DISCLAIMER: This suggestion has been made believing that the current buffs does not scale with player lvls and player stats… if i’m wrong about this just let me know.
As these two buffs are now they work great for the current lvl cap BUT they will probably become utterly useless when the cap lvl will be raised to 600 in the future… wanting to take blessing as an example the maximum value it can get is 170 damage buff.
This works well with the current damage outputs and mobs health meters BUT i wonder… what will that +170 be like against lvl 500 - 600 enemies? probably crap.
The worst thing about these skills is that their value seems to be fixed and it doesn’t scale at all thus making the skills utterly useless when the lvl cap will rise.
So here is my suggestion about new possible scaling formulas.
NOTE THAT THESE FORMULAS ARE FOR THE SKILL MAX LVL ONLY, THEY SHOULD BE DECREASED IN VALUES WITH LOWER LVL SKILL.
BLESSING:
blessing damage buff= caster lvl/2 + 15% int + 15% spr
so what would it be with a lvl 280 (current lvl cap) with a full int, full spr or mixed int/spr build? (i’m just assuming about a total of 300 stat points added by lvl 280)
- 140 + 45 + 1 = 186 damage buff at lvl 280
- 140 + 1 +45 = 186
- 140 + 22 + 22 = 184
At lvl 600 cap considering about 700 points added to stats it would be:
- 300 + 105 + 1 = 406
- 300 + 1 + 105 = 406
- 300 + 52 + 52 = 404
So as you can see the values sclae kind of nice without breaking the game… i mean at this point in time we already have DPS hitting for more then 1000 a hit + 170 standard blessingt it’s 1170… at cap lvl of 600 what will that be? 5000 normal hit damage + 170? the 170 sould be total crap while the 406 + would be a nice addon but NOT gamebreaking.
SACRAMENT:
as it works now it’s +40 holy + 40 damage for a total + 80 that can become + 80 holy + 40 damage against holy weak enemies for a total of +120.
Kind of crap.
I think the above formula for blesisng could easely be applied to sacrament too in order to make it scale with lvl and stats… with just a minor tweak:
sacrament damage buff = (caster lvl/3 + 10% int + 10% spr) /2
So that would be, at lvl 280 with full int, full spr, and mixed stat:
- 93 + 30 + 1 = 123/2 = holy damage 61 (up to 122 against holy weak kind of monsters) / normal damage 61 . max damage buff 183
- 93 + 1 +30 = 123/2 =holy damage 61 (up to 122 against holy weak kind of monsters) / normal damage 61 max damage buff 183
- 93 + 15 + 15 = 123/2 =holy damage 61 (up to 122 against holy weak kind of monsters) / normal damage 61 max damage buff 183
At max cap lvl of 600 it would be:
- 200 + 70 +1 = 271/2 = 135 holy damage (up to 270 against holy weak kind of monsters) / normal damage 135 - max total damage buff 405
- 200 + 1 +70 = 271/2 = 135 holy damage (up to 270 against holy weak kind of monsters) / normal damage 135 - max total damage buff 405
- 200 + 35 +35 = 270/2 = 135 holy damage (up to 270 against holy weak kind of monsters) / normal damage 135 - max total damage buff 405
once again nor game breaking and nicely scaling from low to high lvls
Well this is my opinion and suggestion about the subject.