Tree of Savior Forum

Ausrine needs a nerf in PVP

It’s ridiculous how op it is. Dievs already have full control of the map based on how small it is and aus is just incredibly unbalanced with no counterplay. I htink duration should last 7-9 seconds at most.

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Why? Most of the time you cant just wait it out. Its not the Skills fault that most of the players just rush in. As soon as you got xome CC on your side it is kind of a nice Buff to counter the first big dmg.

I really dont get it why there a posts that demand the nerf of almost every skill. There is no balancing, the skills, because they have different bases, a CC Skill seems to be too strong, but if the team has no DPS it is kind of a nuisance.
Same goes for Ausrine, its just strong if the team nows how to use it. I play a Diev3 in PvP and Ausrine is strong but despite all other classes we just have stationary skills, that can easily be destroyed. Carve does not count because u actually have to almost sit on your opponent to hit him and then u get stuck in every second use.

Diev is a good PvP Char but what makes it even better is that people tend to forget that it does not take a lot of hits to destroy those statues and a bit of Invul in the beginning can be outplayed.

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Ausrine is fine, just that we need some way to know the enemy team composition before match start (spectate and zoomy don’t count)

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Uh no you can’t outplay ausrine. The map is too small and the matches are too short to allow such a long and repeatable immunity. YOu can literally ausrine and wipe out the other team becuase of how small the map is there’s no place to run for 23 seconds.

Most skills do have counterplay to it. CC can be avoided, ausrine has no counterplay at all. It’s duration is ridiculously op. Might as well reduce it’s duration or make it usable only once per match similar to revive.

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I think players buffed by Ausrine can still be CCed.
So just throw a timestop, sleep or other long-duration CCs on them .

Can Plague Doc 2 dispell it? Not sure.

rank 1 CC doesn’t work against ausrine if I’m not wrong.

yes, you can outplay ausrine.
it’s not a CC, it doesn’t prevent you to move or cast OR CC -hint-

no, its not 23 sec ! it’s 18 and, god knows why, most of the time the count start at 13s or even 10sec.

90sec CD, most of the time i don’t have time to put an another one before the end of the round, except if i manage to grab a Pass !
whether i win or lose !
and if i have to put a second that means the first has been … outplayed, yeah !

Now, if you stay put or rush head first and try to burst pple under immunity then… well, you’re not very smart!

there’s way worst than ausrine to nerf !

ausrine doesn’t prevent any CC !

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And it’s 23s for the first person to take it if it was cast under divine might, and for each consecutive person who take it its duration decrease.

By repeatable immunity, he means you can land it at the start every time, I think.

CC is indeed a counterplay, when the immunity is short. You’ll run out of CC too fast with Ausrine.

Silly example : An immunity of 100 sec, do you think CC will counter this ?

If there are enough/long enough CCs to last 100 seconds, sure. But since it doesn’t last that long there is no need to consider that situation.

Ausrine only lasts 18~23 seconds, and it’s even less because you most likely won’t use it directly next to your opponent, so you waste a few seconds running towards the enemy after getting the Ausrine buff anyway.

oh ok :] well like all skills then !

even with a full time ausrine (23sec) if i get caught in a Raise (psykokino) i’ve 90% chance of dying before the end. And i dont pull that out of thin air, it’s been proven MANY time in pvp, Ingel (Fedimian) has destroyed my ass so many times like that.
ausrine is not “OP” and doesnt need to be nerf.

pple had the same reaction with R7 a while ago,

  • ‘omg it can OS me’
  • ‘did you try a simple attack before burst’
  • ‘no’ …

I agree with you, it is not OP, but sometimes you can’t counter it if your team has not enough CC. Ausrine is not a dangerous skill for the user, he doesn’t need to be tricky (like a lot of skills in this game indeed) and this is why it’s really trash. Invincibility from Bokor is much better in this way. If you can wait 20 sec the target will just die instantly.

But invincibilities for 20 sec and more is really too much, every invincibility skills need a nerf in its duration. It will come if a day the PvP of this game is balanced.

Edit


This is why I called it “Silly example” :stuck_out_tongue:. Ausrine + Mackandgal at the end of Ausrine, 43 sec ?

What I have seen in PvP is, most of the time people are not using it at the start. They prefer to use safety zone, and use Ausrine later. If they do what you say, it’s still a minimum of 10 sec Invincibility, 10 seconds last too long in any PvP game.

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You can play around Ausrine if you know enemy team gonna has it from start. For example, run/cloak until duration is out

There are other similar stuff that you cannot play around, for example: revive, which give 7-10 secs full immunity + 30-50% bonus max HP in the middle of combat

I never had any issue with Ausrine despite being a swordman.

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I was thinking about that. But it’s a really bad strategy. It means you have to wait all your team got rekt and say “Hello I was here all this time… Wait, am I alone ?”. If they don’t have it from start it’s fine because you will catch a squishy one if he’s far from supports.

Ausrine + Revive + Mackdandgal + Safety Zone + Reflect shield + Revenged Sevenfold :sob:. Cannot wait R8 anymore :smile:.

Hm… It’s good for you if you never had issue with Ausrine. Sounds a little bit like people telling me they never had bugs in Skyrim. But let’s say I trust you.

In response to your defense on Ausrine,

I want to say i’ve won about 95% of the matches I’ve ever had when there was an Ausrine on my team. I also want to estimate that about 75-85% of the games where teams with Ausrine vs team w/o Ausrine win the game.

Just an estimation, not really a counter-argument.

Well if your team is more unorganized than opponents then it’s not really Ausrine that makes you lose.

There are multiple ways to play around Ausrine. 1 easy strategy is to rush, since Ausrine people need to gather and do the merry-go-round. 1 magnetic -> raise is all it needs to roast them. Or cata spin to win, or whatever you can come up to reach the other side within 3 seconds.

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git gud

/20characters

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… I’ve seen people lose with Dievdirbys and their “OP Ausrine” in their team.

It’s a great skill, but it’s like all the skills: you need a good team that can think and kill for it to be useful.
If your team is full of rushing idiots you’ll die.
When I see the enemies have Ausrine on, I kite them, wait for it to disappear, and then kill them. I see people rushing them with Ausrine on… Seriously ?

The only moment it’s truly OP is when there are 2 Diev and they chain skillfully the Ausrines. But then again that doesn’t need a nerf, it’s good that some skills bring challenge and that you need to think and come up with a plan.

If after 2/3 rounds your team still rush on the enemies even though they have Ausrine then the problem isn’t the skill, it’s the people’s brains.

Ausrine is ok. Just play around it if you can.

If for some reason you think it’s what’s causing you to lose and you’re sure it’s not you or your teammates’ fault, them blame the matchmaking system.

Skills like ausrine will make or break you depending on the composition of both teams. No need for nerfs. We need improvements for the TBL system instead.

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Ausrine is s**t if u party up with 4 footman lol.

But what are the chance of that?

Ausrine with chrono or cata is pretty broken. Try to run away from unstoppable speeding bullet with big and long ass aoe cc. (And psycho with good aim)

It does have counter play. But ausrine user have counter of counter, who get the last laugh.