Tree of Savior Forum

Buff Prioritization

Since there’s a limit on how many buffs one can have, buff should have prioritization over each other depending on their strengths rather then having the last casted buff replacing the very first one.

This is especially important when people buy buffs from Pardoners only to have Blessing or Sacrament being replaced with an Archer’s Swift Step or any other type of buff that doesn’t give any direct benefit, causing a lose in damage output.

This can be easily achieved including a “power level” of some kinds to buffs. For example, Sacrament having a power level of 9 and Swift Step having a power level of 5, meaning Swift Step won’t be able to overrule Sacrament since it’s power level is higher then that of Swift Step.

A simple implementation that will solve the frustration caused by buffs removing other more useful buffs.

i agree, but rather than powerlevels i think a simpler solution would just be allow each individual player the ability to click on a buff to lock it in so that it isn’t overwritten. give it memory so that if the same buff gets cast again that it will still be locked.

they could even allow the player to assign each buff a priority number.

essentially, allow the play to assign the priority instead of pre-assigning it.

That could work, but sometimes you may have moments where you need to use that one situational buff that should have higher priority then anything else.