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đź’Ą Pyro c3 question đź’Ą

Nvm you are going linker it seems

firewall is alright.
At max, each tile can hit up to 17 aoe defense worth of hits.
On small targets this ends up at a full 136 hits spread around.
On a boss it’ll be 30-40, depending on the aoe defense of the specific target.

There are worse spells, certainly.

I’d get Fire Pillar 10 for sure since the size of pillar goes up dramatically every 5 levels, it makes the skill really really good despite its long cooldown. I only got 1 point into Fire Ground because 16 seconds is a lot for 1 point of investment. Fire Enchant vs. Hell’s Breath is personal preference. I ended up getting 1 point of Fire Enchant (since that is 70 seconds of an added proc for only 1 point) and the last 3 points into Hell’s Breath. It’s just damage but with how sp heavy the skill is, I do kind of want to get more out of it in base added as the base damage does add up a lot for multi hitting skills, especially with the increases to it in kToS that we will probably get eventually. If I could of somehow fit 5 points into Hell’s Breath I would have, just there isn’t a lot of points to work with after getting core skills maxed and neat skills to 1 so that they are options.

am I the only one that finds hell breath useful at least until I get to kino c3

Never heard that firewall worked like that. Do you have a link of the discussion/video or whatever showing this?


As for the OP, i will only have Pyro C2, and no current plans to get C3, but i spread my points as:
lvl 4 Fire Enchant (to be up almost all the time, i use Cafrisun, Sacrament and stack other elemental damage on equipment, so it is worth)
lvl 1 Flame Ground
max Fire Ball (10), Firewall (10) and Fire Pillar (5)

If i ever get C3, I would probably just et Breath lvl 1, let Pillar at lvl 9 and max Ball and Wall again.

Not exactly best practice for me to reference a place I gave an answer, but they posted the video. You can kinda see how it works.

Firewall 15 in action:

Ohh very nice. Since long ago i wondered why the hit count was inconsistent.

Thanks!

i have Pyro3,
here is what i will have at class lv 15
15 Fireball
15 Firewall
1 enchantFire, 1 is enough for me. the only thing u get from lv it up is duration. bonus damage is just too low. plus u wont be using much of auto atk anyway. unless u plan on do support.)
1 Flame ground, the damage increase per up grade is not that high and it hit slower than other spell. 1 hit per second i think
3 Flame breath, (hoping for kTos buff here LOL)
10 Fire Pillar, 17 Sec CC and a ton of damage ;D

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I have a Pyro3/Linker/Warlock and my current point distribution is

15 Fireball (Great help in bosses)
15 Firewall
4 Flame Ground
10 Fire Pillar

I didn’t put points in enchant fire since I don’t AA as much
1 remaining point is for Hellbreath, waiting for the kTOS pyrobuff patch

Enchantfire attribute is decent tho, it give 5 sec quick damage boost.
for me, the attribute make the spell worth 1 point at least.

Max Hellbreath now!
Yes, it’s not good for now. But in kTOS, it got a HUGE buff. You won’t need to reset your skill later.

  1. fire ball 15

  2. fire wall 15

  3. enchant fire 1

  4. fire pillar 5/10

  5. hell breath 1/5

  6. flame ground 8/15

  7. fire ball is really pyro’s biggest stand alone burst skill, hits flying/ground is aoe based and can be cast often + burn effect. Max it

  8. firewall 15, for linker it’s your main burst with linking stuff up. dmg will be high with it get it, as you want maximum hits

  9. enchant fire 1, use it to debuff bosses around you and auto attack as filler solution, also good aoe buff. Really good for leveling, but often it gets cancelled out because switching channels anyway.

  10. 5/10, reason for this is, fire pillar dmg is low in general. Doesn’t do a whole lot of dmg, 21k on max level on a single target with 17 sec cc solution, on lvl 5 it’s going to be 12 sec with 14k. People will use it to trap monsters and frankly i don’t see monsters last for 12 sec anyway. The cooldown is also massive which makes it even less interesting to max.

  11. hell breath 1/5, it gets a big boost. in the next patch it seems but frankly you don’t have the points. It’s going to be great in combination with fire pillar a 12 sec burst. level 1 will do as the level increasement isn’t much of a difference anyway

  12. flame ground 8/15, does about half the dmg of lvl 15, but has a good uptime.

I think this is a worthy trade off.

Is Fireball burn debuff worth turning on?

I can’t seem to give all my party members enchant fire. Is the range really small or is there a target limit?

No.

Yes, the range is small.

yes does about 1/3 dmg of a fireball proc. It’s pretty strong. And free dmg. That’s with 200 int, so 400 it will do more for sure.

Damage = INT x 1. Not increased by Enhance % attribute or matk.
Not “free” cause increases cooldown by 50%.
Ehhh…

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What the actual â– â– â– â–  are you on about? None of the Pyro skills increase in size at all, regardless of their Lv. Stop spreading misinformation.

Fire Pillar does increase in size, been comparing it with lvl5 fire pillars of pyro2 peeps :slight_smile:

fire pillar increase in size.