Tree of Savior Forum

Archer/Ranger feels weak?

I wouldn’t mind a significantly cheaper Oblique Shot, honestly. Or, hell, even just an Attribute that reduces its SP cost by X% per Attribute level would help immensely. It could get expensive depending on how it’s implemented, but at least you’d be able to use it continuously, adding much needed consistent AoE-ishness to the Archer skill set.

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That would be nice too.
Oblique just cost too much SP…

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Aww, I’ve been really enjoying Kneeling Shot, and the idea of being able to pew pew any target on the screen if a swordsman lures it. If I go Archer Rk.3 Kneeling Shot 15, and boost high ATK/DEX, I was theorizing it may be one of the best sustain DPS against bosses. (To me, DPS means consistently bringing damage vs bosses, NOT burst damage, which requires SP). For the context above, what would you guess is an ideal archer build? (High sustain DPS).

I had gone 5/5/1/4 in my beta leveling because I wanted to see what Full Draw did, but the spell was so underwhelming I passed it altogether. Unless I misread the damage scaling, it seems a waste to invest in a disable that requires certain positioning, can only be used on multiple targets, and didn’t work consistently on monsters I tried to pin. If you were going for a more support/control style then I’m sure it fits, but for Beta purposes I needed to kill things, and Kneeling Shot does that much better (assuming you have a melee or two in the party to tank for you).

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Archer>ranger.
Nice every time: early, late, pvp, pve, solo, party. Just get skills and nice bow/x.

I feel that you can build your Archer for STR (main), DEX (sub), and SPR (sub) which would allow you to spam those no CD skills early on while doing a decent amount of damage. Building a Kneeling Shot Archer is viable however you’d be giving up your attack skills (assuming you can use swift step along side kneeling shot) because Swift Step is too good of a skill to give up considering you are going to Circle 3 Archer in which Circle 2 has the attribute, increasing Critical Chance with Swift Step.

Seeing how Kneeling Shot doesn’t allow you to use skills while kneeling, it seems to be a rather awkward point to obtain such skills unless you are looking to burst down a target and use kneeling shot while everything is on CD in which case you CAN build towards the attack skills but you would probably have to sacrifice a really good skill for your class.

A build that is specifically built around sustained damage would possibly be Archer C3 > Wugushi C2 > Falconer C1
with skills built towards DoT (Wugushi) and debuffs on enemies (Falconer) while your main attacks would be auto attacking in Kneeling Shot.

Sustain isnt a problem late game, you have enough skills that dont use insane cooldowns to cycle, oblique > kneeling damage and you wont be spamming it anyway so you shouldnt oom before the boss dies. Kneeling shot is a problem because as an archer you will probably be attacked by something, on top of this a lot of groups will not have a peltasta since there is so many classes.

as ,long as your build has multi 15/oblique 10 its fine.

Well the thing is your ranged and warriors are melee. Warriors are more susceptible to damage compared to rangers. So they have to deal as much when they can. If you put this on a boss fight scenario, rangers tend to deal more damage than a warrior given that boss actually does something.

Yes indeed, archer is a lot better when killing boss but no place for him to stand when we talk about mobs, wiz aoe, swordman class and cleric class normal attack has aoe effect without any special skill, and you need good control with archer class. But i am still pretty sure fletcher is going to kick ass at the end.

How is the fletcher going on ? i would like to see

Did you try upgrading the attributes for Full Draw? I also took one point after checking them out. It ended up being a utility spell I’d use on high armored, slow moving targets like those in the Cathedral, for example.

The Attributes increase it knockback by a bunch and reduce defense. It was still rarely used, but it had its niche, at least for me.

Problem with fulldraw is that linking mobs is a pain, and you cant link bosses with it - you have to link them to make it apply the defence down. I took the easier option and didn’t take it when the cbt let me reset. The fletcher skill is better in that way.

After watching Korean CBT its seems archer class are strong ass hell… Maybe people are here complaining because they progress very slowly with current balance curve?

Thanks for the informative replies everyone! It gives me a lot of food for thought, i’ll continue mulling over what style of play I’ll be leaning towards.

I feel with you, I really do. I tested Archer as well and the lvling was insanely slow. By the time I reached lvl20 with my Cleric/Swordsman/Wizard, I had reached lvl10 with my Archer.
The problem at early levels is that not a lot of mobs there are weak to stab and even if you find mobs weak to stab, their Pdef is typically very high.
So even if you find enemies weak to stab, the killing is still slower than for other classes.
And since most Clerics and Swordies go down a route where Hammer+Sword are the options, you don’t have a lot of people to team up with.

What you would have to do as Archer is to team up with other stab-users like Peltast and Wizards who have the element that your stab-farm monsters are weak against and then you could grind away like everyone else does. But there is little incentive for other people to do that, because even if you are a Peltast, lvling still goes faster if you just group up in a Slash+Hit area since you can still switch to sword weapon. And only one third of the Wizards will have the right element to fit your criteria and those might just decide to grind with the majority of people at the Slash+Hit locations.

I’m still pretty sure the grinding with Archer get’s considerably better later on. And think of it this way, what would you rather be forced to do, grind fast early on? And have problems later? Or the other way around?

Here’s a link I was using Kneeling, testing if it was viable for long-term killing, the group was too big in the end, but just seeing how EXP felt (against mobs a bit higher) for grinding.

my theory is that kneel you can pew pwe from range before mob gets grouped up, i dunno, a lot of what i’m spouting out is untested, theory.

That’s why I went Arch circle 2 and 3. You get much more out of Multi Shot and if you do a dex build you get pretty much 60-70% of crits.

[Oblique Shot] owns AND crits as well. It’s actually fairly cheap at lvl 1 compared to any other skill. only 10 sp.

I went ranger C1 before going hunter. Ranger was useless for me once I got hunter. I am going archer C2 for kneeling shot next.

Isn’t Multi Shot supposed to have an attribute that gives you SP back if you crit with it? That would basically be your SP pot if you have a high crit Archer build. (I read that attribute on a fan site)

I don’t think that’s accurate at all.