(English is not my primary language, sorry for mistakes)
Hey GMs 
I’m here to suggest a review on Mackangdal’s Decrease Cumulative Damage attribute.
The main problem is that the attribute make some people think it’s really useful to reduce at least part of the received damage, but after investing too much money on it, we find it’s useless, as it decreases almost nothing of the amount of damage received.
Also, on the new world and guild bosses, and even the upcoming Belcoper, hitkill is getting common, and even there were 20% of damage reduced after the mackangdal, maybe its use would help party on survival.
I understand people actually use Safety Zone after Mackangdal time is over, so don’t get any damage. But since the skill goes to the whole party, it can be hard to people always see the skill was used and seek where’s our Safety Zone is at the time to don’t get killed. So Mackangdal turns into a harmful skill for party, more than useful.
My sugestions would be:
1- Change the skill to Bokor C3 and;
2- Increase the damage decreased in percentage (like 20%, 35%, idk) or;
3- Have a second attribute to choose if it will be just self or go to the whole party or;
4- Become a self skill, so just the bokor have to worry about be at safety zone when time is up, and don’t hitkill the partners.
5- Or at least remove the atribute, so people don’t spend money on it and feel mistaken and disapoited after all.
Hope my sugestions to be useful, and thank you for attention! 
@STAFF_Letitia @STAFF_Amy @STAFF_Ines @STAFF_Yuri @STAFF_Ethan
