Ressurection is totally useless in single player mode (weak attack skill).
Monstrance is nice on a physical build, but I believe that Aspersion and Blessing are more valid reasons to actually go for Priest as you donât need Monstrance until endgame anyway(because your DEX will be low for so many levels and depending on the points spent into CON, you might not even overcome the 400 DEX thresholdâŠ) and its easy to level a toon to scroll said Monstrance and just use the scrolls.
Itâs really cancerous actually to level with a Priest in your build early on because it doesnât add anything except that your Heal always hits twice without having to go to town to rebuff.
However, As Iâm currently running a Cleric C3 physical build, I have to say that I donât regret it.
Sure, Heal&Cure at max level are weaker than on a magical build, but it helped me a lot during leveling, and it was far more useful than any Priest, because it actually provided damage with low cost and high return.
Since 15 Heal tiles and one instance of Cure just use up 1 attack count of Blessing, in contrast to autoattacks or spamming non-multihits like Smite/God Smash/etc., you can get a lot more of damage in the early levels(until level 250+) just by spamming Heal&Cure.
Also, you shouldnât forget that Heal&Cure are the cheapest skills you can upgrade via attributes. Currently, I made use of the 20% off event and raised my Heal&Cure to 90%+ attributed, and I can say every silver invested was worth it, as I can kill monsters to up to 100k HP easily with these two skills.
Another point to add is the holy property, which gives you a nice damage boost against a lot of nasty late game/endgame monsters, making those skills even more rewarding.
About Dievdirbys, sure, it gives you 20% less CD time on skills like Heal& Cure, which helps a lot on the long run. But what it can do besides this is depending on what classes you chose and what skills you priorize.
If you go Paladin e.g., it will help greatly for Turn Undead and Resist Elements, but the other skills wonât profits that much. 20% of skills with 25 seconds CD time or less will always be around 5 seconds or below reduction, and you always have to craft a statue at the place where you are. You get the slow down effect and free traveling, but thatâs all.
Lvl 5-6 Zemyna doesnât really help with high SP costs on physical builds without Kabbalist [letâs spam SP pots for our Glass Moles xD], not to forget that the decreased CD time of skills will also negatively affect you SP cost if you spam skills more oftenâŠ
Cleric C3 offers you Guardian Saint to boost SP and Stamina recovery and will work nice on Dex builds as it only transfers 50% of the damage you (or the other player) take to the respective target of Guardian Saint.
All in all, the only issue to overcome is that the developers currently balance like 90% of their CD times based on the fact that there could be a Dievdirbys C1+ inside your build. This is a really cancerous approach, especially on the later Classes because it ± forces people to include Dievdirbys into the build. Maybe they will come up with a solution that makes Dievdirbys less essential for certain Classes (e.g. Inquisitor if we take a look at Breaking Wheel e.g, the CD time is 50 seconds with 30 seconds lasting time at 15 vs 40 seconds with Diev included; Kabbalist is even worse with all those high CD times on the skills).
So, everything summed up:
Cleric C3:
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more Heal tiles/more damage with Heal
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longer duration of Cure/more possible hits
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Guardian Saint as a protective measure for you or other players in party play with increased SP&Stamina recovery for 1 minute
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Cons: no CD reduction, needs to buy Monstrance scrolls [or create them yourselves; only required for level 270+ content]
Priest C1:
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free Blessing to always boost you physical damage (scales poorly because of no INT/SPR and low level) and Heal damage
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free Aspersion with 30% increased pdef
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free Monstrance to boost your DEX/ reduce the physical def of monsters
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Ressurection if someone dies
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Cons: Blessing and Aspersion use up items and last only a few seconds/minutes; Same problem with Monstrance
Dievdirbys C1:
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free warp from everywhere (easy warping back included)
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reduced CD times and slow down of monsters inside Laimas AoE
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Carve& class attribute provide more damage against plant monsters
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Cons: all statues require wood, so you have to carry around stacks of different types of wood all the time; statues are stationary