As much as I know that it’s a cool feature within the game to make boss fights much more interesting. The problems that I have with it is how far you can travel until you reach the invisible walls and the chances that the boss will glitch out of the provided area. Ex of bugged fight with walls blocking, Beginner village, after touching the “Goddess Statue,” the quest had lagged/bugged out and had determined that me and my friends (in a party) had completed the quest; however, the boss suddenly starts after we had traveled back to the NPCs and we have to travel to the location the boss was at. Because of how the the boss fights work with invisible wall and screen lock, we were partially able to see the boss and couldn’t get the correct screen for the area. Meaning, we could not see the entire path and could only barely see it enough to kill the boss. Due to the invisible walls, we could not fully see the entire area.
Ex of boss fight with no predetermined area of fighting, Tilta’s Valley, the Poison boss (one where you have to hide behind the tree to start). At start, i had believed that the given area with the tree was all that the player had to fight the boss; however, i later learned that you can go up the slope (next to the tree) onto another part of the map. But i did not know this due to the cinema boss fight screen lock and the assumption that the fight was on the lower area. Also, the thought that the slope going up another area would be blocked by invisible walls.
Extra - Kill quest Screen Lock
I had happen to find a fault to this during a particular quest where the player had to kill a certain enemy and collect the petals later on, in the beginning area. While i was walking around, i had jumped off the cliff with the thought of it being blocked with invisible walls; however, i had thought wrong and had led me to my only solution of re-logging into the game.(no teleport scrolls).
Extra - Other feedback
Other than having an extremely lagging server (playing on Zemyna), I have found it sort of difficult determining if a certain bug is a bug or just lag acting up and creating the bug. Other than that, the game is phenomenal, and I applaud the Dev team. Although i do feel as if there are certain classes that are just overwhelmingly strong.
As for the exploration aspect, there needs to be more of a reward or something to make exploring an area worth the player’s time, other than hidden npc quest givers.
