Tree of Savior Forum

Armor Break (Why does the title need to be 15 chracters?!)

I personally would pick Highlander C3, if you are a DPS of course.
Highlanders get 50% more Critical damage with 2h Swords (as of iCBT2 at least.) and would have to sacrifice that to get Peltasta skills.

Also with Highlander C3 you would get you nearly 983 extra attack on the Skyliner/Crosscut combo (and that’s just for one use on each skill, keeping in mind that, Crosscut has overheat and Sky liner has 0 CD) In addition to lowering their defense with Skull Swing, and having a better Cartar Stroke/Moulinet.

It’s not much of a fight in terms of DPS. Plus the extra Crit att means less points in STR more points into DEX equaling higher evasion anyways.

Then again… it’s your character.

Skull swing seems to reduce all the def, this was discussed above.

I wonder why you would ever get sword C3, it’s skills suck so much. And not getting highlander C3 is huge waste. I would rather adjust it and include highC3 and barbC1 for a stun and one more heavy burst skill.

I doubt you can effectively tank as 2H highlander so getting peltasta is unnecesary. High3 is an obviois way to ge because of skull swing.

About your second question, peltasta is never bad but it’s essential only on tanks. I believe that 2H’s are bad tanks and are mostly used as DPS frontliners who dish out damage by chunking monsters pulled by tank. So you can freely drop peltasta class for a better choice. I would prefer swordsman C2 but it needs stun that will synergise with thrust bleed attr, so insread Barb C1 is a way to go.

i just found this cyclone + skull swing test, we can see the guy got +350-400 dmg/hit

It’s around 200-400 armor decrease depending on attribute though.

Does anyone know the % the boss will resist armor break?

It’s pretty low, I almost always break the boss armor, chance of failure is lower than 20%.

Hey drama queen, there are other sources of Armor Break. You don’t “Have” to have armor break, hell flipping Peltasta has Armor break.

Yeah, but chance of resisting it is the same for every class IMO, and it’s pretty low. BTW, what “other” sources do you mean, maybe I have all the characters with armor break, how would you know?

I have highlander3 and monk2, both with armor break, and both have really high chance to inflict armor break on bosses.

Before writing pointless comment please think a bit.

Cleric C1, Deprotected zone sword attribute.
At 10 stacks enemy loses all defense.
Talking about what needs to be nerfed and buffed when a rank 1 class can do the same.
When Both Peltasta and Highlander can do it within the swordsman tree.
It’s hardly an issue.

Have you carried out a research to state this? Are you sure it’s 10% defense reduction per stack? Maybe it’s just flat reduction and you tested it on target with low defense?

And yeah, I think we were talking about armor break and chance that boss will resist it, but deprotected zone won’t apply armor break effect, it’s different effect and needs a lot of time to stack up, and enemy should stay still for it.

Regarding peltasta and monk armor break, they have ridiculously low duration in comparsion with Highlanders armor break. But yeah, after all the highlander nerfs it’s not needed to nerf it. Yet other armor decreasing/break effects should be buffed instead. Because right now such effects as deprotected zone armor reduction, rodelero shield push and others are useless in comparsion with armor break. They should somehow stack with armor break instead, or completely removed and changed for something else.

That’s pretty fun how you react on the old posts, answering my new posts, where I’m talking about completely another issue.

Max skull swing for sure, the duration increase is huge.

Forget vertical slash. One point it if you want, but it is G A R B A G E. Major disappointment.

Its not per stack the stacks have to reach 10, until then there is no effect.
They’re not useless at all given they’re in proportion to enemy defense for the Rank which they’re obtained.

Rodelero shield push is rank 4 skill, it decreases defense by 75, at rank 6 it decreases defense by 225, at a cost of 15 skill points, for 5 seconds.

Skull swing is as well rank 4 skill, it nullifies defense at a cost of 5 skill points. And yeah, skull swing is always useful, while shield push is only useful if you don’t have highlander nearby.

The problem with skull swing is, that it makes already bad defense stat even more useless, as it nullifies ALL the defnse. If it decreased defense by 50%, it would’ve hard countered defense stacking, but wouldn’t have made it useless.

The point is, this skill completely counters one game mechanic, making other skills interacting with that game mechanic useless. The same goes to bloodletting. It nullifies the power of half classes in the game and definitely needs nerfs. But it is needed, because otherwise some of those powers that are nullified would become too strong, like wugushi poison or freeze.

@Erokhi @Raiden121212 @Lenny @Delcas @SlyGoat

Any of you guys think this skill (Skull Swing) is a nice debuff for PVP?
(Specially against Wizards that gain lots of magic amplification from the equipment. ??)

How is your personal experience in PVP using this skill?
:poop: or :ok_hand:?

Full con wiz have essentially 400 armor before any gear going up to almost 1k with proper gear, most con/dex swordies cant even take 25% of their hp with a full rush, def on pvp is op as ■■■■ because there’s also the normal type penalities over damage, this game is just ■■■■■■ up when it comes to wizards overall, someone should shove a staff real deep up these devs asses.

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Problem with armor break in PvP is it actually does what it says - it breaks armor. It doesn’t reduce defense to 0, it just removes the defense bonus of whatever armor they’re wearing. Granted, that’s still a big chunk of defense, but it’s not nearly as impactful as it is in PvE.

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Thanks for your response!

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