I’m planning a musketeer build for dealing maximum burst damage from stealth:
Archer > Ranger 3 > Rogue > Scout > Musketeer
- Ranger 3 for damage bonus on Steady Aim. Also, spam Critical Hit for some sustained damage.
- Scout 1 for stealth.
- Rogue 1 for critical bonus on Sneak Hit. That would allow me allocating more points into STR for additional burst damage while still achieving 90% crits when approaching enemies from behind without having to spend so many points into DEX. Also, capture seems a nice to have for PVP/GVG.
A variant of the above build would be to go for Fletcher 1 instead of Ranger 3:
Archer > Ranger 2 > Scout > Fletcher > Rogue > Musketeer
- You would lose 5% burst damage from Steady Aim, but would reach a better sustained damage compromise with Bodkin Point and Barbed Arrow. Previous build was instead relying on Critical Hit for sustained damage.
- This build should also enable a much more enjoyable PVE with Crossfire.
What is your experience with similar builds? Would you reecommend me going for Fletcher 1 instead of Ranger 3? Is it worth spending that many ranks into different circle-1 classes?

