Tree of Savior Forum

Archer > Ranger > Sapper > Fletcher Build

Any one have experience with a Sapper and Fletcher type build? and the combination of The Archer circles and/or Ranger circles, for example;

Archer1 > Ranger1 > Sapper1 > S2 > Fletcher1 > F2 > F3/CANN/MUSK ?

Archer1 > A2 > Sapper1 > S2 > Fletcher1 > F2 > F3/CANN/MUSK ?

Archer1 > A2 > Ranger1 > Sapper1 > S2 > Fletcher1 > F2

Archer1 > Ranger1 > R2 > Sapper1 > S2 > Fletcher1 > F2

So either Archer circle 2 for swift step crit buff, Ranger skills for barrage skill and steady aim buff (idk C1 seems like enough or none at all), Sapper circle 2 or no go at all for boom trap/clay more, and lastly Fletcher to at least circle 2 for magic missile then maybe F3/CANN/MUSK ? idk rank 7.

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Archer 2 - sapper 2 - fletcher 3 is pretty solid. So is archer 2 - ranger 2 - fletcher 3.

I was planning Archer 2 - Sapper 3 - Falconeer - Musketeer, since Sapper has insane AoE clear and is a valueable GvG class with their traps you can reinforce their weakpoint, which is single target damage with Musketeer in the end.
Falconeer is a good class that brings useful utility skills for a party and also supplies some steady single target damage.

Don’t. Don’t go Sapper 3. Broom Level 10 may be nice but that’s all Sapper 3 gives. Collar Bomb is as unreliable as the spaghetti codes of ToS and Spike Shooter’s damage can go from awesome to the equivalent of a few Stockades. Get Rogue for its capture or Fletcher for Crossfire, or even Wugu 1 for some poison to melt bosses. Just not Sapper 3.