Boss fights are boring. The bosses are sluggish and the fights are repetitive.
Their “AI” isnt that great. Most of them will just stand there like a board and from time to time they’ll decide to cast some easily avoidable random spell/skill while we are already punishing their backs with our attacks.
They spawn random traps in the map to prevent you from attacking/moving. To me, it makes no sense. No offense but, it looks like IMC got lazy here. Dont get me wrong. The traps do add a bit of challenge during the fights but they just doesnt fit. Instead, they could create new bosses’ skills that could do similar things(to prevent the character movement/attacking or etc…).
They have too much HP when youre solo’ing. I have no problem with that at all, but since we fight them with a certain frequency, having that much hp will just add to the boring recipe. I dont have a real solution for that, sorry. I think if they were more challenging, with different skills and animations, an enemy that you would really fear to fight, they HP wouldnt even matter at all. That if… they were also rewarding aswell…
They lack different animations. I really wish they had death animations. That would be so rewarding. And what about some specific boss skills? That would be amazing! “Beware X’s skill or you’ll regret coming in here!” That would be truly epic. Right now, we dont have that kind of immersion.
