Here is something I’m concerned about, especially with upcoming beta.
To keep it short, if you don’t know what it is, adventure log is something similar to achievement system, that you get points for doing things, and then get ranked based on how many points you have compared to everyone else.
Personally I think hunting down bosses is the best source of them, especially in short testing period. However there is one problem. To get the adventure log entry for killing something, you need to deliver the final hit. I can’t say for sure if it’s how it is with instanced bosses from quests, but I am sure that’s how it is with world bosses. So, that is pretty big problem, especially since you can’t kill the boss again (unless the boss is recycled, like Cyclops). If you were to fight a boss in a full party, only one person will get the kill.
An easy solution would be giving the log entry to everyone elligible who gets loot from the boss.
I hope this problem is fixed before the iCBT starts.