Tree of Savior Forum

Bokor Hex + Ogouveve issue: An Attribute to toggle off creating new zombies on hexed enemies would help SPR/Summoner Bokors a lot

  • The new Hex increases zombie/dark damage on enemies by 50% + 30% from the Hex attribute, so +80% damage total.

  • Ogouveve adds another 50-60% (DP). In total that’s 130%+ damage if you spread Hex with pandemic.

The problem is that if your zombies kill Hexed enemies, it replaces the old ones with new ones that won’t have the Ogouveve buff. Considering that Ogouveve is on a long 50s CD. This means that using one buff basically cancels the other out, which is really clunky and unnecessary (Zombie Bokors need all the damage they can get to compete).

The Hex zombie spawn feature was added early on how to help Bokor summoners, but at this point, it’s hurting more than it’s helping – especially with the changes to how hex affects zombie damage.

An attribute to disable Hex from spawning new zombies would be hugely helpful for Bokor summoners. Either that or reworking Ogouveve to be a passive buff on the Summoner instead of the zombies.

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