Tree of Savior Forum

Ausrine, the broken Buff [+poll]

You’d still have invul. The only difference is, you and your whole team isnt able to autopilot bulldozering the enemies team anymore since there are enough skills that will you knockdown/back/sent you flying on the ground.

I dont see a problem with that. What clearly is a problem are Ausrined cc-classes who can cc anyone as they please with full invul while the opponents can just run away. Is that your ideal situation?

There is no such thing as easily demanding nerfs. Ausrine is problem these days and cause a heavy imbalance, causing the your side an autowin if there is at least 1 cc class added. Unless you get em raised, there’s no way to counter a Ausrined psycho or cata3. Its the knockback block which makes this skill op. Without it, you could at least stall them till the time is up and somehow hold out till the duration is up.

There is no justification for a skill being that overpowered.

This post was flagged by the community and is temporarily hidden.

This is a lost cause.

Catagoons are rampant in TBL, and yet, imc gives them a massive buff on base damage for ALL skills with Sword C3 buff on top of that.

1 Like

Lower damage will make people lose interest in the game.

What’s the fun in spending all that money and time to gear up so much just so you can have a chance at doing half your enemy’s hp?

Being able to do huge damage to your enemy is the most enjoyable fun and rush in PVP and that’s why people try so hard to gear up. Halving the damage a player can do in PVP will just make those PVP players quit in disgust.

This post was flagged by the community and is temporarily hidden.

Despite being a global penalty the damage in WoE worked pretty well for RO, you could still easily die but you had to do a mistake for that.

PvP with woe penalty was way more balanced than the standard one,a classic example was Sin X, they could one shot most people with link+edp+endows on pvp, not in woe, due to penalties on both skills damage and link bonus.

Imc seems to care too much about the meta players(maybe they spend more?).

Let me predict how imc will fix the damage in pvp.
They will Introduce eq with resistance against players.
But not like in ro where you can obtain it ingame …
The will introduce them with gatcha :stuck_out_tongue:

You could 1-shot everything in woe too with Sl+Sb only good equipt LK/Pala survive.

dem now i miss ro…
those day of woe and pvp
so much fun!

There is also no justification for nerfing C3 skills to the point noone wants to play the class to C3 anymore. How many Paladin3 do you see that are not some scroll slaves with Pardoner? A change of Ausrine would impose a similiar situation on Diev3.

Though I oppose changes on Ausrine without playing a Diev myself, only thing I can applaud IMC to, despite all their fails, is that they can separate skill effects in PVE and PVP. I remember another MMO that had one class combo with a super overpowered skill. It was only so in PVP, not in PVE, yet the devs nerfed it in PVE too, thus crippling the class combo.

Actually the real question is: Why cleric class is so overpowered in general? This class have damage, suvivability, protection about everything, and just having CON.

Looks like they are tired of having only full CON clerics so they decided to buff SPR or so, am I wrong?

I can deal with safety zone, revive, ressus and this stuff, but come on, a single person can provide all of this + invincibility for 20 secs + cc immunity + HIGH damage thanks to new rank releases.

Eternal cries: but kino is broken af - but to be honest kino’s strongest skill is magnetic force which can be casted once in 25 secs, because GP sucks, PP needs to be in melee range and raise can be easily destroyed by rogue, sapper, lancer and a big etc of classes.

Time to buy some gachas, maybe they carry a “cleric nerf sending a ticket with a screenshot here”. Guys everybody buy the most gachas you can afford please.

5 Likes

I might not have understood this skill right but If I understand it here what I think:

I don’t like this skill at all neither in PVP than in PVE an area of effect skill granting immunity to everything that go for 30 seconds and 90 sec cooldown have no drawback, kill the entire challenge in this game if there could be any.

Theorically with a 3 cleric team you can be immune forever, there is no way you’ll feel even a challenge when fighting anything while doing that.

And obviously we need challenge we need an interesting game.
Ausrine is too much and leave no place to even fear death in this game.

Whats the point when we can clearly say that if a boss is too strong or if anything is too strong we will just use a ausrine combo and it will fix all our problem no matter how the game will evolve ever. This doesnt make sense.

1 Like

Mag force would be fine if you could use skills while under its effect.

Dont you think the reason of people ditching all other cleric builds just to reroll Diev3 is because this one skill is so insanely overpowered? Ofc ppl would go mad if IMC nerfs their favorite skill now. Dont be naive. They went diev3 to be as op as the other diev3’s are. Cause and effect.

Ausrine is cancer in every battle. If you are in the Ausrine team its easy as ■■■■, if you are against it, you’re only hoping for your team not made of complete idiots, being able to RUN away for 20 seconds. Ofc you are doomed if they have cata3’s or Psychos as well. Thats daily tbl business nowadays, since everyone and their mom rerolled a dievoraclekabbainqui already.

And no, just having alot of them on the server doesnt make things balanced. RNG will just match them into the same team then ;p

I got a match today where people who are very experienced just left after seeing whats on the other side. They are sick of running against walls and ausrined Psychos. Thats how cancerous Ausrine is.

I’m pretty sure even the dievs will eventually adapt to an Ausrine not granting cc immunity anymore. This cc immunity is truly the most cancerous effect of Ausrine. Without it most builds are able to stall ausrined ppl until that buff runs out and wont be able to bulldoze the entire team brainlessly anymore.

1 Like

Correct me if im wrong but i believe ausrine only mitigates damage, not CC … most clerics roll a Diev3-Oracle, in which oracle provides CC immunity. On top of that, most diev3 also rolls Kabbalist and Inquisitor at R8 for high base damage which essentially means GG, by this logic, why not nerf the entire cleric tree? Or, just delete cleric from the game?

It’s the combination of Diev 3’s Ausrine, Oracle’s CC immunity, Kabba R7f, and Inquisitor that makes cleric so cancerous.

PS: I’m making an experimental character consisting of Diev 3, Kabba, and Inqui and planning to just gear it up with Average gears, i wanted to see how far can i climb with it :stuck_out_tongue: … join me and hop on the cleric train, PvP should all be 5 clerics vs 5 clerics !!

2 Likes

Ausrine gives a Knockback Invul as well. Oracles Prophecy only grants a protection against rank1 debuffs. The knockback invul Ausrine gives is the key to its op’ness here. Safety Zone doesnt give that and is stationary, so you can easily knock Clerics outta their zone with a lot of skills from different classes.

Ausrine just completey blocks everything besides magical cc skills like Raise, mforce or Frost Pillar (and that one skill Necroventer loves to use). Without that knockback immunity several classes would be able to stall ausrined ppl to survive long enough to wait it out.

Well, I can be happy I play neither a Diev at all nor PVP.

But by looking at cancerous ausrine, I can safely say CC/knockdowns/knockbacks are equally cancerous just from PVE. Bosses can nail you against a wall cause once your character gets up, the next knockdownback is used. Or do you remember a certain quest in DP3? You need to stay alive and defend something in it. The attacking mobs use Ice Pike and can permaCC you if they get to use it in rotation.

Maybe you are just angry that your CC/etc isnt effective against ausrined oracled enemies. Who gets CC’ed first lost, thats how I propose it would be without the ausrine thing. Or better: Who got more CC wins. What we really want deep down is neither a complete nerf of ausrine nor CC, it is good skill balance. That IMC is unable to deliver.

Still, my KrivisDoctor could form a sexy combo with Dievs, extending their ausrine with melstis.

Like every other character besides diev or Swordy. Besides, I’d like the knockdown/back protection to be limited to pve anyways.[quote=“kurayami1234, post:77, topic:336026”]
Maybe you are just angry that your CC/etc isnt effective against ausrined oracled enemies.
[/quote]

The amount of skills being effective against ausrined ppl is Mforce, Raise and Frostpillar (a bit). So an ausrine counter is pretty much limited to psychos only. If theres none in your team, better run. Even if you get a hunter, he will only cc one out of 5.

Balance is only existing when there are a lot of small possible counters to such a skill. Wihtout the knockback immunity ppl would still not get any dmg, but getting stalled and maybe trapped if they are not careful enough. This would require brain.

Honestly, I cant see a problem with Ausrine working like that in pvp only. I wonder why you people are so afraid of it.

for TBL
nerf cleric dmg to death or nerf cleric invincibility to death

they shouldn’t be allow to output so much dmg while invulnerable.

That’s why I think Ausrine and Mackangdall should have the “same” effect. PVE and PVP.
Because in current state of things, Ausrine5+Melstis5 gives you TOTAL immunity for a minimum of 18+35 secs.
In the meantime Mackangdall10+Melstis5 gives you immunity for hum… 20+“time before Melstis get interrupted by random CC” secs.
That’s ridiculous… It’s like Melstis only point is to extend the duration of overmeta Ausrine…

I really asking myself, how some people suggest here “gitgud”.

The badest player on the server, still can get to to #1 with a full CON Diev3/Kaba build, 'cuz you need to do absolutely NOTHING to win.