Tree of Savior Forum

C2>P1>Pala3>?>Inq3 (Physical build)

  1. I am currently Cleric2>Priest1>Paladin3
  2. My planned stats are 101str, 50con or more as needed, rest into dex
  3. Before this, I was C2>P2>Monk2, I reset into this class because I feel that Paladin3 just fits inquisitor better… Feels like as if it is the natural class advancement choice

My choice for R7 is the biggest headache now. Knowing Inquisitor is a 3 circle class, I would probably be Inq3 by rank10, it only makes R7 choice even harder. Here are my options for R7…

  1. Monk1 (When smite & conviction is on cooldown, all I do is auto attack…)
  2. Diev1 (Free warps and -20%CD for perma resist elements)
  3. Priest2 (max revive and massheal)
  4. Plague Doc (max healing factor, bloodletting and beak mask)
  5. Kabbalist (Revenge 7 and FREE SP… Magic wagon useless?)

So I have 5 options, know that after R7, I will probably never raise this class by another rank as I will be taking Inq2 and Inq3 towards rank10 end of the line.

edit: Would also like to get some idea/recommendations on a paladin 3 skill build…

Theres several options for the build, that 1 circle is really just personal taste with INQ being the must have for circle 8 but you will need to reset your stats at rank 8. At that point you will want 0 points invested in STR, you will put whatever you need to survive into CON and the majority of your points into DEX.

(monk or pd are what I have seen chosen the most for that flex spot)

Can I also have recommend skill build for Paladin 3? 15smite,15 resist elements, 5barrier… 1 point into restoration? Or should I get 15 into restoration aura too?

ya I dont play an inq, my cleric alt is a diev/pd but the majority of inquistors I know either went monk or pd on thier extra circle, monk for the debuff, pd for the heal etc

cant get into skill simulator b/c I dont play an inq, just familar with the fotm builds for it

oracle/kabba/pd or any

As a physical Cleric going a “strange” path:
C3>Sadhu3>Kabbalist2(Planning to go Kabbalist3>Inquisitor3 unless Rank 10 offers a better and cooler patk class alternative) I can say that it’s useless to take Merkabah when only going C1.

The chariots are destroyed in one hit no matter which enemy attacks them (currently farming money at Demon Prison 2 and the Nukas/Guardian Spiders deal up to 14k damage to the chariots, destroying them instantly).
The worst point is that the chariots also draw aggro, so unless you’re Sadhu with OOB who can stealth and look what’s ahead or guess and send them out afterwards, the chariots are bound to ± never reach their destination.

Also, there’s the issue with the high CD time and the low damage in return, because even when Merkabah will recieve the patch from KTOS to hit enemies in their path during the movement, the damage onto monsters will be extremely low with a physical weapon/without INT as it deals only 1-2 hits due to its fast movement per chariot and the damage is based on matk.
Currently, the damage is around ±1-2k per Chariot at level 3 with no attribute and 340[min]-1300 matk[max, using a Five Hammer with five 5* red gems], so I’m guessing with a Vienerazis Mace and some investment, the damage could rise to somewhere between ~5k-10k on monsters without holy property weakness.
You’d have to see if it’s worth the investment or not, but I currently don’t really see a point in skilling Merkabah on a physical build if only going Kabbalist C1.

about the Paladin build:

This could be something to give you and idea.
You can ignore the Cleric part as I just filled out the Paladin part.
As you notice, I’ve left 9 free point for you to spend on either Conviction, Resist Elements, Smite and/or Turn Undead,depending on your preferences.

The reason I didn’t max Smite is because although the skill has quite a damage potential against Devil/Mutant, 5 points will only result in a maximum of additional 3k damage, while the SP costs will rise from 77 to 102 per use. If you don’t feel that the points are spent better somewhere else, I’d encourage you to max Smite, but you might even want to reduce the level to ± 5 and rather put more points into Turn Undead because it can instantly kill Mutant/Devil Monsters regardless of level/HP/def and level 6 would offer enough targets for 1 mob in dungeons.

That’s all for now, maybe I’ll update some more details later because I’m currently short on time.

Hey thanks! I see so it’s really Kabba C1 just for Ein Sof and R7…

For Smite lvl10 vs lvl15, I dunno, I mean this is my main damage skill which I will probably be spamming for the rest of the game… Feels almost compelled to get it to max for the sake of it.

So to sum up all my doubts about Paladin3 skills…

  1. Smite lvl10 vs Smite lvl15
  2. Restoration lvl1 vs lvl3 vs all remaining points dump here
  3. Conversion lvl1 or lvl0 (Does this even get any use at all beside taking up a hotkey?)
  4. Barrier lvl1 or lvl5
  5. Turn Undead lvl1 vs lvl2 vs lvl6 vs all remaining points dump here (Heard it doesn’t scale well per level without SPR, only add more damage and targets)

As for Inquisitor I plan to:

  1. 5/5 God smash, 5/5 Pears, 4/5 wheel, 1/5 malleus
  2. 1/5 God smash, 5/5 Pears, 4/5 wheel, 5/5 malleus

I look forward to your advice…

I also cannot afford 5* gems. I only have 1 main character due to limited playtime and not a lot of silver. I am using random cheap lvl170 sword and an arde dagger… I actually do have 2 arde daggers and I want to sell them and buy a shield like Aias or something… But I am non-token user so 30% commission to the market zzz… I can’t stand farming vard skins for beetleback anymore…

Personally I m a fan of cl2>p1>pala3>MONK>inq1 physical inquisitor build. If it s for pve, I believe with monstrance + conviction + double punch/golden flick finger debuff, you can max the potential for your strike type skill dmg. As double punch/golden finger add 50‰ dmg for strike type att.

Just to let you know, going monk isn’t just about having spammable double punch, but the debuff can help to boost your inqui skills dmg, god smash + pear or anguish by %. Relevantly good regardless what weapon you re using.

Of course the other path have it own utility. But I feel your role will fall off to be more supportive instead of DPs. If that s what you re looking at.

7fold isn’t as useful as you think in pve. 50 sec cool down, take only one hit. It s useful in 290 dungeon, in ET it s a secondary buff I would only buff in emergency (if you have a party without daino). It s situational beneficial.

I put smite lvl15 and still not satisfy with the dmg. Conversion rate is quite low, you can consider not putting at all. Barrier lvl5, turn undead dmg towards non devil type is relatively low, I put lvl 1 only. Just some optional skill to use when all CD.

Max wheel instead of God Smash I would say. Another 2 sec is always handy. God Smash dmg can be pumped other way.

My skills distribution is 4 GS, 5 wheel, 5 pear and 1 malleus. Happy with it.

  1. What about restoration for you? lvl1 just for SP attribute or lvl3 for the other attribute?

  2. How about 5GS, 5wheel, 4pear, 1 malleus instead? (just 1 additional level to god smash really give it alot of damage I see)

  3. Now that you tell me all that, I feel I obliged to pick either Monk1 or Pd1 at R7. Pd1 for lvl5 healing factor, lvl5 beak mask and lvl5 blood letting. (No incinerate because that is better for INT magic based build)

For my Pal-Inquisitor, I’ll take PD.
Extra healing (that works with Restoration), negative status prevention (I won’t take Beak Mast though). And extra attacks that will work with both Pally and Inquisitor.
Kabba 1 is mostly great for Ein Sof. It’s mostly a filler rank or if you plan to go Kabba 2. And no extra DPS. The SP regen is really good though…
Monk 1 is popular since you can spam when your Inquisitor and Pally skills are on cd.
Priest 2 is possible, Revive and Mass Heal are always nice. But then you’ll seriously only have Conviction, Smite and your Inquisitor skills to do any damages.
You won’t have a perma resist elements even with Diev 1~

[quote]So to sum up all my doubts about Paladin3 skills…

  1. Smite lvl10 vs Smite lvl15
  2. Restoration lvl1 vs lvl3 vs all remaining points dump here
  3. Conversion lvl1 or lvl0 (Does this even get any use at all beside taking up a hotkey?)
  4. Barrier lvl1 or lvl5
  5. Turn Undead lvl1 vs lvl2 vs lvl6 vs all remaining points dump here (Heard it doesn’t scale well per level without SPR, only add more damage and targets)[/quote]
  6. 3 for the attribute
  7. Pretty useless
  8. I personally like Barrier 5, because you can put several down. You’ll have like 20s with two of them up, it’s nice.
  9. Level 2 is for the attribute… 1 is good if you have no SPR. If you can afford the extra point though, go for it.
    Smite 15, Resist Elements 15, Barrier 5, Conviction 5.
    Then Restoration 3 and Turn Undead 2 for the SPR attribute, or just keep TU 1 then get Restoration to 4.

Based on all feedback gathered here, I decided to go either PD1 or MONK1 at rank7…

PD1 I don’t think incinerate will help me much as I am physical based and it won’t scale well into later parts of the game… So I am only taking it for healing factor, bloodletting and beak mask…

MONK1… Yes nice to have filler skills and armor debuff when pally and inq skills are on cooldown… But my main thought is, will Inq2 and Inq3 add more new and better skills? If they do, maybe I won’t even need double punch anymore as there will be too many skills into rotation.

Based on all feedback gathered here, I decided to go either PD1 or MONK1 at rank7…

PD1 I don’t think incinerate will help me much as I am physical based and it won’t scale well into later parts of the game… So I am only taking it for healing factor, bloodletting and beak mask…

MONK1… Yes nice to have filler skills and armor debuff when pally and inq skills are on cooldown… But my main thought is, will Inq2 and Inq3 add more new and better skills? If they do, maybe I won’t even need double punch anymore as there will be too many skills into rotation.

Think Goldie pretty much answered you about restoration.

At r8, you ll be surprise what make you rank1 in mission is pear of anguish. God Smash, I think with average eq, will do about 15k-30k dmg (with debuff) per hit. But pear of anguish is dealing way more, depending on boss of course. Certain boss doesn’t trigger the trap, but when it does, half chunk of the hp or more normally gone in my case.

So I m putting lvl 5 pears, 1 more lvl = 4 more traps.
If you re curious which boss does not trigger trap, so far that I ve known, it s the 290 dungeon red boss. Most boss in saalus and mission will trigger.

I was a monk3 inqui before I reset to cleric2 priest2 pally3 inqui. Missed double punch ever since, can’t go back to aa. XD

IKR… After Cleric2, Priest2, Monk2… Suddenly playing a Paladin3 without double punch just feels… lacking…

Did you regret not taking Monk1 at R7 since you went Priest2?

Im just thinking how good would a level5 double punch be compared to level5 healing factor, bloodletting and beak mask. In the long run for no double punch, I would never have to worry about dying.

Ye I regretted a bit. But I went priest for my party survivability. Just have to adjust my role in the party.

Depends on your playstyle I would say. I can’t foretell anything after r8 for you haha. I personally feel pd path have more advantage in PvP, pve wise, not quite sure.

I don’t get why everyone say getting Paladin3 towards Inquisitor is good…

After I reset to C2>P1>Paladin3 now and playing more today, I am kind of regretting it. Damage is sooo low even with conviction + smite against anything that is not devil/mutant type. I always get rank5 in dungeons now. Before this as C2, P2, Monk1, I will usually get Rank 2 and sometimes even 1 but never the last rank5.

Now I feel like I should have went C2>P2>Monk3 or Monk2/PD1>Inq instead… Kind of regretting Paladin 3… What is Paladin 3 good for exactly?

Well, the damage difference of Smite 10 vs. 15 wont be that much anymore by the time you reach Rank 6. You’d have to set priorities, and I believe that honestly just a little more damage ([500-1500]*attribute multiplier]) isn’t worth spending the points unwisely.

But well, you can always buy a skill reset potion later on for 99 TP, so if you’ve got only 1 character I’d just do it and put the points into Smite 15 first.

Restoration should go to level 3 for the sake of the additional SP recovery. 50 additional SP recovery is enough combined with SP recovery from headgears/collections/items to cover a larger portion of your SP costs later on (if you don’t go Kabbalist C1; if you go, you don’t need Restoration at all since Ein Sof will cover your SP recovery and more than double the HP recovered from Heal).

Conversion should at least be lvl 1 because the skill is useful. You have a chance to make monsters inside the circle your allies with every hit, and once converted, they will aid you in battle. There is no reason not to spend at least 1 point here.

Barrier is based on your preference, since lvl 1 will be enough to keep the skill up 100% of the time even with the attribute; increasing is just a boost of 80 mdef that could be gotten elsewhere.

Turn Undead should be lvl 5 or 6 if you can/want to save the points elsewhere, as 9 monsters afaik is the aggro limit for a non-Peltasta character in dungeons. With the current monster amounts on maps, having more is useless outside of maps like Demon Prison 2 with high monster spawn rates and amounts. I also don’t know the exact AoE of the skill, so going any higher seems overkill as long as the killing chance doesn’t scale with skilllevel.

About Inquisitor:

It’s really hard to forsee any changes to the skills at C2, so I’d be careful with leveling God Smash and/or Malleus Maleficarum.
Pears of Anguish is a must max skill, but you have to consider that C2 might bring better scaling alternatives to Malleus and God Smash.

Iron Maiden will surely come (either as C2 or C3, as the developers recent post made it certain to be implemented), and the other possible skills like Iron Boots, Lead Sprayer and Heretics Fork might be worth skilling later on with the points you get…

The safest bet (unless you want to PvP a lot) would be to leave Malleus and God Smash at 1 first, as Breaking Wheel[lvl*2 seconds duration vs 50 seconds CD time] and Pears of Anguish[skilllevel= number of installments] are must-max skills[= skilllevel 15] to be very effective[and supposedly stronger than God Smash and Malleus], and look at C2 first before deciding to spend the rest of the points.



About the 5* gems: don’t sweat it, it’s easy to get them in a few days spent farming in Demon Prison 2. I get like 15-20 2* Red/Yellow/Blue/Green Gems per hour [and more if there are less players], which are equal to ~1,5 4* gems [twelve 2* gems are needed for one 4* gem].

Five 4* gems equal one 5* gem, and by the time you got that, you should have collected enough silver to buy two to three additional 5* gems from the money you’ve made in Demon Prison 2[unless you want to spend it on attributes since we’ve got 20% discount on them and the Heal&Cure damage attributes are worth their money until 80-90%].

I’d advise you to get that 5 slotted 5* red-gemmed Five Hammer,as it will last you well until lvl 315+ when you might want to exchange it with Vienarazis Mace [the recipe was dirt cheap until the introduction of paper cubes, dunno about now].

It will also highly increase the damage of your Heal and Cure skills, which are currently the main sources of my damage, even at Rank 7, thanks to the cheap attributes(currently 1-90% on Heal & Cure costs only about 5 million silver each; that’s about equal to the cost of 70% attribute on Smite and 52% on God Smash), as Heal features two overheat charges per 22 seconds which calculates to, in your case, [(10+1)*2]*2= 44 hits with Blessing+Divine Might.

That’s really nice and makes me strong even without any INT points+ really independent on spamming SP-intensive skills all of the time (you might not need to spam Smite as often e.g. if you can kill your mobs with Heal & Cure thanks to the Five Hammer).

Also, remember that Five Hammer has 5 AoE attack ratio, which will allow you to hit more enemies with God Smash and Smite.


@ last post:

Paladin 3 is basically good because of Conviction. Monsters struck by Conviction will recieve additional damage by God Smash (afaik the damage of God Smash will be doubled on monsters with the Conviction debuff). That’s the main reason.

You will get better damage numbers if you invest silver in +damage % attributes on Smite, Heal and Cure. I’m currently getting 1st or 2nd on Boss damage ranking even against Rank 7 damage classes/DPS builds [only loosing to credit card swiping Archers/Swordsmen] because of Heal&Cure dealing such high amounts of damage [Heal currently at 80% damage/Cure at 70%, both skills lvl 15]. That’s as a physical DEX/CON Cleric with basically only INT classes in his build [Cleric C3>Sadhu C3>Kabbalist C1], so don’t be discouraged so soon.

Get that Five Hammer and get back at them with the power of attributes :slight_smile:

Pandemic, I believe, can spread Conviction (something I read somewhere else, but I’ll have to verify once I’m a PD (if IMC fixed CLF errors)).
Incinerate can still be useful but yeah, it definitely won’t be any kind of main skills. It’s more a “If you feel like it” skills for non-INT, non-PD 2 builds…
I’m also taking PD for Healing Factor + Restoration.
It’s just that overall, for my build, it felt like it’s the class that will offer me the most.

Yeah, that’s also my thoughts on that Monk 1. If it’s solely to spam while skills are on cd… At some point it might become a pretty useless circle.
That’s why, yeah, PD seems to offer more.

Paladin isn’t meant to deal a lot of damages. Since the 8th ranks are out, people realized that it’s better to get utility from the previous ranks, rather than to go for damages (because of the way IMC made the game (higher base damages on higher ranks)).
Paladin gives you survivability, extra elemental defense/nullification, and a little bit of synergy.
But some people also just go more “support” on the previous ranks (Priest, Diev) and then Inquisitor.

  1. I do not have cleric 3 so I doubt I am willing to spend millions of silver just to get attribute on Heal 10 and Cure 1…

  2. I really don’t think I can afford 5* red gems by farming demon prison 2 as that place is infested with afk necro farmers… And I only have like 700k silver which I am using for attributes now. (Not the damage ones, the utility ones)

  3. Restoration only needs lvl1 to get the 50 SP attribute… lvl3 is for the enhance attribute which max at lvl50, 2hp per attribute level so that is additional 100hp as a lvl50 attribute… -_-… unless that is not how it work?

  4. I may consider getting attributes for Smite though… I used to have some attribute on double punch. Still have no decide to go Monk or PD yet for R7 though,