excuse me i dun understand much about multiplier coz my eng is not good . Can u explain more plz … ? What does it mean ?
-
You mean DPS increase per skill point. Not (total) DPS per skill point.
-
How did you calculate the DPS at your point 3?
Is it really just damage per CD or did you calculate other factors into it like cast times or cast delays, something of this sort:
(Damage * charges) / CDSpell durationCast time
or a different approach?
that’s clearer =]]]]]]]]]]]]]]]]
But wait , Fireball lv 1 : atk 74 : multiplier 1 : damage > 1000 how can it be @@
@Vacuum
Here.
But I still remain skeptical. If what he calculated was flawless, this class is going to be the most overpowered class in ToS. So it’s hard to believe.
And I spent like half an hour on ‘4) DPS per skill point’ and now I still don’t get an idea how come the scales drop down heavily and consistently low.
[quote=“Vacuum, post:27, topic:65090”]
But I still remain skeptical. If what he calculated was flawless, this class is going to be the most overpowered class in ToS. So it’s hard to believe.
[/quote]Charts completely disrregards skills flaws, that is why they may look OP, but in reality, they are not.
I am sure a lot of classes would have similar and (some) even higher numbers than this.
[quote=“Vacuum, post:27, topic:65090”]
And I spent like half an hour on ‘4) DPS per skill point’ and now I still don’t get an idea how come the scales drop down heavily and consistently low.
[/quote]Flame Ground for example starts at level 1 with 16 seconds duration, but at level 2 it only gains 1 more second duration and a little base damage, and then keep only gaining 1 second and little damage every time you level it up.
Fireball starts with 1 hit and gets another one with every level.
That is why Flame ground has a big drop, while Fireball is always steadly increasing.
Hell Breath doesn’t get more hits or reduced SP consumption while leveling, only a little base damage. That is why it also drops.
@Satoru Thank you for clarification for me. That’s exactly what I was doing. The idea behind this is that I want to measure “how much DPS increase of your character per each 1 point you spend”
@kill5link I didn’t factor in the cast time because I don’t know the number.
The formula I use is DPS = [ (Matk + Skill Atk) * multiplier * overheat ] / CD
Wow! Fantastic job Pyroxys!
But you are always assuming skills with multiple hits are hitting at a rate of 1 hit/sec - which may not necessarily be the case. So that could throw the numbers off a bit.
You also do not take attributes into account. With maxed attributes, all of that damage is actually doubled.
Yes, I did assumed that it is 1 hit/sec (apart from hell breath that I assumed 2 hit/sec). Do you know what is the actual rate of these skills? That would be very helpful!
About attributes, because all of them will scale up 2x so it would not affect the graph so I just leave it out
By the way, could anyone confirm the mechanic of fire wall please? how many maximum hit can a boss (for example) take with lvl 15 fire wall?
Behold, an admin has appeared.
Just to be sure I get your formula right, since you assumed 1000 matk.
With “Skill Atk” in your DPS formula, you mean:
=> Skill Atk = Base skill atk?
Or do you also assume INT (since INT is added 2 times, once to the skill base damage and once in the form of Matk)?
=> Skill Atk = base skill atk+INT
This video is from kCBT2, Fire Wall was nerfed a lot since then.
From my testings Fire Wall has a cap as for how many hits each tile can give and as for the maximum number of hits the skill can give as a whole.
Sadly, those numbers do not match with the tooltip description. (might be because of latency tho, sometimes I could hit enemies with Telekinesis 1 extra time than what the tooltip said)
It was the 1st case : Skill Atk = Base skill atk?
I have heard that INT add 2 times to the skill damage as well but when I checked this video
When the guy showed the damage of his skill, the skill damages are exactly the same as in the skill simulator. If this equation is true
“Skill Atk = base skill atk+INT”
then I would assume that it should show higher numbers for him? I’m not sure about that though, can’t wait to test this in beta!!
@Chebus By the way, in this video, when he showed the damage of fire wall at around 2:02, there were 5 walls but the monster only took damage for about 4 times! That;'s quite disappointing isn’t it?
Oh wow, yeah, that is quite disappointing.
@Satoru is right, I was looking at a kCBT2 video and it seems to have been nerfed since then.
I deleted my post because it seems like quite a few of the Pyromancer skills have changed, so the numbers I gave were not accurate.
I’m not sure.
Afaik it can be different for different spells.
You would also assume all spells that are under the [Magic] category work the same way, but it’s not always the case(see Aspersion/Carve Owl/…).
are cleric and wizard class spells calculated the same? or do they perchance use different formulae?
Well if you only mean damage spells, then I think most of it is covered on tosbase already.
You will notice how Zaibas states “Damage + INT” for example. Stating that INT is applied in addition to the matk scaling that comes from it being a magical attack.
When you compare it to pyromancer spells, they only state “damage”, not including INT into the formula. That’s how most of the damaging Wizard spells are listed.
Then again, things tend to change quite fast.
interesting, thank you! atleast they didn’t try to insert spr into the cleric dmg calculations, i was worried it might be int for wiz, spr for cleric as other games do.
Doesn’t seem that way (yet). But there are a few spells that do increase your damage output in the cleric tree based on your SPR.
Like deprotected zone, even though the damage increase is indirectly applied.