Chosing your skills is a major part of the game, and speding every point carefully can make a huge impact on your perfomance, thats why this requieres much better skills descriptions because there are major flaws:
- Skill almost always only display its base damage/heal/bonus, rarely including the modifier by stats. This makes it hard to know how effective the skill will always be.
- SP cost is only displayed on the skill menu, not on the skill itself.
- SKILL BEHAVIOUR is PLAINLY WRONGLY and/or POORLY described in most skills.
Lets see for example, Magic Missile as an example
Actual description:
Magic Missile
[Magic]
Attack continuously with magic bullets. New bullets are shot if successfully targets an enemy.
Level 5
Attack: 373
Attribute Damage: 0%
Bullet Count: 5
Does it shot 5 bullets at the same target? Does it shot only 1 and repeats if it hits? Does it shot 5 and repeat eternally if it keeps hitting?
The redaction is plainly bad, if you looked at the description like programming instructions, it would be an awful and poorly written piece of code.
Now, lets see an example of how it would be better described:
Magic Missile
[Magic]
Attack nearby enemies in front of you with 3 magic bullets. If an bullet cast by you hit an enemy it will split into 5 (I think this is what changes with levels) bullets that hit another nearby enemy.
Level 5
Attack: 373 + Magic Attack x X (Or whatever that indicates the actual total skill damage)
Attribute Damage: 0%
SP: 35 (No idea of the actual cost, trying to connect)
Boom! Now you can have the right idea of what the skill does by just reading the description, no need to jump into many sites, watch videos, and ask for the damage formula in forums.
I know you have MANY issues right now, but I leave this here with the hope that someday the game will be better.
â EDIT â
There might be mistakes on my description due to not testing the skill enough, because itâs hard to see all those bullet jumps.
â EDIT 2 â
Further testing shows that it does not even start with 5 bullets, only 3⌠I wont level another wizard to test lower levels.
â EDIT 3 â
Apparently the bullet count is the amount of bullet it splits into after hitting an enemy, changed description to match it.
â EDIT 4 â
There is an idiot trolling the post so I edited the example so the troll can leave.
