Hi all, though I played in CBT I haven’t played since CBT ended.
Also I played tank so archers are relatively new to me.
This is a build I came up with that I think I might like…
Is it good enough for normal playing? Not looking for something OP, just something “me” so if it’s not totally terrible then it’s good enough.
Also I’d like suggestions on attributes; what would a great end-game ratio look like?
Thank for helping!
I see you have the Circling skill in the Falconer class, but what AoE attack do you plan on using? I also see you forgot to apply points to your Archer and Falconer skills
you have way too many different classes 
This is my personal build:
I go ArcherC2 before QS because of the swift step attribute: Critical rate, which will give you quite alot of extra crits off. Also MultiShot will do some more dmg and the attributes on it i reccomend going for after the swift step attribute.
For QS, Deploy Pavise isnt really worth it to go max. I reccomend 5 points in it. Besides that it’s a prefference about how you build QS.
Like @nuriomarayana already stated you forgot some statpoints in Falconer. I use 1 in Hanging shot because it doesnt really give that much more when added more points.
Musketeer you can better get Covering Fire over Penetration Shot. Although going for 4/1 points may be better for extra skills to spam.
With all this i’m going 3/1 STR/DEX build because of the extra dmg on crits and normal attacks. I calculated this so that when you’re higher lvl you have 3 Green gems for crits and thats enough to get crits off.
So for gear look for gear that gives Dex and Crit rate.
I hope this helps a bit.
Well Running Shot from QS3 works perfectly with Kneeling shot so its def a good combo. I would have put one point from pick stone or stone shot into Teardown but thats a personal preference.
thanks all.
I’ll carefully think over my build again.
