Nice post; Going 3 circles in for quickcast is a joke. One shouldn’t be forced to go wiz 3 to make 1 ability worthwhile in a c6/c7 class. Necro viability endgame is in the dumpster.
Decay is broken.
A fletcher can make 1000’s of arrows. A necro has a 300 corpse limit with skills using up to 10% of that pool. Necros have to set up their gathering abilities appropriately or not be able to gather corpses. If I could pre-gather 50,000 corpses, we wouldn’t have this problem.
Necro is fundamentally broken as a circle 7 caster. No one comes close to cookie ele3/warlock dps. I’m not asking for damage. I want pets that aren’t in special education classes.
Having shogoth lead ahead of you as a tank or meat shield it is… or having a 80+ range AOE taunt aura for it would make it more viable, including animation and attack fixes.
Base AI issues across all pets need to be addressed. Other issues as listed by another in a diff thread, I’ll quote
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•If you use “Flesh Hoop” and “flesh Cannon” right after, your “Flesh Hoop” dissapears.
•His pets AI is a joke…
•His pets run way to slow… they are left behind if you level at normal speed. because they stop following you if you run out of vision range (screan-vision)
•Shoggoths attack animation is like watching matrix with slow motion effects.
•Skeletons defense, hp attack, or any stat does not scale with anything. my skeleton are the same with lvl224 and lvl 280 (~2600hp, 1k attack, 0def)
•You cant resummon skeletons, for example if you have lost your skeletons on the map, thanks to a elevator or teleport, the cant resummon them because they are still alive…
•Pets should have some kind of reduced aoe-dmg and increased knockback resistence…because they are permanently thrown across the room dealing zero dmg at bossfights.
•Because pets are chasing mobs for ever and, they will run out of vision, and i they do they will stop any action…they are just standing right next to their target, watching it. NOT HITTING.
•decay doesnt work on mobs…they are affected by it. but their max hp isnt reduced at all !
•“Corpse Tower” and “Dirty Pole” are just ■■■■…
•IF you gave us a 2nd ressource to spend…atleast give us some kind of 2nd ressource bar…its a joke that i have to open my Necronomicon to check my corpse-count.
•Since “Flesh Cannon” is the only real dmg abilty of a necro, its rather weak compared to other wizard abilitys at the same level. (Rank6 for example) “Frost Cloud” has no cast time at all and deals more dmg…i shouldnt even mention Rank7 since warlocks “Pole of Agony” and “Dark Theurge” are superior to everything ingame and of course they instant casts aswell…but thanks for the 3s casttime on “Flesh Cannon”
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All of these fundamental issues needs to be fixed since the EPIC nerfbat hits to sorc and necro have rendered this circle 7 build full blown retard.
On the AFK farming note, semi-afk is 20-25% effective, full afk is not effective due to the competitive market and how shogoth just goes off willy nilly and doesn’t come back. Skellies die super fast, so they’re useless af.
I can 100% super farm while actually playing. Any caster or pew pew class can do the same, actually better because their damage is instant cast or instant. Even melee, can auto attack with a weight on your attack button for afk.
What does this class bring to the table? A whole lot of disappointment.
There is a lot more I could post but will refrain as there are a lot of people that don’t understand the base mechanics behind the game and think that having one Ele3meme class to output dps in meta is acceptable.