Tree of Savior Forum

Build PvP Need some Advice From a Veteran Player!

A1 R3 S1 now i dont know if is better go Rogue c1 or pick Archer C2 for 25% crit rate and more dmg on multishot,but i need to know someone already test Feint + Barrage ? is that true he hit 2 time then x10 attacks from barrage normally they hit x5,anyway that build is for pvp so what is going be better in pvp ? ty

Hmm i hate to say it but your spec made the huge mistake everyone else is making in PVP. You have almost no CC and Survivability. To make it better id suggest getting Quarrel Shooter 1 for the Stone shot and Pavise, which should give you decent CC and the blocking from pavise. As for the last class if you aim for the sniping id say go musk, otherwise go canoneer. For what ive heard the feint + barrage STILL work, though im pretty sure they will correct it later on, so id not advise getting rogue 1 just for it.

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They call it “hidden Skill combo” i guess is not a bug or whatever,anyway u dont really need so many survivability if u take care when u use cloaking and snipe someone with steady aim to,btw u think is better go for Q1 insta of A2 25% crit rate ?
Because i dont see so many advantage to go qith Q1,if pavise block magic attacks to then ok if not i think is better a2 maybe im wrong,tell me what u think in ur mind ty

I see where you are coming from, but my experience with PVP in general tells me that going glass cannon is not advised. Pavise does block magic attacks, but it works funny, if its something with an aoe then it doesnt block 100%, something like the ice projectile from mages will blow up in the pav, but if you are still close to the pavise you will take the damage. But it still works wonders against another archer for example.
The main reason behind going QS1 is the Stone Shot though, the stun is borderline overpowered and the damage will not be negligible in plate wearers because im 90%(havent tested yet, but i can if you want to be 100%) sure it does 50% extra damage and it can permastun up to 2 players if you are lucky and carry a lot of stones with you. What im trying to say is that 25% crit rate is nice and all, but a stun mechanic and a projectile block mechanic is better for PVP.
And on the feint thing, all im saying is that its too much of a nonsensical thing to be a feature, something that they didnt saw or didnt have the time to fix in the OBT and they will later i think. Like Fountain hook from dota 2.

EDIT: Saw data saying that stone shot DOES hit for 50% more in plate users. So its even better for PVP since everyone uses plate!

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I never play dota, i play LOL and HOTS,anyway my mechanics was Cloaking>Focus squishy enemy>steady aim>snipe and run away for 20 sec if someone follow me Headshot and Covering fire until my cloaking and snipe will up,but u are right with this my mechanics would be work better whit pavise and stun to have more survavibility if someone chase me,but if i have 100 dex that would be 125 then at lv 250 i guess i gonna have 200 dex and 400 str,so 25% is 50 more dex,well Q1 seem more usefull ty

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Fountain hook was a skill combo that wasn’t supposed to work XD Something like a blitzcrank pulling someone all the way to the fountain, instantly killing it. But the point is that its an skill interaction that seems fishy and not right, so if not now, i think they will take it down in a near future.

Glad i could help!

I see where you are coming from, but my
experience with PVP in general tells me that going glass cannon is not
advised. Pavise does block magic attacks, but it works funny, if its
something with an aoe then it doesnt block 100%, something like the ice
projectile from mages will blow up in the pav, but if you are still
close to the pavise you will take the damage. But it still works wonders
against another archer for example.
The main reason behind going
QS1 is the Stone Shot though, the stun is borderline overpowered and the
damage will not be negligible in plate wearers because im 90%(havent
tested yet, but i can if you want to be 100%) sure it does 50% extra
damage and it can permastun up to 2 players if you are lucky and carry a
lot of stones with you. What im trying to say is that 25% crit rate is
nice and all, but a stun mechanic and a projectile block mechanic is
better for PVP.
And on the feint thing, all im saying is that its
too much of a nonsensical thing to be a feature, something that they
didnt saw or didnt have the time to fix in the OBT and they will later i
think. Like Fountain hook from dota 2.

EDIT: Saw data saying that stone shot DOES hit for 50% more in plate
users. So its even better for PVP since everyone uses plate!

I was planning going for the following build:

A1 > R3 > Ro1 > Sc1 > M

Now, your comment makes me rethink the archer build I was planning. Should I drop Scout and pick Quarrel Shooter instead? Must say I’m mostly interested in GVG, rather than PVP.

A1 > QS > R3 > Ro1 > M

Dropping Scout would remove the option of going into stealth. But, to what extent is stealth usefull in GVG? My original idea was to aim enemies from the back while in stealth and burst damage them with snipe and headshot. But I’m concerned that may not be so easy to do in the practice.

Quarrel Shooter has some sorts of synergy with Rogue’s feint and sneak hit, in that stone shot would allow me to lock enemies in place while I keep attacking them from behind. But, of course, you would lack any stealth capabilities, which makes you more vulnerable in battles as you would become a prioritary target for the enemy to target since the very beginning of the battle.

What would be your advice?

Well in GVG i have close to no experience. But since its more of an open world skirmish rather than a confined space one, id say either way you are good. In GVG you are supposed to have your whole team in front of you and rushing ahead stealthly to get the sneaky hit crits would be suicide. But you can still use the +50% extra damage on snipe to kill some frontliner, and with the right class combos (Linker, Falconer) your buffed up Snipe could hit the entire team so dropping the stuns and survivability for the extra damage can pay off in the GVG scenario.

What im trying to say is that they are 2 different things, in 5v5 or 2v2 pvp, you have a limited ammount of space where you can manouver and position yourself in the best way possible to hit the enemy and the limited space also makes it so you cant really run away, hence the need for CC and survivability. But in GVG things are different, id say ask your guild if they need more damage in their backline (Going scout for the extra 50% burst) or if they want you to be able to handle yourself in a 1v1 or 1v2 situation (going QS for the CC and Surv).

But even saying that, id also recommend you consider the build the OP made. Meaning drop rogue for scout and QS. It gives you the best of both worlds while surrendering the crit and capture.

And if you havent started building your character yet, id also sugest considering the following builds:

A1 > QS2 > Scout 1 > Rogue 2 > Musk:

  • This build you will give up the 20% damage buff from ranger to get:
    Stone shot for CC, Pavise for surv, teardown for annoying dievbrys statues, lacrymator for even more CC.

A1 > QS1 > Ranger 1 > Scout 1 > Rogue 2 > Musk:

  • This build gives you all of the above but while keeping 10% damage buff from ranger and losing the teardown. Its a compromise between utility and damage that may suit you better.

The build im currently following:
A1 > QS1 > Sapper 1 > Scout 1 > Rogue 2 > Musk:

  • Now this build may look weird, but sapper gives you AMAZING skills for pvp. Obviously you give up the damage buff from ranger but you get:
    • Claymore that lasts forever and you can use to protect your mages and healers by putting one down behind them and blowing it up when someone gets close them, dealing damage and knocking them down pretty far
  • Punji Stakes + Conceal for the same effect, only this time you dont have to actively press the button to pop the claymore.
  • Stake stocades to deny some area, player wont willingly pass through stakes knowing they will take damage they could avoid
  • And the best one, Detonate Traps. This ridiculous skill lets you blow up Protect zone WITHOUT revealing you from stealth or blow up any other tile based skill thats in your way. Really powerfull.
  • The bad side of this build though is that if you deal any damage with the before mentioned skills you will break from stealth.

And one with more AOE that should be better for GVG is any of these but going Canoneer instead of musk. Since Heavy AOE is life in great scale skirmishes.

Are you kidding, right?
Never put to much circle 1 in your build. In the lategame you will cry.

Not in PVP dude. In PVP you need a big arsenal of things. Many classes have amazing mechanics in their first circle that are really useful in a PVP scenario. For PVE sure, it sucks, leveling is hell but when you get to PVP the extra mechanics will shine brighter than the farming skills you got for PVE.

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What Q1 skill i should max ?

What Q1 skill i should max ?

Stone shot and pavise, points in Calltrops are good but in pvp it may be a bit unnefective, since people can avoid them quite easily.