It’s not that archer sucks overall it’s that archer is currently getting shafted a lot in damage types and leveling areas.
Missile: 0% bonus damage to small
-25% damage to medium
-50% damage to Large/XL
This means we not only can only LOSE damage, we’re one of the only damage types that can lost 50%.
Slash/Stab/Blunt
+50% to one type
-25% to other two types
They don’t get a -50% to any type despite what it says, they only get a 25% damage penalty
Magic is similar, clerics getting the obvious high end as games like this face you against a lot of demon/dark and holy does +100% to them with no downside.
Past damage types because I know you’ll say “But surely they’ll scale elsewhere?!”
Nope.
When you get enough dex to crit the majority of the time (Lvl 120-150+ depending on how much dex you put in) you will see nice returns but again in niche areas, has to be small/medium preferably small, has to be flying to see the nice damage (If two handed bow).
Maybe you don’t need CON cause you’re ranged at least?
Swift Step is garbage, every class moves faster while attacking/jumping and we can’t jump attack, two of them even get to AoE autoattack!
Ranger? Barrage requires melee to do the big dps.
Sapper? Even if lag doesn’t kill you, broom trap, collar bomb, stakes, to get good dps out of them you need to play very risky and get close enough or waste several revolutions of DPS(BroomTrap), several stacks of dps (Stake), no damage (Collar)
QS? Pavise requires melee if you want that nice dps, though you know, let’s not even mention QS yet.
The classes that don’t have this risk are generally lacking a bit more damage it feels like (other than Hunter/Falconer?)
Look at all of the good leveling spots the ‘field dungeons’ if you will. Medium/Large mobs. Plate/Leather. Others might be feeling a -25% damage you’re feeling potentially -50%, this is very very terrible.
B-But you can +10 your item to mitigate the difference.
Why do people even say this, jesus christ, you think other classes can’t +10? You think it’s cheap if you’re unfunded? You think other characters aren’t getting more dps for that buck in attributes or equips?
The bottom line is this, in a game of flat damage it is very difficult to overcome a deficit multiplier and archers have a higher one than others, and run into it at almost every leveling spot.
Now, is archer weak? It has a lot of faults, but if you play to it’s benefits you can play very well, just expect a lot of soloing as you aren’t as strong in the areas people would level, you’ll have to seek out alternate areas like Starving Demon’s Way, Main Chamber, Penitence ,Dina Bee Farm.
If you’re prepared to solo through most or your team is prepared to take you despite the deficit dps you offer, no problem you can party through most problems and have an ‘okay’ time when you get that near max/max crit.
Perhaps at one point there will be a near endgame area where archers can finally be a benefit, maybe some flying small dungeon will be released later on that will make archers fun to have as the main dps source in the party, but then again, maybe not.
All of the things I’ve listed can be mitigated several ways, but they all point to archer being the class you make after you’re funded, or they would be if that -50% XL damage didn’t apply to bosses, but who knows
E: Oh and archers don’t have as many great interactions between skills it seems, you rely on Oblique/Multishot a lot even later, Fletcher isn’t an actual production class thus has almost no money making power, Crossfire sucks so if you didn’t take sapper for some aoe, good luck buddy.