Hello there
Here are the bullet maker skills
https://tos-ktest.neet.tv/skills?cls=Char3_18&f=1
The dual pistol is a stance skill that’s required for some skills, but not all of them.
We’ll be still using crossbow+pistol, since that’s the stance requirement for everything that’s not dual pistol.
The stance has a autoattack multiplier of +50% at level 5. It changes the attack tho.
We don’t know if this combos or stacks with QS’ Running Shot or if the stance is even changeable by atkspeed, or if the stance makes our attackspeed drop to the floor. I’ve seen it more than often.
The skill also doesn’t seem to have a cooldown or time duration, meaning that MAYBE we can use it for as long as we want, making the crossbow not so important as the pistols, rendering anything that requires bows/xbows kinda meh.
At circle 2, there’s a skill that buffs our hit, if the translator worked well. That usually means a DEX focused build can leave the STR/hit need and focus somewhere else.
That being said, the class seems to be a cast focused one, even with elemental skills. None of them are affected by atkspeed, well, at least that’s what the database says.
What do you think?
Are we seeing a natural quarrel shooter evolution or a caster type archer improvement?