Hey interns, do you want to show your bosses how awesome you are? Well, here’s a list of small (?) little imperfections I found in the game that you may be able to fix and tell everyone about it.
To my fellow players: I’m aware some issues may already be known and discussed, but I’m listing stuff here anyway. I have lots to say and no interest in looking for similar stuff on the forum for each one. Hopefully it’ll become a good checklist for the bug-fixing people. BTW, feel free to point out other imperfections I may add. Also, these ideas will get MORE ATTENTION FROM DEVELOPERS if you guys LIKE and COMMENT this post, specially about the issues you highly agree with me.
- Mouse clickable area over objects is TOO SMALL, and some don’t even show on screen unless you hover over the exact position. Seriously, sometimes I have to change to keyboard controller just so I can find/use an object. Suggestion: make the names pop up on screen faster and the clickable area bigger. [problematic example: the oil thingy on a quest in Mines 2F].
- Some boxes are TOO hidden. This is particularly problematic for mouse players (reason above). In my understanding, it’s better to put it on places that people can hardly see than behind blocks where you can only figure there is a box there because your mouse happened to hover over it.
- Some drops disappear after they fall on the ground. Mob blows, loot jumps out, drops on the floor, then PUF! Gone. You can still walk there and take it, but the idea of missing stuff is VERY frustrating (specially for ranged classes).
- No blacksmiths (repair) on quest hubs. Why making the players go all the way to the city for a freaking repair? I’m not even asking for one in each map, but on the other hand, why not at least some on quest hubs? Yup, no reason.
- No search/sort collection boxes. Try to find one specific box after you collect several of them. It’s baaaad. Just add a search mechanics or at least order them alphabetically.
- Quest [Mercenary Lindt Favor] “hidden” quest is just too hidden. There is no hint about sitting, and I’m sure you don’t want people to ONLY figure that quest after digging about it outside the game. Just make it “less hidden”, please.
- Can’t read revelation stones once they’re in the collection box. Why not? There are lots of reasons to read them again.
- Inventory is too crowded; and there is no collapse button for item subclasses. We can only collapse ALL items, but (maybe) all we want is to collapse books, or materials.
- Repeatable channeling quests are a huge bore. Examples: [Camping Preparations] and that one on Mine 2F. I don’t know who came up with the idea of an up to 40s channel to get 1-4 out of a 20 items quest that you have to repeat 5x. This guy clearly didn’t play that. I microwave food faster than my character digs. Suggestion: cut everything in half, especially the channeling.
- Archer class digging with an arrow? Lol?
- Opening local map lags the game and sometime crashes it (while doing stuff with the map open). Any improvement will be appreciated.
- If you stand and cast Monstreance and Deprotection, they don’t spawn on top of each other. Lol? Give me one good reason to not have them stack on top of each other nice and easy. Why having player to move around and probably mess up the mob positioning? Jesus.
- Krivis Master’s sprite (Klaipeda) has different hair than the picture. I just find it highly annoying.
-
MMOCVV spammers Find a way to block anyone trying to say MMOCVV or something similar. Make them change their website name then block that too
you can also block whoever keeps writing the same thing on chat all the time.
- No storage items manual sorting. A highly underrated feature.
- Nevellet Quarry 1F jumping BS. Great example of how to make a good idea go bad. The jumping game is a great idea, but the difficulty of jumping THOSE platforms is just INFURIATING. Make the platforms bigger already! Also, why no short way up after falling trying to go for the Miner’s box? You guys have to make the designers play their own stuff before implementing.
- Nothing in the game states if we found all NPCs from a particular map. Suggestion: give us a similar mechanics like the map discovery %, but also for NPCs, monsters, etc. (per map)
- Buyback not working. I bet it’s already known, and whatever reason it’s STILL not working is just… there is no good reason.
- Several masters/submasters don’t have a picture, Either give pictures to all or to none. It’s really disappointing when there isn’t though.
- Monster with “?” pictures. Really? I know the game went F2P, but not even having all the pictures makes the game look soooo cheap (in the worst way possible).
- Accept/deny quest buttons not working properly anymore. The accept button is frozen on mouse over.
- The quest item button (the one that shows on screen) keeps showing “V” even when we change the keybind.
- Indoors minimap is too zoomed in. It’s just weird. Examples: Bokor and Pyromancer houses in Klaipeda.
- Auto Channel changes. Say i’m in channel 4 then go to Klaipeda. I’ll stay in Klaipeda channel 4. But if i go inside a house (that only have Channel 1), when i get back outside, I don’t go back to to the same channel I was (channel 4). That is a $#%& nightmare because my game literally freezes on channel 1. Just make us go back to the same channel we were when we leave the houses.
- 2 skill charges mechanics stupidities: First we have to charge the bar then wait for is to get to max level; we have to wait twice. But if the bar mechanics is used as a way to balance keyboard/control skill positioning with mouse users, then why the need to for two waitings? Also, if the bar is simply for positioning, why does it get interrupted by DOTs? I understand getting interrupted by enemy attacks, but DOTs?! Bleeds and poisons are almost silences for non-instant skills. Please, make it only ONE bar (then use it at max level) and undo the interruptions with DOTs.
- Party questing scenes is a mess. The biggest problem is that these scenes just start out of nowhere. Please add a PARTY CONFIRMATION BOX before the scenes start, just so everyone is prepared. Also, recently the quest scenes are getting people stuck, to the point that I just cant quest with friends anymore.
- Can’t click monsters after they unburrow. When monsters use burrow and then come back up, I cant click them with mouse control, but i can still see and kill them with properly aimed AoE attack.
- Square ground skills (and others?) stays BELOW some ground “environment”. I don’t know how you designed the ground skill display mechanics, but why have Heal squares barely visible under a stupid pond (check Pelke Shrine Ruins)? Just DON’T. Out of the many things you can do, there is: have skill squares \ effects to “hover” a couple points above the position (z axis); have its display not affected by things like water, grass, smoke, bushes, etc.
- Quest conversation and map announcements are too subtle, and disappear too quick. I’m talking about those “the portal is open”, or a quest character that goes like “what is this?” kind of things. Make it recorded in chat log so we can read them later if we were paying attention to something else (like NOT DYING).
- Hangman’s Knot (skill) should NOT be usable if there is NO ACTIVE link. You hit the wrong key; the poor linker uses the skill; now it’s on cooldown before Joint Penalty was even used… it’s just retarded.
- Thorn gates in Gate Route (map) closed again. I mean, seriously, we go through lots of quests to get them open (which is fun), and then it’s closed again. Though it doesn’t block us anymore, we did WORK ON OPENING IT and we damn want it to STAY OPEN… why you guys make these kinds of silly mistakes? Seriously.
- “No skill on smoke” issue. Take Barrage (skill) for instance, if it is just about simply firing ahead, Rangers could as well do it with their eyes closed. There is no aiming involved, just direction. As a matter of fact, the character could even use ground skills (like Multishot) at his exact position (no aiming involved, just firing where you are).
- Archers fire arrows without a weapon. Lol? Possible solutions: change the animation (to something like throwing rocks or even the arrows themselves), or give archers some sort of “spiritual” bow to make the animation at least make any sense.
Anyway, that’s all for now. If I find more stuff, I’ll add later.
Just trying to help out with a little work since the game is free.
Hope it helps.
