive, 2 Hand Spear does a higher damage against bosses.

Dunno about shields, my shield of choice is Didel Tower Shield, since it adds 96 Mdef and has 2 slots.

Green gems are still worth to be used, but they are not that valuable anymore.

I’ve went to DEX because of Dethrone. It is much more worth do deal a critical Dethrone, that, will yield about 8200 extra damage against 3000± from STR builds

The damage difference increases a lot when you put Spear Lunge + Serpentine Debuff, offsetting the damage lost from low base damage, multi hit skills that STR builds benefits more.

Forgot the 2hand Spear Mastery so you’re right.

With venom and 1 red gem you get around +150 Ph.Atk. more than a didel with 2 gems, but the shield surely give Ph+Mag def. + block, so probably is only a choise for Def or Atk and with the new recipe this is visible.

I was str until the free stats potion reset and i used it for a dex build (hope with future new ranks we don’t need str again).
So for a str build with low dex was better use Red gems and raise Max ATT and totally discard the Crit with the green ones?

For Pelta I’m using 5 for Umbo, Swash and Guardian, is k?

For a STR build or STR+DEX, I would not discard the green ones, specially if youre going to Hoplite 3, it can help you to achieve 20%~50% crit chance thanks to Finestra Lv 17 (15+zega).

It is something that you need to test for yourself, and see what you will be more satisfied with.

I do have a Karacha with LV 6 Red Gem and the damage output is exactly the same as my Didel with 2 Lv 5 Red Gems. So in the end it is much more worth to stick with the shield, that adds some survivability and insta block whenever you want.

For Peltasta, I would level Guardian untill it adds more than 2% Attack Penalty, but it is up to you, if you want to be more tanky vs Physical mobs and will not mind the damage lost. But again, it is more of a personal choice rather than a mandatory path.

If you dont go Guardian 5, put something on Rim Blow. You’ll not be using it, but IMC can do something about it and it might be worth in the future.

Well that’s was good until hop3.
But when you change class and use doppel/dragoon maybe the green one become more useless.
So don’t really know if is better for a str build use green for more crit.rate or red for more atk.

Still need to understand if the poison/fire attribute dmg of the dagger is less good than the ph.atk points of red gems, probably need to test them.

Guardian atk penalty for -2% is until lv2 i think, so don’t really know if put 2 points here and 3 in the useless Rim or more.
Same for hoplite, i put 8 points to pierce and 1 to synchro, but at this lvl don’t really know if i want keep 8points for pierce for the boss or give some to them to synchro (with shield) for mobbing, and still don’t know if is better keep the attribute “Synchro Thrusting: Pierce” at lv1 or lv5 for keep the shield strike dmg higher than the pierce dmg of the skill lvl.

For the card which you think are more usefull for a dragoon? Elle, mole or a mix?