So what does bleeding scale on these days? Previously it was strength but that doesn’t seem to be the case anymore. How would a Rogue that wants to build around massive bleeding increase their bleed damage under the newer system?
Pretty sure it does still scale with STR, or at the very least physical weapon damage.
This ^ my rogue 2 hacka cause some massive damage (well at least by the possibility of the crap gear I got), I just wish the DoT was a bit faster, I mean, you are freaking bleeding lol.
One interesting mechanic to bleeding and poison would be, if you move your char, you take faster damage from these 2 since moving would cause to bleed more and spread the poison faster.