I’m a newbie that want to play in a casual way. I just plan to play through the story and test out how some classes work. I don’t plan to play the most endgame content or competitively so I have some leeway for mistakes or poor choices.
Usually when playing games I choose as I go, but here I am suddenly presented with 15 options and I’m having a hard time telling what each class is exactly, concisely about with just skill descriptions.
Because of “roleplaying” reasons I’m looking for a build that focuses on magical damage and finishes with rune caster (even if it seems to be a buff class!) preferably through their own means rather than summoning demons or zombies, so that should cross out a few options like sorcerer, necromancer, bokor or warlock (shame! That flower dress was tacky but cute) although if they’re particularly fun or versatile I’m open to it. The formerly rank 1 classes pyromancer and cryomancer look like obvious choices, but also seem kind of boring?
And for the game as a whole, how unwise is it to pick classes that serve a similar/identical role? I guess optimal builds require hours upon hours of studying like RO did, but this time I want to wing it and it would be useful to know if classes in this game in general synergize better with classes with a similar purpose in order to combo/enhance their scope or if it’s better to cover more bases and look for buffs and passives that enhance your main role.