Tree of Savior Forum

Broadhead Arrow Singlehandedly Making 2v2 Rock/Paper/Scissors

If you guys aren’t already aware, your 50% PVP reduction doesn’t seem to apply to a lot of things. Some of the most prevalent are summons such as Templeshooter and Damage Over Time Spells.

At the moment, the 2v2 Team Battle League has a massive glaring flaw that is a big part of the reason clerics are the ones filling the top 10. Broadhead arrow, which unlike Wugushi poisons cannot be countered by reacting with an item, regularly does more than the 23k HP I bring into the arena in a single attack.

The only way to solve this problem is to be a Cleric or have a Cleric on your team, which means that Fletcher effectively automatically wins every fight that doesn’t have a Cleric against them. The primary reason the leaderboards are filled with Clerics is because they are the only ones who are guaranteed a chance against Fletcher.

On the inverse side, this is caused players to roll non-Fletcher 3 Fletchers purely for Broadhead arrow. This fault of balance is not on their part, so I won’t name names, but at least 2 members of the top 20 in the 2v2 ladder right now are Fletchers that if paired against an Oracle or PD immediately throw the match to try and get back into queue faster. They do not even try, as without Divine Machine Arrow they do not have a chance at winning the matches.

Broadhead Arrows needs to be adjusted. There are other glaring problems in 2v2 such as Revenged Sevenfold but none make matchups quite so black and white as Broadhead Arrow, as they at least allow some kind of counterplay on both sides. As a Fletcher the arena is currently a cointoss, Broadhead will win you any match that isn’t against Oracle/PD but you should just immediately lose and try again if you are. This is not an enjoyable experience for anybody involved, least of which the players on the Fletcher’s team when they throw ‘hopeless’ matches to try and get in queue again.

I believe simply cutting the damage to 1/3 of what it is right now would probably do. This will still allow them to drop a very deadly arrow every 10s, but at least it means that full CON wizard builds don’t die the moment the Fletcher presses the broadhead key. Alternatively, change the effect to be considered a poison, so that it can be counteracted with Antidote - this is how Wugushi are handled in Arena. Divine Machine Arrow is extremely strong but the gimmick Fletcher1/Fletcher2 builds that are flooding 2v2 as of this week that do not have it are completely polarizing the game and making it a diceroll instead of player skill related at all.

1 Like

in be4 fetcher players rush in and throw shiet into this topic like what i got last week

this game balance is ridiculous

1 Like

Please, no. Fletchers aren’t the only ones who rely on bleeding damage. Might as well scrap the whole swordsman tree if IMC does that.

I understand and can somewhat agree with some of your points regarding how OP Fletcher can be in some situations, but 2v2 isn’t too far from 1v1. I don’t think it’s necessary to nerf a class’ certain skill due specific situations that doesn’t even affect everyone (not everyone does 1v1 or 2v2 for example).

I play a swordsman class and have in many occassions died to broadhead either unnoticed or simply didn’t have enough recovery both from pots or ally support, but I am yet to reach a point where I’d want a nerf for that skill.

The strongest Swordsman skills in 2v2 are Rush, Iron Hook and Pouncing, but that aside, I was talking about Broadhead Arrow specifically.

The problem is that skill is polarizing the leaderboard. It’s not something that “only affects Fletcher,” it affects everyone in the queue that has a chance to be paired with them. As the only non-Cleric in the top 6 ranks of 2v2, I’m speaking from experience here. Right now the entire 2v2 meta is balanced around one skill, if that’s not the definition of imbalance I’m not sure what is.

The problem isn’t that Fletcher can’t be beaten, it’s that Fletcher wins and loses their matches at the time of queue. Players on both sides are irrelevant, and that’s as far from good gameplay as it could be.

Maybe the tick betwen damage can be longer, the total damage is to high and fast to be a Dot.

Well I guess if they do nerf if, hopefully only on 2v2 TBL and the broadhead skill only (not the bleeding status itself), and certainly not outside of 2v2 TBL. Still, I’m not 100% on it.

It wouldn’t, specially for a 10s CD skill.

Broadhead should do 1/15 of the current damage, be as weak as burn debuff, as it also flinches on every tick. Let it just be a utility skill rather than point’n’kill. Fletcher has many other 0CD skills with high base damage to use…

Wugu poison damage should be reduced to 1/8 or so, but remove the antidote from TBL.

1 Like

I have no desire to see the skill nerfed outside 2v2. In 5v5 you have a much better chance of having an Oracle/PD on your team or at least a cleric who can cure it, but in 5v5 fletchers are also much more rare sights.

Fletcher has a lot of tools at their disposal. DMA is amazing (but would be much better if the debuff was a higher tier debuff - I would like to see broadhead fixed via one of the aforementioned options and DMA’s debuff have an increased level as compensation) and their ability to remove shield effects is awesome. But this skill in particular, Broadhead Arrow, makes 2v2 a queue-based diceroll and it isn’t fun for anybody involved.

1 broad head = around 25-30k hp in few sec, 10s cd, can’t be cured without a cleric
where 's justice ? :joy_cat:
poison is strong but we got antidote when we don’t have any item to cure bleeding
in other game bleeding can be cure by items such as “bandage”

3 Likes

Except its not that (whatever issues 2v2 has) much of a problem for 5v5. I imagine it would be even less of a problem for premade 5v5. So do you seriously think they’ll be balancing 2v2 and 5v5 separately then? More like they will just delete 2v2 to avoid extra work.

even in 5v5 1 shot skill always a cancer in every pvp game
no idea why they make 1 shot skills, every pvp game with 1 shot one are very bad at balance

and i think they should made item to cure bleed like poison, if it does they not even need to nerf broad head

Reducing the skill’s effectiveness in 5v5 hardly affects Fletcher there, as there is typically an Oracle, PD or both on every 5v5 team. The buff to DMA I proposed as compensation would however help them greatly in that queue.

Because clerics exist.

Basically broadhead is even imba than musketeer snipe I would say. Both are one shot one kill but broadhead cd is too low to have such damage. Plus snipe need to aim. Broadhead just target lock and release the skill. Even you have cleric in your team you can hardly counter it since you will die in 1-2s by bleeding anyway. You wont be able to cure in time (except PD buff before get atked)

Compared to other classes, mages have good damage skills but their animation is slow and limited range. Swordman like cata rush is very good but they need to get melee. We can use these weakness to counter but this boardhead really getting annoyed. At least one fletcher can bring one ppl down together before he die since, you get target locked, you are died.

It’s the same problem in 5v5, why do you think it’s not? Any fletcher variation that has scout in the build is guaranteed to kill at least 2 opponents every round. Just broadhead -> cloak -> broadhead. It’s a no brainer

It’s even easier to kill people in 5v5 because the cleric can’t keep track of 4 team mates in the chaos

IMO nerfing the skill to 1/15 its damage makes the fletcher class fairly useless in PvP. Magic arrows you can avoid them. DMA is not that strong and fletcher skills have after skill delay (2s) because of ping and arrow use. Barbed arrow makes negligible damage because almost all uses plate armors in pvp.

DMA is extremely strong, but weakened against PD/Oracle because the debuff that makes up a good bit of its damage is low tier. I presented the idea that that debuff should be buffed so it isn’t avoided by Bloodletting and the like.

Bodkin is fantastic and is a niche completely unique to the Fletcher class.

ping is your problem, not the game it self
also i already seen DMA does 24k dmg (total of 2 hit)

clerics are OP, broadhead is OP, a lot of sht in pvp is OP, thats why i dont pvp lol unles i’m with an OP build

1 Like

Surprisingly swordsman is the best against Fletcher 3 in pvp.

3 Likes