Aside from what @Derael said, you’re also just making things up. Hardly anyone is complaining about the 30% extra experience or the cosmetic items. Most people are opposing the extra movement speed and the magic scrolls
That doesn’t even make sense.
I have friends who have all champs and still can’t get out of Bronze/Silver; I don’t even own half the champs and I got Plat 2 with mostly Ekko and Nami.
There is no p2w in league because NOTHING you can’t purchase in the shops with RP that can give you an advantage regarding the matches you play.
And regarding chest, only thing you can pay for is fancier looking chest piece. In the end of draft, we all still can pick counters and mastered champs.
Gotta love these White Knights thinking LoL is the Holy Grail as it comes to F2P completely ignoring Dota. 
And yes of course it is an advantage to have more options available. How the hell can one even think different. How about we lock half the classes in ToS behind a paywall / unlock system.
It is actually the bane of the LoL system that many players can only play a little number of characters and in a draft mode they are done for if these are gone. I also play Heroes of the Storm. Same system, same problem. I often enough had people in ranked sitting on last pick and then their 2 heroes were picked and they were done for. Meanwhile I have almost all heroes unlocked and can at least counter the enemies picks.
I ignore dota 2 not because it’s less pay2win but because it’s super slow and boring for me personally.
Don’t compare ToS and LoL in terma of classes, you can play any character for free during free pick and you can buy most of the characters after 20-30 games.
So if you played 20-30 games average with every character you can buy them all. And these 20-30 games is usually enough to understand it pretty well.
HotS have kind of high prices for characters comparing with LoL.
In LoL you can start playing competitively after month or 2, and their character system is more of a minimum skill/experience wall then a paywall.
If you don’t know how to play certain character you will suck. Sure having more characters is better though it’s not requiref in terms of success.
As I said, having 10-15 characters for 2-3 main roles is usually enough to succeed. With current system you need even less characters. If you hit the minimum requirement to play Ranked you may start playing.
Sure you can buy this minimum requirement but it’s similar to buying university diploma. It’s only good if experienced player doing this on a new server.
I don’t care about gameplay right now.
The discussion was about payment models and fact is the only feature wise highly successful completely F2P I know out there is Dota.
Everything available. Nothing at all locked or limited. Just cosmetics.
Like once in a half year I lose a bet and play some LoL matches with friends. But I can’ choose the champion I want. My pool is limited. I don’t play much meaning I would have to pay if I want to play something that better fits my style meaning I am at an disadvantage unless I pay.
Yeah, these are restrictions pushed on f2p players. That’s why LoL is more favorable to veteran players.
But it doesn’t make it p2w.
Everything important for game is purchaseable from the game shop for IP after the adequate amount of time. That’s the definition of f2p I understand.
If IMC make token and hats purchaseable from the cash shop using silver, then it won’t be pay2win anymore.
Class system also uses silver to advance. So technically it’s a paywall. But nobody complains that it’s pay2win.
Selling Tokens and hats for silver is OKAY. Just remove pay2win elements from these items.
looks like another SWTOR model incoming, yea, rip
“Minor things such as movementspeed increases, are pay to win, if you say it does’nt matter, then you are either blind or you don’t care.” Oh noeeeeee +3 move speed =OP. Go bitch about games that actually offer p2w sub models. 
Personally I think it is totally fine to have an optional subscription system that makes you enjoy more content if you are actively playing. Even the +3ms are fine.
And if you have a little clue about steam you already realized that the tokens will be dirt cheap in the AH, especially if ToS gets even more popular.
Nice. Very mature. You even put on your cool sunglasses. You’re bad-ass!
…Can’t you disagree with people in a more proper way? If you don’t agree with someone, just say that, instead of trying to belittle others and using expletives
The thing is you feel like your going against what I said by agreeing with what I said the point is you can pay in both games real life cash to speed up progress for instance if it takes you say 1-2 months to reach max level that can be decreased by buying a item that can reduce that time by 25% reguardless of the game you play your paying for the conviance of reaching your goals more swifter and as I said people agree its okey with some games but p2w with other games…
The thing I don’t get is what are people winning last I recall winning requires some form of award being worthy of beating everyone else but in reality when you get max level in any MMO that is just it you cant progress any more and that means all those people you race past will catch up with you because your forced to stop progressing your level as you are at the cap the game will allow.
People need to stop avoiding this factor with excuse’s to validate there progress… its kinda pitiful because they cant accept it and resort to silly termoligy to attempt to validate something even if it does not even relate to the core subject matter.
Now the matter of items like scrolls that give stats does anyone here have proof that there olny for people who pay real money for them and are they restricted like in some games cash shop items are completely restricted from pvp this game is still young and much can be changed but instead of acting like brats demanding things should change because you being one person dislikes it and anyone who does not agree with you is wrong rather ask the community in a way where you come off as requesting change’s with polls give people options not a one track root.
For instance I would use this regarding scrolls a poll should they be restricted to some areas that might deem them unfair or some other means.
If it’s going to leave the things to this extreme, why not locking talk too? With talk locking they can’t spam their sites with virus or anything else…
I agree that growth speed is NOT pay2win. Nor here not in LoL. But I don’t think monthly Premium(token) should grant any stats. It grants quite a lot already. Double attribute increase speed, lower market taxes, more auction slots, 30%(!) bouns exp. I think it should also add MS out of combat.
But I don’t think 1:1 trading should be cash shop excusive. Also I don’t think cash shop should sell any stats. Imagine if in LoL you could by 3 more talents with money, so you’d get 33 instead of 30. It’s not about growth speed but about the game balance. People who can’t afford it will feel themselves weaker even if the difference isn’t that big.
So IMC would better add some more customization content in game, like pet skins/costume skins(like recent priest and archer costume skins), voice packs etc. I’d gladly buy a parrot skin for a falconer and eyepatch for my Cannoneer for roleplay purposes.
If they really want those stats on hats, then they should limit it to one active hat(so even if you use 3 only one will give bonuses), and NOT random stats. Values can be random but not the stat itself. And sell each scroll per 8 TP for example, so you can use up to 3 scrolls on the same hat. And if you use scroll with already existing stat it’d rewrite with a new random number. Such slight RNG for those who want to min max is acceptable. Also they should decrease stat dispersion, so it’d be like fixed amount±20% instead of +0-100% with random chance from 1 to 3.
Currently stats from hats are not specifically restricted for PvP (gear is standartized though) and MS bonus from token is not restricted for GvG. My suggestion will help to solve these problems.
It’s not like I can’t live with those, but I feel like f2p players will accept the game more gladly if it will not push those small restrictions to them.
Token and cash shop items should be a luxury items you are considering to buy (like in LoL: “I really like this skin and I’d buy it”, or “I need 6300 IP ASAP so I will buy this booster”). Right now it’s like “I can’t give this bow I’ve just got to my friend who plays archer, because he has no token, so the game FORCES him to buy it if he wants this bow”. Or “I can’t give scrolls I’ve made to my alt, because I have no token”. Forcing is bad.
People are happier to buy something they don’t really need, like I bought those 3 packs. Because I used my spare money on them, and I feel like I was free to do it. The same with haircuts in cash shop. But when you are forced to buy something you need, it’s wrong. I doubt someone gladly goes to shop in order to buy some food, unless he enjoys cooking. When something becomes necessity, you won’t be glad to pay for it. And when customer is not satisfied with what he just bought, then he may stop buying it.
If IMC’s target is succesful long living project like LoL (that was buy2play at the beginning), then they shouldn’t make customers unhappy.
Disable:
- all trade
- all talk
- all loot
- all exp
- all interaction with others.
And you can be sure that no bots will be there.
No other palyers too ^^.
Cause then i can play Dragon Age Solo and have more fun.
Then again.
Bots or no bots. If you hutn them down a bit, it’s alright to have them.
Just hunt spamm bots down… so that they chat isn’t totaly spammed.
Reason why ICM hates bots so much … duo them selling silver … they sell less tokens, which get trade to silver then.
In the end, tradeing retriction and market retrictions are simply that atm.
A bad marketing move … with the pretext of fighting bots.
When said methods can be cirumvented … with 1:1 tradeing from said tokens…
NO silver trade?
How about paying for certain drops~
Or mass buying stuff off the market, to give people they’re bought silver…
Atm, just a really bad move … which doesnt fight bots. Kills a part of the playerbase and possible spawns lots of tension after 29th march …
opens popcorn bag … pours corn into the popcorn maker
So i will set that timer for the 2th april … i will have played a bit already then.
That’s when i will read trough the forums…
I played BDO with no playertrade just marketplace. It’s alright, no problems what so ever, yes you can’t help out your mate, so what? He has to earn his own stuff, i don’t see a problem with that what so ever. You can grind your own gear, your own silver and so on.
Atleast for me, it’s no big deal.
The problem is. For many it wont be.
Tradeing is fun for me atleast.
I enjoy it.
I’m mister everyone hates me because i manipulate market prices to my favor …
I was once in an pserver of RO for a time.
After farming 3mio zeny. I bought stuff… resold it for higher, as there wasn none after me selling it.
Started to amass an monopole on pvp gear soonish …
Buying off cheap stuff, resellign it with higher price.
Or upping it then resellign it for even more.
After 1 week i was hated xD. People chat blocked my shops… but i had over 1 billion zeny.
–
Here in TOS … i just bought off a few bits and pieces and made a few millions selling scraps to the npc.
–
In Wildstar (while it was young and flourished… before the fall) i eheh … manipualted material markets… Setting some mats to an lower price then npc. Waiting for people to empty their bags in AH … cause lazy. Buying said materials … 60% off …
Worked a few weeks. Then price stabilized sadly for most things cheap. Specially crafting mats that where usefull xD.
Makeing 2 plat a day, when you’re not even half trough to the max level. Was fun.
More time to suck at pvp xD.
Yea cool story but if you wanna play marketplace you obviously took the wrong game, it’s just not a part of the game.
I could understand if people would argue they wanna help out their friends and members, but for playing marketplace, not even worth to talk about it.
/Thread
this^
@Gungnir wow man, you have got to be kidding me to say that market place is not part of the game, it’s almost as if you’ve never played an MMO.
What he means, the market speculation is not ESSENTIAL part of this particular game.
So if you look at others MMO you will see that they mostly have % skills scaling with level but it doesn’t mean they are good for ToS.
@avc_largebanana
Some people, seriously some people can’t even understand the most simple stuff, what Derael said is correct.
“play marketplace” if that is not understandable for you, just don’t respond.
