Based on my time in the beta here are my thoughts, LV 35 Wizard and LV 35 Cleric
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SPR, the stat that regenerates SP feels useless for magic casters, My Wizard and Cleric putting most points in INT and SPR felt always out of SP , it left me having to set up a bonfire in boss fights and sit and regen for a few secs every fight, and thats even with drinking SP potions. So please fix SP regen , im not sure if its a problem for higher lv characters, but certainly for lower lv.
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When you reach LV 25 ±, the questing content is minimal, along with the tiny amount of exp mobs lv30 - 45 give, meaning you hit this very annoying wall where you have no option but to spend hours and hours grinding the same mobs in the same location. The solution is to include more repeatable quests, increase the exp gain curve, and perhaps add more frequent glowing mobs to give exp boosts. It is not fun to spend 1 hour grinding for 1 lv at LV 25.
3.Krivis Zaibas is over powered, I soloed every Story Boss with Zaibas , no fight lasted more then 5 min. You need to make Wizards feel a bit more powerful early game. Aukuras felt useless, I did not see any meaningful HP regen even with 5 lvs in it
4.Wizard ,Earthquake would be better if it affected every mob in the aoe, and not just the 5 or so it randomly picks. Energy Bolt feels way underpowered, Reflect Shield doesn’t mention that if you cast VERY close to a party member , that member will gain a shield too. Ice Bolt felt useless compared to Ice Pike
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Skills that have an aoe affect, such as CURE, I think each time you add a skill point to them, there should be a tiny increase to the skills aoe radius.
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At the market place, I was making thousands of silver, from simply buying items players had put on the market place for lower then the vendor selling price. For example players would sell a bow for 100 on market, but you could sell that same item to a vendor for 500. I made so much profit from stupid players. You need to make sure the market doesn’t accept a selling price that is lower then the vendor selling price.
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Those green arrows that lead to different locations, you need to make going to a new map a clickable action, there has been so many times I walked near a green arrow and its sucked me into a new map or room, without me wanting to go there.
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Stash needs to be account wide, shareable by all characters, especially if you are going to charge players for putting items in and out of it.
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Weapons go from lv 15 then to lv 40, meaning during the grind phase of this beta, you are forced to grind with a very low lv weapon, please think about putting a lv 30 weapon category.
