Tree of Savior Forum

Archer Full Draw Instant Cast Analysis

EDIT 5/7/2016:

This is no longer a thing. Please don’t bump this thread.

Is… is Full Draw even a good skill? I thought that in order to have Full Draw be useful is to have another mob next to the one you’re hitting and even then it just skews them together. I could see some use in PvP but not really so much in PvE since I don’t believe bosses can be skewed.

hmm, interesting.
I don’t know that this skill can link mob and give damage to those got linked.
Thanks you for information, i will try this skill

In does not work on bosses, no. The two enemies do not need to be next to another. The 2nd mob can be behind and it’ll hit like this.

—>o o
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The skew works like a two-way Linker Joint Penalty and immobilizes BOTH. It’s amazing in PVP. I would upload the PVP video but there’s an NDA. Instead you could probably find an example on my channel.

Woahhh… It is instant cast at lvl 7, now??? Come on, I have already forgotten to even take Archer C2, now your information is giving me a headache sensation again haha thanks anyway!

I already planned to use such skill in PvP, too. I knew it would be amazing in PvP. Thank you, once again, for clarifying this :wink:

But, a question, does Fulldraw also immobilize, now? The last time I tried, the skewed enemies can still move around.

By “instant cast” I mean that at lv 7 you tap it once and itll shoot level 1 full draw. If you were to get fulldraw at level 1, youd have to fully charge it for it to shoot.

And yes it immobilizes

Yep, I fully discerned it. But I forgot about the skew duration difference between level 1 and level 7 Fulldraw. I misthought that the only difference between lvl 1 and lvl 7 Fulldraw would only be the damage. The damage does not matter, I want the skew.

Archer is now my go to for PvP lol. Basically my random build Archer C2 Quarrel C3 Falconer C1 for absolute mayhem :smiley: This probably won’t be my actual build since I haven’t thought this through but seriously, Full Draw is now like an amazing CC skill for PvPers and might seem like a must have skill now :joy:

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Hmm… Swordsman w/ Pain Barrier are immune to Full Draw…

Back to testing!

Without knockback and immobilizes. Full Draw still have attribute Fulldraw: Defense decrease that reduce Physical DEF for 10% per Attribute Lv and it max at lv 5 so can reduce 50%.

That’s only when the enemies are skewed together. If you don’t have a pair of enemies skewed together, the attribute becomes fairly useless. So if you hit a Swordsman under the Pain Barrier buff that they ALL get, then you’re kinda screwed. Hitting anyone else susceptible and next to another enemy skewing them together, then the attribute is amazing.

Well, there goes the what I said to be the “Nail’em and Shoot’em” build - Literally just level Full Draw and its attributes, and nuke them with Multi Shot or other skills.

Now, Full Draw has 2(or 3?) charges, right? So, one-tap for a quick skew, and a fully charged Full Draw for an even longer skew - Is this possible? If yes, then Archer C3 -> Scout build just sky-rocketed in my build priority list.

Psst, guys, let me tell you a secret. Everybody’s companions stay there in the arena even though the owner is dead. No companion is immune to knockback, right? Maybe, just maybe, we can use them as our secret knot. Then, uhm, pick the skewed companion as a target and the other skewed person’s any kind of reduction will be useless. Tell me if it’s not possible to do tho lol

But skewed enemies share damage from an attack, instead of both taking full damage like JP, right?

Also, can immobilized enemies attack, cast skills and even change the way they are looking at? Since there are some other skills that snare enemies I am interested in, this would be valueable information! ^^

As far as I remember (from the last iCBT, was it like ten years ago? lol), they were taking full damage. If they are taking only shared damage, lord, this skill may “buff” the enemy instead. We archers want to kill the enemy fast.

[quote=“jochris, post:13, topic:43699, full:true”]
Psst, guys, let me tell you a secret. Everybody’s companions stay there in the arena even though the owner is dead. No companion is immune to knockback, right? Maybe, just maybe, we can use them as our secret knot. Then, uhm, pick the skewed companion as a target and the other skewed person’s any kind of reduction will be useless. Tell me if it’s not possible to do tho lol
[/quote]Confirmed it’s the best way to skew swordsmen. :wink:

[quote=“Satoru, post:14, topic:43699”]
Also, can immobilized enemies attack, cast skills and even change the way they are looking at? Since there are some other skills that snare enemies I am interested in, this would be valueable information! ^^
[/quote]When they try to move, they stay in spot but spin. :joy: It’s best used when a cleric casts Heal and you blow them away.

does skew split damage? or does linked mobs take full damage? also do u mean that level 7 is needed to skew at instant cast? much confuse, very wow ,_,

The Skew should split damage AFAIK. The only purpose to the Skew IMO is the immobilization factor.

OP meant that at level 7 Full Draw, the skills will allow you to instantly cast a level 1 Full Draw by pressing the button which allows you to skew an enemy immediately instead of fully charging the skill.

Yet, the one who tested it, @WatchGintama said:

Which we know that enemies that are linked with Linker Joint Penalty take full damage and share it to linked enemies, which cause them to take amazing amount of damage against AoE attacks.

And just like what @jochris said:

If the Skew split damage instead of sharing the full damage to other skewed enemy, then the effect of Skew resembles Linker’s Physical Link but we apply it to the skewed enemies rather than Linker’s Joint Penalty.

o.o when it comes to damage would you say archers are right behind swordsman’s?