Don’t ignore that isn’t actually a fail, it happens in every F2P game over there and you can check it. Too many players checking the game and seeing it isn’t what they like, it’s observable in almost any F2P title.
Some “maximum” number of people isn’t only you though. Gotta learn to split what is your inner “oh no, this is not RO” and stuff like that before thinking on high number of people.
i assume that in this day we have less than 400 original players from the free opening.
Even lesser numbers from the early access.
If the game inst catchy to new commers: it’s fated to death. Old players can visit the game to check something, but will not play it. Will not invest resources in it. Also what killed the hype wasn’t the “it’s not what I expected, it’s not ragnarok 3” sorta thing. What killed the game in it’s early days was the simply fact that people couln’t enter the servers, couln’t change map, couln’t change channels, could not even talk to npcs to complete their quests! People couln’t bear the overwhelming amount of errors, disconections and lack of feedback from imc.
We started with 40k. Now we have a peak of 2k. It’s a dissaster!
meme from beta:
The game content nowadays is almost exclusive to those who have been playing actively for ages. New comers will never, ever have a +21 stage 10. It will just repel’en.
The issue it’s in the core of the game. A endless cicle of boring enslaving events. The restrictions and limitations. The dailys. Dailys are the main repeler of new players. It benefits only the older player base and restricts the new player to join the fun.
Let everyone farm as much as they please. As long they have time to spend inside the game. People will get addicted and will throw money at imc’s pockets.
If you love tos, let it change, let it evolve. It’s a natural thing. If any society dont evolve and grow. It will get completely wiped out.
And let’s not ignore the 200 ~ 300 cancer bots that are farming freely.
haha what, new player can get it easier than ever, just buy some gacha, sell items buy someones old +21 trans 10 primus now that they sell to buy velcoff, you could go from zero to hero in a week in this game
While this is true, that also happens in a lot of games. It’s one of the reasons the numbers drops but any F2P game still loses way too many players after first weeks/months.
Except many old players also doesn’t have +21 T10 weapons and it’s literally not needed?
And this is the exact reason I insist with people to give good feedback instead of empty complaint and doompost so they can let it grow.
Isn’t there a lot of people saying around that plants (and Trees) grows up faster and healthier when you talk to them and have positive behaviors near them? Be a good Savior. :B
I have closelly seen people getting ignored. Giving good feedback and getting ignored. Sending tickets and getting ignored. Making addons to improve the game, and getting: you guess what.
I’m saying that I don’t mind the current setup (easier in early levels) as it serves as a way to attract new players who dislike grinding in early levels. I’m not suggesting to make it easier.
In regards to late game content, it’s really easy even with sub-par equipment. I managed to finish all the new main and side quests with just level 220 gears and a +9 Vienarazis Staff. The only thing that’ll probably provide challenge are those late-game dungeons that requires you to form a party to complete.
Are you’re complaining about rant posts containing things against terms of usage being removed?
Well, you can try yelling your suggestion at a company owner window at 4 am near their house. You’re going to be ignored for doing it the wrong way and in the wrong place.
And…
Are we talking about newcomers or top tier players?
That’s within my context, players drops gradually, it’s not a 5000 to 1000 straight line from X to Y. Happens on almost all F2P games.
And the ones who read see the doomposting and leaves thinking the lies/exaggerations are accurate.
What part of this can you not understand? If the new player comes in without forming their opinion about the game then reads some random exaggerated rant, what’s the result?
Then we stop to check the random exaggerated rant content -> lots of lies/exaggerations.
Giving good feedback to IMC is different from “the game isn’t what I want, fix it”.
Just to note, some are stubborn like me. I came to read the forums BEFORE I even started the game, then I remembered that in EVERY MMO there’s complainers, doomposters and things like that. Then I said ‘to hell with that… I’ll play and see if I like it… If I do, I don’t give a creep if the others don’t…’ But then, I’m … peculiar…
And, just to note 2: there are some games that people sing praises about how good they are, here, like PoE and BDO… so, I got curious and went to their forums. And there too, there are always people complaining, saying the publishers are awful, that the game is dying, etc… I think there’s no game without their doomposters.
Thanks for reminding me about Excrulon.
He was the smartest of us all. He left early. He just knew. He was a visionary.
And yet, BDO right now, at 6am eastern, has 15k players on steam. PoE right now has 21.5k with a 61k 30d peak.
And you know why? Because it’s exactly as you say. This so-called doomposting is a constant. It’s not what makes a game bad or unpopular. The state of ToS is ENTIRELY on IMC.
@Seiran
Being a brainwashed whiteknight and backseat moderator will never, EVER pay off. It doesn’t matter if IMC supports this stupid practice even though it’s against the forum code of conduct. Trying to maintain their little circlejerk/echo chamber will never, ever, benefit this game in the long run.
Drill it into your head.
Oh, yes, I know it’s a really popular game… and even so, there’s always people being negative. It’s a hobby, I suppose.
I like TOS, but I’m casual player, I don’t PvP, nor do Velcoffer/ET so… for me, most of the… uhn… errors are not that annoying. Maybe that’s why I’m quite chill about these problems.
Usually a mmorpg survive by retaining its player during the first month they launch. Some good examples are wow bdo and gw2. Or in rare occasion ff14 where they failed their launch and later did a complete remake with stormblood(or whatever the expansion is) which brings players back to the game.
It is indeed abit too late for TOS, since all the majority player had already left. However there are still chance that IMC may be able to pull it off and bring most of the player back.
I have friends who are willing to come back to the game. But as its current state I wouldnt recommend them to come back yet. Even when many things had been improved but yet the game is far from perfect.
I consider my self to be very flexible with the word p2w. TOS havent reach that stage where everything needs to be bought by real cash. If you want to see real p2w example see Trickster Online. Oh damn good old days, every equipment can be bought from that stupid myshop.
True that the new TP items are very disappointing. And is clearly aiming towards p2w business model. Since its only obtainable through tp shop. Would be less forgiving if they also give it to us in events and maybe raid cubes?
I’m all for disliking the negativity but the point for any game’s forums is for the the community. Complaints and compliments are born in these threads.
BDO does have an extremely controversial community, there’s tons of well written contributions and videos of the likes and dislikes. Most of them will always end on try it for yourself, but I will always keep those reviews in mind, but it comes down to Boat’s quote.
A good game yields more positivity, in population, in fan based content and in comments on the forums. There’s a lot of people who’ve left this game either being their first MMO or something they got into and I can tell you they’re much happier playing another.
And seeing the comment from Excrulon is heart breaking. I’ve made a comment about how tickets are handled with ToS. It was a small snide comment about their customer service. They’re mostly automated, when there was the MrPay2win posts going, the very nature of us sending a ticketed request to unlock our TP spending limit responses were the same as him. That’s frustrating to see our company not treat us like an individual. Is his case extreme? Yes, but customer service is extremely important to any company dealing with a consumer. Did IMC go out the way to try and make the situation alright? They did, and I applaud them for it. Even if it was a mess, both parties were justified even if we dislike it.
I’m unsure if it’s a money thing or a language barrier between not having enough English speaking employees. However this is the example of a good company and why I sing their praises as a developer and a business.
I purchased a raid item with a token based currency you can earn after killing raid bosses to purchase items int heir drop table. It’s capped to how much you can get a week and on average it takes about 4 weeks to earn the amount needed for most items. You’re limited to 1 chest per boss a week (it’s personalized drops, could be a raid table item, could be various loot not on it), but with 4 wings at the time, there were roughly 12 bosses+ and most of the raids can take 30 to hours to clear. Ton’s of content.
My raid later ironically told me to wait but I honestly wanted the gavel for how nice it looked. When we finished Saul that week, it dropped, the exact same hammer and statline. We got some good memes out of it. Arena(dot)net was nice enough to refund it, and this is not the first time they’ve been wonderful to me with an inquiry or an issue with an item. This was within a day or two time frame as well. They are brilliant and their success shows.
I am a customer for life, even if I’ve seen most of the game has to offer. I can still log on to do some PvP, takes less than a minute to get in a match. I will buy their expansions if I can and not even play them later even after the hype of the Maps die down. I still come on and talk to my guilds and talk to people in the community. There are milestones in between Guild Wars 2 and Tree of Savior.
On the nature of ToS, a few weeks prior Velcoffer sometimes has an issue with not distrusting cubes, even after the run completes.
I was baffled and although the nature of it has to be, submit a ticket for file reference, then msg or make a post on it on the forums. The fact that we have to publicly handle some issues is a turn off and a general amount of people don’t use the forums seems very counter intuitive to solving issues. All ticket based submissions on major games I’ve played have resolved with human interaction from my experiences.
When someone reached out for me to IMC, they simply stated go do another Velcoffer run. It’s just another minor issue that piles up to add to complaints or discussions.
What IMC is lacking now is reach, perhaps they just don’t have pockets deep enough to market their game like the big players in the genre. BDO, FFXIV all heavily market their game through numerous media channels, collaborations and such.
if the current iToS attracted 50k players at the start and am now left with 5-6% of players, increasing the reach to attract 500k (10x) players will allow the player base to hit 10x too when the hype subsided.
IMC please do some collabs, like the recent Monster Hunter x FFXIV collab brought awareness of the 2 IPs in the 2 player communities. It helps quite a fair bit in reaching out to audiences in other communities and gives the existing players things to do too.
Anime is a good start since the game features anime-like graphics, for example, a collaboration with FMA giving a Roy Mustang costume to pyromancers and an FMA styled event helps the game reach to fans of the anime to look into the game.
They could use Rank10 as a marketing purpose. Give the patch a more meaningful name than “Rank 10 Update” to appeal more and do some short videos, showing maps and skills. Advertise them and work with those MMO sites also might be a good idea.
YouTube is a nice place to farm new players too. Specially with people that create content and/or stream
They have nice opportunities ahead, they need to take the time to do it
oh, please, that was just a small exemple. Really, really small. The hole goes deep, mate.
Well, in my pont of view there is no point in playing if not to be competitive.
Most of those are not here to compete, will not even get the second char in lv 360.
Clearly newcomers
you said weeks, minimum of 14 days, right?
Tos have been closed for one day in the 4° day of official release.
I’ll just quit the forums, the toxicity is unbearable. Just circlejerk about how bad is the game and how low is it sinking, it will surely make the population grow. Regards.
Only god knows what elation you guys find in this
I know how it is… I used to play Ragnarok 2 published by Aeria… suddenly, and without very much of a warning they stopped supporting it. The publisher, Warpportal, had to make ‘emergency migrations’ for all the Aeria accounts. The GM kept constant contact with me, always update me of the situation, and even if took 9 months for them to fix the mess Aeria caused, I was not annoyed because the GM sent me weekly updates of the situation.
I think language may be a great barrier here, but probably the biggest problem with IMC is understaffing.
So you should give other examples to back your claim because people are not getting ignored.
Check every many of the suggestions threads or even like the RMT thread, the Staffs are listening to player suggestion, check the ToS Magazine as well.
So if you want to compete with someone that have been around for 2 years in every single game it’s going to take a lot of hours played.
That’s just natural, if any player with 500 hours can compete with anyone with 8000 hours invested, wouldn’t it actually annoy the old players?
Sorry but like I said, you’re talking about newcomers and then trying to compare then to top tier players. That’s an invalid argument.
Like I answered you, there’s no need for a +21 T10 gear to play.
Unrelated to current discussion.
Already answered: Newcomers will take long to compete with people who are playing since official launch in every single game. Otherwise you’re killing the competition in the other end.
The time required to be able to make +21 T10 is actually pretty short if you actually play the game a decent number of hours per day. So that’s not even a valid argument and not even a “competition”.
I said the number changes in the first few weeks, can be from first day to even like 2 months or so. It’s the best word I can think that accurately shows the period where this happens (can even last like, for a good amount of months or more):
Like I said, many games have problems in launch, especially when it comes to server x expected populations with not-so-big companies.
It’s been 1.3k CCU stable for quite some time now, even with the amount of bots being banned.
That means it’s stable and that new people are checking the game with latest patches, which is observable as well with returning players.
I mean, if you play the game you noticed it, if you only doompost on forums, you won’t notice.
Plus numbers can’t lie but people can build lies on top of data or completely miss the point the numbers mean.
A low number doesn’t mean, for example, that +40 weapons abused hack tools to get their weapons. This didn’t happen and IMC put an announcement up and even posted the number of Diamond Anvils used.
A low number, for another example, doesn’t mean that your tickets get ignored.
Now, reality:
My tickets gets answered usually within 2 hours. Daily bot reports makes them most of time get banned within the same day.
A lot of user suggestions have been implemented or cited on ToS Magazines.
Lot of users that were banned by new automatic algorithms had their ban removed quite fast (considering some explicitly mimicked RMTbot behaviors).
Some new UI features were added based on addons.
We are even getting now a temporary maintenance in middle of the week to fix current known issues.
Can you see now what I mean by doomposters and trolls are exaggerating?
Also, for you case, it might hurt being a troll and getting ignored like you did here: