u are going to use this skill only on bosses bro, all the other things u said can be used during all dungeon not only on bosses.
@Derael @Lenny
Let’s stop the argument here before it gets any worse, if you would like to suggest a change to the skill then this isn’t the place for that.
Leave in peace. 
Thank you.
Firstly, I can easily use this skill and all the other highlander skills on dungeon. If paired with Falconer it’s armor break debuff becomes AoE. Also Highlander has quite a lot of means for mobbing.
And the question is: Why would I prefer for example Hoplite C3, if I can use Highlander C3 and get so much DPS increase on bosses w/o losing too much mobbing power?
Why would I go barbarian who can’t maintain it’s stacks without spamming autoattacks if I can just go Highlander+Doppelsloender and simply spam cyclone? Or get the Hoplite C2+Dragoon and deal even more damage to bosses (500 bonus damage for all the dragoon multihit skills).
Highlander simply makes any build better because of one this skill.
Honestly I wouldn’t have complain that much on this topic if not the one big problem. I wanted to play rodelero and build around Shield Push that reduces enemy armor by 225. But I can’t, simply because Highlander does the same but much better. So my main lvl 15 skill is useless comparing to one of his skills. Not only all of his skills deal more damage, but also he has more utility.
I simply don’t like the fact that I can’t use this build and be at least as effective in this field as highlander. Highlander wasn’t even about armor break from the start. His main power is spammable 4x damage skyliner.
And the only strong point in rodelero skillset is utility, which turns out to be useless.
Highlander won’t even lose anything because of this nerf. 50% defense destruction would’ve been great from the start. But Rodelero will benefit from it a lot.
It’s totally peaceful argument, I just want to understand why people think that mechanic that kills purpose of other classes should exist in the game.
Because someone doesn’t agree with me, then I might be wrong about this topic. So I’m trying to understand his point of view to suggest solution that will make everyone happy. If absolutely most people will agree with it, then it’s a good suggestion for developers. I need to at least understand, why people don’t like the idea of 50% armor break instead of 100%. Then I might think a bit more and find a better solution.
So, why do you think, it’s a bad idea to make such a change? It won’t break this unique mechanic, nor it will make it weak or useless. It will only free some space for alternative choices.
If you have better ideas how to make all those armor reduction skills comparable in power to Highlander Skull Swing or at least useful without nerfing the latter, then I would like to hear your suggestions.
i understand your point, and thats true, if u want a build focused on reducing enemy defense with shield push, its better to take highlander.
they could add a -2% with the flat defense to shield push, so at lvl 15 it would be -(30% + 225), i believe it could fix the problem for u. and make the class more attractive to pelts, so they can do something more than block =)
buut rodelero have tons of debuffs, montano stun + slow, target smash darkness, slithering imunity to magic dmg, high kick strike bonus, shield shoving turn around and shield bash.
so i believe the class strength is the amount of usefull buffs/debuffs. its a “blue” class, a defensive class, so its not made to do big dmg like a dps (red) class. so making this change can unbalance the class i believe
and only making skull swing remove 50% of defense, will probably make every highlander c3 go for other class in that rank.
ppl alredy say that swordsman isnt good for dungeons if they dont have peltasta c1. and i think this skill can make up for that (so 2H pure dps can find dungeon pt better)
so if they decide to nerf highlander skull swing, they would need to add another skill or a passive. increase the dmg somehow.
i always thought that 2H swordies needed a passive to increase mov speed while dashing (they could add one like this and u need to be using 2H sword to activate) but for me this should be like a doppel c3 passive.
so in my opinion, if u want to go rodelero, right now the best thing is to focus on the other utility skills and leave the defense reduction to other classes.
all the debuffs i said above can help ALOT of classes increase their dmg and make your life easier in dungeon/mobbing, so i wouldnt worry so much.
I personally won’t change my highlander c3 builds even a bit if they nerf it. Especially if they compensate it with lowering the CD to 35 seconds and ideally swordsman c2 buffs. I would like to have a stun at swordsman C2 to apply bleed from thrust and trigger Skyliner double damage. This will make perfect synergy between swordsman c2 and Highlaner classes.
And I agree that while nerfing this skill swordsman definitely need other buffs, including mobility.
The problem with rodelero, is that all of those utility skills are almost useless in PvE and this is the only one skill with a good potential, because it’s literally a 225 damage buff for a whole party. I was really worried when I realized that Highlanders have this 100% debuff, I was always thinking it’s 50% or flat.
They definitely need to buff swordsman c2 like they did with archer c2, wizard c3 and cleric c2 in order to make it very tempting choice for lots of builds. Doppel is already in a very good state as secondary dps along with archers, so I think those quality passives should be at swordsman c2-c3 ranks. Because every class needs them.
I would also like to see new abilities for Scout, it’s good overall but has too much spare skill points.
And seeing Sadhu buff would be awesome.
Overall, I hope they will improve the game a lot and fix all of those “killer” abilities so I would be able to play something unconventional without a risk to turn useless one day.
cool ideas, but i really think they should add that to doppel c3. cus cataphrat dont need it, hoplites have finestra and long stride, but 2handers dont have any good gap closer.
lots of variables, hard to decide xD
So, hypothetical question:
If you were making a swordsman and you had to choose either C2 Highlander C1 Peltasta OR C3 Highlander, which would you choose and why? Assume you are more focused on PvE.
Somewhat related follow-up question:
Is there any swordsman who should EVER not take Peltasta C1 for Swashbuckling?
i would high2 pelt1 95% of the time
it just depends on how much dmg the extra 5 skyliner does
and how much def skull swing reduces.
only sword who does not take pelt is a
sword3>high2>doppel>shinobi probably the best pve shinobi build
I personally would pick Highlander C3, if you are a DPS of course.
Highlanders get 50% more Critical damage with 2h Swords (as of iCBT2 at least.) and would have to sacrifice that to get Peltasta skills.
Also with Highlander C3 you would get you nearly 983 extra attack on the Skyliner/Crosscut combo (and that’s just for one use on each skill, keeping in mind that, Crosscut has overheat and Sky liner has 0 CD) In addition to lowering their defense with Skull Swing, and having a better Cartar Stroke/Moulinet.
It’s not much of a fight in terms of DPS. Plus the extra Crit att means less points in STR more points into DEX equaling higher evasion anyways.
Then again… it’s your character.
Skull swing seems to reduce all the def, this was discussed above.
I wonder why you would ever get sword C3, it’s skills suck so much. And not getting highlander C3 is huge waste. I would rather adjust it and include highC3 and barbC1 for a stun and one more heavy burst skill.
I doubt you can effectively tank as 2H highlander so getting peltasta is unnecesary. High3 is an obviois way to ge because of skull swing.
About your second question, peltasta is never bad but it’s essential only on tanks. I believe that 2H’s are bad tanks and are mostly used as DPS frontliners who dish out damage by chunking monsters pulled by tank. So you can freely drop peltasta class for a better choice. I would prefer swordsman C2 but it needs stun that will synergise with thrust bleed attr, so insread Barb C1 is a way to go.
i just found this cyclone + skull swing test, we can see the guy got +350-400 dmg/hit
It’s around 200-400 armor decrease depending on attribute though.
Does anyone know the % the boss will resist armor break?
It’s pretty low, I almost always break the boss armor, chance of failure is lower than 20%.
Hey drama queen, there are other sources of Armor Break. You don’t “Have” to have armor break, hell flipping Peltasta has Armor break.
Yeah, but chance of resisting it is the same for every class IMO, and it’s pretty low. BTW, what “other” sources do you mean, maybe I have all the characters with armor break, how would you know?
I have highlander3 and monk2, both with armor break, and both have really high chance to inflict armor break on bosses.
Before writing pointless comment please think a bit.
Cleric C1, Deprotected zone sword attribute.
At 10 stacks enemy loses all defense.
Talking about what needs to be nerfed and buffed when a rank 1 class can do the same.
When Both Peltasta and Highlander can do it within the swordsman tree.
It’s hardly an issue.
Have you carried out a research to state this? Are you sure it’s 10% defense reduction per stack? Maybe it’s just flat reduction and you tested it on target with low defense?
And yeah, I think we were talking about armor break and chance that boss will resist it, but deprotected zone won’t apply armor break effect, it’s different effect and needs a lot of time to stack up, and enemy should stay still for it.
Regarding peltasta and monk armor break, they have ridiculously low duration in comparsion with Highlanders armor break. But yeah, after all the highlander nerfs it’s not needed to nerf it. Yet other armor decreasing/break effects should be buffed instead. Because right now such effects as deprotected zone armor reduction, rodelero shield push and others are useless in comparsion with armor break. They should somehow stack with armor break instead, or completely removed and changed for something else.
That’s pretty fun how you react on the old posts, answering my new posts, where I’m talking about completely another issue.
Max skull swing for sure, the duration increase is huge.
Forget vertical slash. One point it if you want, but it is G A R B A G E. Major disappointment.
Its not per stack the stacks have to reach 10, until then there is no effect.
They’re not useless at all given they’re in proportion to enemy defense for the Rank which they’re obtained.
