So, we’re a trapper class right…?
I feel like c3 cleric does this better with their half a screen of heal tiles that last way more than majority of my traps. Only exceptions being claymore and punji (if I dump points in) and still I’d like to be able to get some area control / utility as a trapper.
I wish there was some kind of utility incentive to use traps other than flat damage, stake stockade doesn’t perform it’s barrier type function to prevent things from mowing through them (there is no bounce back when things bump them.) They don’t last as long as 30 heal tiles… No snare traps, nothing that slows, generally utility is an important part of traps.
Not only this but, traps can be destroyed by attacks, they’re pretty short duration so, I have to put them down in the thick of things, the animation can be interrupted and the trap won’t go off.
A lot of times mobs want to stand there and just buff themselves and its like… Gdi, pls hurry up and run into my trap!
I really wish our stake stockade covered more range, like, the area for it is smaller than pavice (QS skill) even, its tiny! And offered some kind of utility, like a bump back, things shouldn’t just charge through them unless it’s a boss…
My collar bomb doesn’t seem to do jack vs fliers. I put it on them but it doesn’t explode when I kite them into other fliers, oh wait, neither does my stake stockade, or my punji trap. So I’m left with what? 300 silver claymores to do “anything” to fliers…
I can’t even detonate boss traps, its just like… sigh
Yes this is a QQ thread, I picked sapper cause I want to feel like a trapper with some area control but aside from broom trap, I just don’t feel like its there. :<
