IMC, in their attempt to fix, they just “attempt” … xD
I saw in another topic though, someone had issues with some Fencer skills showing slower or delayed, thought this may have been it
IMC, in their attempt to fix, they just “attempt” … xD
I saw in another topic though, someone had issues with some Fencer skills showing slower or delayed, thought this may have been it
Nah, immobile running shot got off about 44 hits in 27s while mobile running shot hit about 57 times so animation cancel still there. The clicking increase attack speed might more or less have to do with the old standing and shooting rather than the animation canceling.
pheeew. glad to know…i was like, bytch you did waaaaat ???
The REAL Machine Gun.
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I have Kneeling Shot too, more salt, trash.
Just because you have kneeling doesn’t mean it’s a machine gun. It’s because you barely use it. You’re running around most of the time with Running and applying DoTs. That’s not a machine gun. Btw Throw Gu Pot does piss poor single target damage especially for its long animation. I don’t know why you keep throwing it instead when running shot is already off CD and there’s no trash mob needed to be cleared.
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Please give me advice. Now i"m still rank 5 A1>QS3 > A2 later on rank 6 gonna take scout but at rank 7 is still confusing to me. Should I get musketer or cannoneer? Or u guys veteran players have any better option for me? Btw I dont like to take falcon.
What os your focus pve or pvp
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@sirken14 both pvp and pve. i’m stil thinkin about swappin weapon coz i know that musketer have weapon restriction and i can use musket skill if musket in 2nd slot weapon.
@Dissonance yes, but some ppl gettin cannoneer after taking scout
and i just wanna know how Musketeer/Cannoneer when doing daily hunt/quest/farming/WB-ing feel, is it easy ? comfortable ? or hard in some way.
ps : sorry for my bad english
Need a few suggestions for my AA build please. Kinda stuck for class rank 6.
ATM, A2>QS3>?>M/C, aim for DEX>STR
I was thinking of getting SR C1 just for the mobility but the guide for it seems to be lacking.
As for Scout, would it be worth to simply get C1 for it?
I dont think I will get A3 as for me, it probably be a bit overkill with the skills.
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hey guys uhmm im level 251… is the damage difference between arde dagger and manamana huge? and will it really hurt my gaming experience if i go full dex?
im a2>qs3>scout>musk… thanks y’all!
calc it yourself, it’s easy!
((1 - Critrate*0,16/100)*(Patk + 153) + Critrate*0,16/100*1.5*(Patk + 153)) / ((1 - (Critrate + 35)*0,16/100)*(Patk + 278) + (Critrate + 35)*0,16/100*1.5*(Patk + 278))
I wouldn’t recommend to go over 700 Critrate at level 280 with buffs and items, because you would more or less get over 100% critrate. People tend to say 600 to hit around 90% critrate against 0! crit resistant mobs. IF monsters the same layout as characters, most monsters around level 280 have around 70 con -> 70 critresistance.
If you are not aware: Critchance% = [Critrate - Critresistance]*42/Level
hi! im interested with aa build
if i take archer3 qs3 what should i pick for r7? rogue for sneakhit?
and if i take archer3 qs3, full dex / full str / hybrid? (all will have little bit of con)
since qs3 builds have essentially no aoe from archer/quarrel ranks, people tend to go aoe route at r6 and r7. often the case is falcon + r7 class since falcon helps aoe overall in a group and makes multishot and r7 class (although soon to be fixed to not work with musket snipe) hit as a true aoe.
my planned qs3 character will be going wugu2 instead, for a bit more 1 target and a bit more aoe over the standard archer2/qs3 path. it’ll mainly be a solo bossrushing character though.
this… this statement make me laugh 
Thats not entirely true, i play a A3QS3M1, and 16 hits of multishoot is mostly all the aoe ull need when RS is down, btw multi 15 > covering fire