Tree of Savior Forum

Broadhead Arrow Singlehandedly Making 2v2 Rock/Paper/Scissors

It’s the same problem in 5v5, why do you think it’s not? Any fletcher variation that has scout in the build is guaranteed to kill at least 2 opponents every round. Just broadhead -> cloak -> broadhead. It’s a no brainer

It’s even easier to kill people in 5v5 because the cleric can’t keep track of 4 team mates in the chaos

IMO nerfing the skill to 1/15 its damage makes the fletcher class fairly useless in PvP. Magic arrows you can avoid them. DMA is not that strong and fletcher skills have after skill delay (2s) because of ping and arrow use. Barbed arrow makes negligible damage because almost all uses plate armors in pvp.

DMA is extremely strong, but weakened against PD/Oracle because the debuff that makes up a good bit of its damage is low tier. I presented the idea that that debuff should be buffed so it isn’t avoided by Bloodletting and the like.

Bodkin is fantastic and is a niche completely unique to the Fletcher class.

ping is your problem, not the game it self
also i already seen DMA does 24k dmg (total of 2 hit)

clerics are OP, broadhead is OP, a lot of sht in pvp is OP, thats why i dont pvp lol unles i’m with an OP build

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Surprisingly swordsman is the best against Fletcher 3 in pvp.

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Nice balance. Few classbuilds are OP in PvP and PvM, all other have to suck bitter lollipop.

dude please, this is why they ban dispeler from PvP.

proof ?
or get broad head one and die after few sec ?

don’t spewing shiet about sword man is already fine, just because people sucks when you playing wizard

Western ping should hardly be a matter for balance, like in any game, sorry.
Arrow usage is also a non-factor. It is a silver dump, many other classes also use limited resources to play.

How Barbed Arrow does “negligible” damage? It has base damage of 2200~ at level 15 (pretty much all Fletchers are C3 anyways, and if you use your PvE build, well, sorry).
With base atk, weapon atk and enhance attribute it should do around 4k on a plate armor (considering defense and % physical damage reduction) and obviously more on leather and cloth.

Or just get Crossfire at 15. 2k base damage, stronger AoE and chance to burn.

Broadhead is just overshadowing the rest of Fletcher’s kit by being so borderline broken.

Broadhead is absolutely broken. Is there even a discussion about this?? I could take a 300~500 damage per tick, which is still really high, but 2K ?? pfff…

it’s even up to 3k per tick

Good. The Con CC wizards actually have to watch out for something.

Please understand that nerfing Broadhead Arrow will make Fletchers almost useless in TBL. I’m sure everybody knows Plague Doctor is a hard counter against Fletchers but there are other counters against Fletchers. A scout with Musketeer or Cannoneer can one-hit KO Fletchers also a Rouge with Backstab and Karacha set. Fletchers have low HP so any burst damage and CC will most likely kill Fletchers.

If Broadhead will be nerfed, the nerf should be something like Bloodseeker’s Rupture skill wherein the bleed will only take effect if the other players moves from it’s place. If Broadhead is nerfed, they should strengthen the other Fletcher skill. Divine Machine Arrow is not a status ailment so it should not be blocked by Bloodlet or Prophecy same as the knockback done by Full Draw. Bodkin should disable all magic barriers including Safety Zone. And Magic Arrow should silence any enemy who steps on it.

Add more CON, like everyone else, maybe?

It does, turn on the attribute

Bump.

Broadhead is broken. Still. Bumped this because the other broadhead thread that was popular a few days ago seems to have conveniently disappeared.

EDIT: Still broken. 3.4k per tick vs the newest build. Balanced!

(Applies to TBL only)

How about if it works somewhat like (Dota2’s) Bloodseeker’s Rupture skill?

Broadhead will still deal full damage but if the target stands still or doesn’t run/move around, each tick will only deal a portion (maybe half?) of the full damage.

I mean you’re bleeding badly, it should get worse if you try to move around.

This will make Fletchers NOT a one-skill-wonder class but instead make use of his other skills. Target stays in place? Magic Arrow & DMA comes in.

This will also allow targets to not get helplessly killed especially when there’s no clerics around and give the a fighting chance (stand still, maybe avoid MA, and return fire). It’s still gonna suck for melees but details on that has been discussed in other topics (melees in general just have a hard time in TBL).

Dark Theurge is another ridiculously good (and annoying) skill but at least that’s avoidable by not allowing the WL to get near you unless you got CC’ed in the first place. Broadhead is simply drop-and-goodbye.

Broadhead and Revenged Sevenfold continue to dominate the 2v2 ladder with little to no contest. As of right now, the meta has shifted to phase out most necro-kino, but the kabbalist/fletcher dominance remains, now with a splash of cataphract (which keep getting buffed needlessly but that’s another gripe for another thread.)

These two skills in particular need to be reviewed, badly. When Plague Doctor was new and everyone freaked out about Bloodletting the skill got a massive, crippling nerf, as did Healing Factor. While Healing Factor’s healing was a bit nuts and perhaps that nerf was justified, Bloodletting accomplished very little that Prophecy didn’t already for a lower circle (look up the level 2 debuffs, if you’d like. Most of them are buffed rodelero skills that weren’t even level 2 debuffs at the time of the bloodletting nerf) and neither of these skills broke TBL anywhere near as badly as Revenged Sevenfold and Broadhead Arrow do.

I realize that R8 is the game’s focus right now, and that the development team is in a rush to rebalance those skills (the number of knee-jerk changes since R8 hit kToS make this clear) but you really need to address these ones as well. With the insane damage output Broadhead puts out, and the fact that Revenged Sevenfold scales with enemy damage, both of these skills are going to continue to be overpowered long into future circles.

[Insert broadhead bleeding is still broken complaint here]

Nah…I already adjusted to this op skill atleast…If I see a fletcher…I will surely focus all my senses on it untill it dies… …that is the only counter to it…coz if you let it live for at least 20 secs… 2 of your teamates and you will surely die…:sweat_smile:…I’ve seen a 5k per tick :disappointed_relieved:

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