The purpose of botting is to accumulate enough in-game currency to sell for real cash. How do you prevent this from ruining the game? Below is my step by step process:
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Prevent 1:1 trading with random players unless certain requirements are met. This is huge because you can no longer just link with any random botter/gold seller.
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Allow 1:1 trading only within a guild. Guilds are like small communities of players who share commonalities. A guild that comprises of enough like-minded players can create a robust intra-guild economy that will fulfill every playerās need to trade.
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Guilds members are allowed to trade within a specific guild ONLY after playing as a member of that guild for 120 hours. If a player idles for 5 minutes or more, the guild play timer stops. This benefit is granted to all characters on that playerās account.
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Players need to reach level 100 in order to trade within a guild.
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Guilds can also gain EXP and need to reach level 100/600 in order to allow 1:1 trading within its own community.
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If a player is caught by a GM doing illegal activity such as botting, or dealing in gold-selling, the buyer, and the sellerās entire gaming account gets a permanent STRIKE. 3 STRIKES and your account gets banned from all servers. Other players are able to see how many strikes are on your account.
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If a player is caught by a GM doing illegal activity while being part of a guild, that guid also obtains a strike. 3 strikes to your guild automatically prevents any and all trading between all members within that guild for 3 days. This will force guild leaders and co-leaders to routinely check their guild members and make sure they donāt notice any botting activity. If a guild leader, or co-leader sees botting activity, they can permanently ban that player from their guild. This puts botter prevention in the hands of the players.
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If a guild leader or co-leader sees a botter, they can automatically flag that entire account so that no member of that account can ever join their guild.
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Gold trading should be limited between accounts. Players should only be allowed to transfer a maximum of 500,000 gold between accounts within a 24 hour period. The only way to accumulate a ridiculous amount of cash is to coordinate with your entire guild to send all gold to one member. Should that member decide to sell the gold on-line for real cash, and get caught, the consequences above should activate.
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Members of one guild should be able to trade with members of another as long as their guilds have formed an alliance. A maximum of 5 alliances should be allowed per guild. Furthermore, in order for a member of one guild to trade with a member of another, either the leader or the co-leader should be present during the transaction. This means that the leader or co-leader would be the middle man overseeing the intra-guild activity.
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Last but not leastā¦ Gold should not be tradable between alliance members. It should only be tradable within the same guild.
Conclusion:
Gold sellers and botters would have to spend an incredible amount of time making multiple account, and either creating or joining guilds, while going under the radar of GMs and players alike. This would require a lot of computers, or a well-coordinated effort by a group of people with tons of resources and time. All for what??? To sell 10 million in game gold for $50? Not worth it. Go find a new game to farmā¦
Please stay on topic with this oneā¦ I really feel like this could work. With enough people on board, this could change the game.