Tree of Savior Forum

Auto Attack for the win? IMC is this really what you want?

So apparently looking around only swordsman branch is not struggling. Yes even after the initial nerf on the cheese AA that highlander/barbarian has access to during iCBT 1.

Every other branch AA are single target, but for some reason swordsman get to AOE :o
It doesn’t matter how much AOE skills your job give you access to, because this game is AA focus. Archer branch complains about lack of AOE, fine. Wizard with AOE skills is better off then archer, but actually not that much. Cleric branch can’t complain if they are going support, whereas only sadhu and/or monk is the powerhouse. Again because 0cd.

If there is no serious buff on all skills aoe range/dmg and/or cooldown and SP cost, then seriously why even bother to choose any job? Each is equally crappy to the other when it comes to practical usage(of cuz you can still pick to enjoy the nice graphic?)

Auto attack just pwn skills hand down. And swordsman win by default becuz AOE AA lel.

You create a grind game. You wanted us to grind. But you deny players the ability to grind by forcing players to run around in circle to wait for skills cooldown /facepalm

Are wizard/archer expected to stand around and fire single target projectiles after expending their AOE skills and getting return fire from a hoard of half hp mob?

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I felt a serious need to rebalance every skill and class in this game. For now, I can’t even differentiate their purpose in the game.

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I can’t even tell what this guys trying to say. Skills are worse than autoattacks? Cuz they obviously aren’t.

Party system my friend.

I wouldn’t go as far as saying it’s better than skills. But their auto-attack is certainly extremely useful, while others don’t have it so easy. It doesn’t help that two-handed swords have by far the highest atk in the game, surpassing even bows.

This game is all about hitting multiple enemies at once as far as I’ve seen so far. Even quests put you against some dozens at once and it’s extremely clumsy to beat those as archer because you can only hit two at once at best.

Seriously, complain more.

First we had RO1 where people complain that if you aren’t Archer you can’t survive solo. Now this game lets you have some solo-bilities and you complain. Don’t get me wrong, I love RO’s class specialization which undoubtedly so far, I feel the game is lacking.

But this brings another point, the end game content. Clearly there is over 300+ levels just by seeing the maps alone. Below level 150, we are most likely extremely far away from the end game content (maybe super-bosses?). Who are you to say that other jobs can’t shine when we haven’t reached the point where swordsman will eventually be unable to handle things alone?

And all your arguments are focused on the “grinding” part of the game. Lets assume we have some super boss in the future, is the AA AoE from swordsman going to be useful? If you had focused your skills just to grind efficiently, chances are you probably dropped end-game survivability / dps. Who shines then?

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@XhiroYui: In the many years I spent playing RO1, I never once saw people complain about the inability to solo as non-Archer. Hell, my mother soloed in that game on an Acolyte -> Priest. I think the only case where such a comment was applicable was crafting/forge-based merchant classes, but that was understood and nobody really complained about that.

Regardless, granted we’ve not seen endgame content (far from it), but do I even want to know what the state of endgame is going to look like when the state of earlygame is a slog for a subset of classes with no improvement in sight? It’s not like a couple of levels in a skill in an Archer subtype is going to suddenly make boss fights go by super fast. It’s not like non-native AoE autoattacks are going to be particularly useful to gain levels with, which results in skills-based farming, which the game’s current design does not support due to SP costs and cooldowns.

I have no doubt that Archer-type classes might be playable and fun and effective at level 150+, but god damn, is the guess that they might be fun at that level worth slogging that far?

This is not even a complete game to mention about balance in class, the pots spamming for range classes is consider very very high, the regen is kinda useless as the mobs in this game is active till we had not much time to sit down…

If you actually played a non-reset + low-rate private server you would see it actually exists a lot. People don’t directly complain as they have accepted in (its so old not like people complaining would’ve changed anything) but its a fact that most jobs in RO1 cannot solo if you have no resets in the server. I’m not too sure about the official server itself having not played it but this fact is true. Personally I felt the early game of RO1 for many jobs is also horrible (even at late game grinding).

As a group, my friend’s share information and we feel that at around 80 the game does become a lot harder that some classes might have difficulties on their own already (wizards is a prime example, they get 1HKO’ed a lot). As for the skills, balancing is quite needed in many aspects which is a different topic so I’ll pass on that for now.

Most games auto-regen was never meant to sustain itself during grind/boss fights anyway.

I’ve seen some rangers and sappers do well, every other progression path for archer seems like a suicide due to difficult conditions of leveling up.

Highlander Barbarian actually has aoe ratio of 3 on most of it’s skills, however the cooldown is fairly long.
It’s very burst-y compared to other classes having sustain demage.

You make a fair point about our scope being limited to early levels. Still, we’re giving feedback on the content we have access to, which is the purpose of this forum section.

I wonder if people read the whole thing or just the title.

What has swordsman AA being AoE got anything to do with BOSS? Do you even understand the whole point of this feedback? The point being here is that SKILLS are retarded with the amount of cooldown stuck on them. In fact, after iCBT 1 the survey even tried to ask players what they think of this game being AA oriented. Yes you read it right. The focus here is on IMC designing the game for AutoAttack being the 0cd dps “spell” which literally make all your skills impractical(though this is by design and intended rather then accident)

And to PROVE my point, swordsman being the one with AOE AA is enjoying a good life. So learn to comprehend pls.
In fact, I even go to the extend of mentioning monk/sadhu being powerhse becuz 0cd.

Argument is AA being focus makes all skills impractical. Your character is simply walking around with numerous “ultimate” with cd anywhere between 30 to 180s. The extremely low cd skills are your R1/R2 jobs.

Evidence will be swordsman with the 0cd AOE “spell” wins when it comes to grinding, regardless of build.

It doesn’t bring another point. IMC has all the intention for game to be AA oriented. Don’t try to find some lame excuses like we haven’t seen R7 and above. If it was planned that R6 and below has all these long ass cd and suddenly R7 every job get low cd with good AOE, it just means bad game design.

The main issue is that the cooldown of skills are very high. (20s+ cooldown for most attack skills), if the cooldown wasn’t that high, attack skills would be more relevant.
But if you can use the skill only 1-3 times every 20s or more, the skill won’t have much impact on the actual DPS so it’s better just spam auto attacks.

Also i really think that the lack of an Attack Speed stat doesn’t help. If there was one, people could choose to build around high attack speed (for better auto attack) or better DPI (for more powerful skills).

I was playing a game that had this, but the skills were so spammable that there was no point on auto attacking at all. (wich is the opposite of what we have here).

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You make me cringe so bad…

“Auto Attack for the win? IMC is this really what you want?”

For the win = Best at everything hands down unless you are using some alien language unknown to me. This includes BOSS if you didn’t catch on. Fighting BOSS with SKILLS and AA is definitely part of the argument here.

i have no idea what you are even trying to counter about my post. My only understanding is that you dislike the fact that swordsman has the best AA due to AoE which gives them good grinding life. I am merely pointing out that SKILLS are not entirely useless/impractical as what you are suggesting. And you ended once again with, grinding.

All in all you are somehow countering a totally different point so I’ll just stop here. Good day to you.

This post has a lot more valid points for arguments then TS.

Grinding isn’t the whole game… do you think charging into a pvp field with an AA build is a good idea? lol
And, do you even play RO? mage class has element to counter with, theres a 50% dmg increment there. magic amplification and even, the abundant mana they have AND wont be missed or blocked, of course aggressor is too much but its removed yeah. About archer, element arrow should be implement for a certain period after the game and do you see AA swordsman survive well in the later game? get gud before you complain man. Each job here have different role, do you NOT see anyone using an archer to grind in typical mid rate RO private server?

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I actually like the AutoAttack of the swordman very much in this game. I hope this will stay that way and other classes get their way to reduce cooldowns of skills or more usable area-skills if the users fell like they need them.

get into late game, then complain.