Tree of Savior Forum

Attack Speed not dependent on internet ping

Hi, I want to make a suggestion to a problem that affects the majority of players, now the Attack Speed of basic attacks is full dependend of internet ping, and this is really bad for the game bacause this makes impossible to play with some classes like Quarrel Shooter 3 and for some players with ping higher than 150ms every class is affected, I already stopped playing in my QS3 because of this issue.

Me and my friends live in a big country, from a lot of diferents states and even with VPN/Proxy the ping will be high for mostly part of players.

My suggestion is to remove this dependence and make the basic atacks work like all others games, like ragnarok for example, that you can have the max attack speed of the game and with a high ping connection your basic attacks DPS won’t be affected.

I thing this is a really basic thing to implement, hope it will be implemented soon.

Thanks.

2 Likes

Was gonna make a thread like this but bumping this instead. I mentioned in my thread that the skill “Retreat Shot” manages to apply the amount of attack speed regardless of ping. Maybe the mechanics of normal attacks can be adjusted to copy this too.

What make it hard to change it probably how the the basic attack is calculated.
I’m not sure Exactly HOW it work but I try to explain it a bit.

Skill have a fixed amount of hit, the result is it not affected by ping or whatever. Also, it kinda hard to spam ability like crazy.

When you do a basic attack.
There no fixed amount of hit.
The server need to register each of your hit, verified them and do is stuff then return the result. But with the ping and stuff you already send him another request before the result of your last hit come back.
At least that how I understand the problem.

TLDR:: They need to change how the server process the basic attack for it to not become ping dependent but it not as easy as it sound.