Hello, I’m Talseng from Orsha Server!
This is my first guide, please help me to improve this guide with more info!!
Here I’ll discuss a few builds in PvP for archers, with information about potential builds.
Some information can be innacurate or outdated due to changes in metagame and mistakes (No one is perfect!!).
Feel free to share your opinion, it’s always important to gather information of the community.
The guide is divided in 3 sections: Roles, Classes and Stat Allocation.
*************************************** ROLES **************************************
This is a crucial point. You have to know what you like because you can be angry when you discover that you can only play well in a few circustances.
Be wise in your build, because a PvP oriented character can make you feel very upset when you lvl it. The objective here is to make you important against other players, and not grinding or doing PvE content.
I’ll show just a few roles, but you can have a different role in determined challenge.
Single-Target - Specialized in killing single players really fast, but can have problems against large groups. This role is intended to play in offensive parties.
Multi-Target - Specialized in killing players in a group, but can have difficulties against single-target builds. This role is intended to play in offensive parties.
Contention - Specialized in delaying and killing attacking parties.
Infiltration - Capable of disable defenses.
To fit in a role, you should follow the path descibed in class section.
************************************ CLASS ************************************
ARCHER
C1
Swift Step - No-brainer for this circle, despite of the low duration (5/5).
Full draw - Does knockback and skew. If you go C2/C3, you can save points for other skills. (1-5/5).
Oblique Shot - Used as a filler for some builds, but the only thing that scale well in this skill is sp consumption (1/5).
Multi Shot - Does the best damage of C1, but is innacurate, easily countered in PvP and cannot be compared to other rank skills damage (1-5/5).
Roles: ALL
C2
Swift Step - It’s now better, giving 25% crit rate as an attribute (10/10).
Full draw - You got C2, there are better options like Heavy Shot, but you can increase duration of skew.(1-5/10).
Multi Shot - Now you can hit harder and the draw duration is cut by half, but still have the C1 problems (1-10/10).
Kneeling Shot - This is a stance, so you cannot use abilities and run using it, making it easy to be aimed. Only used with Quarrel Shooter C3 (0-5/5).
Heavy Shot - Better version of full draw, without charging time. (5/5).
Roles: ALL
C3
Swift Step - 20% evasion and 19% movement speed when hitting helps a lot in PvP (15/15).
Multi Shot - Still has the same problems, but if you hit the enemy… poor enemy (1-15/15).
Kneeling Shot - Improves stance, but if you are QS C3 you’ll be already hitting really fast without maxing it (0-10/10).
Heavy Shot - If you have any point remaining, you can invest in it (5-10/10).
Twin Arrows - Its not spammable, but has 4 overheat and low cooldown, and does good damage. (5/5)
ROLES: Single-Target, Infiltration
MORE CLASSES WILL BE ADDED LATER
***************************** STAT ALLOCATION ****************************
CON - To do damage you need to stay alive, my recommendation is to keep at least 40% of points in CON. The only exception would be in the single-target role with musketeer. If you plan to be one of these, 25% should be enough to keep high burst damage.
DEX/STR discussion - For PvP builds, I don’t recommend builds that have full points in any stat, even CON. You need a minimum amount of DEX to be able to hit your enemies and some STR to do good damage. Just remember that STR has better scaling in the end-game.
DEX - If you plan to have high critical rate, you have 3 options:
1 - Create a lot of high lvl critical rate gems.
2 - Get Rogue and hit from behind.
3 - Forget PvP and follow full DEX build.
If you still wants to have a PvP build, I recommend 50-100 DEX, because you can hit almost everyone, without sacrificing STR.
STR - Remaining Points
In the future I’ll add more information, see ya!


