range increase on siege burst isnt true, it is crossed in the korean patch notes, gwenyth accidentally translated it
-
Bazooka increases the cannon skillsâ damage as well.
-
Bazooka only doubles the skills base AAR, AAR from equipment are not doubled
With the aoe increase from bazooka and lets say my playstyle will be strictly around bazooka, do i still need falconer c1 for circling. Tampon, if you will please do a video of the biggest crowd of monsters you can find in lets say et or 290. Just want to see if falconer c1 is still neccessary or am i able to choose something else for r6. Thank you
You can have up around 30 monsters (perhaps more) in a room in 290 dungeon. However if youâre soloing you can only take aggro from 10-11 monsters max.
Circling is still good to have i guess.
What do you mean have up? You mean I can hit up to 30 enemies?
with circling you can hit up to 20 or more ?. because AAR of monster is reduce to 1, unless the 0 isnât change. Then you can just hit all of them there.
As you can see Blast is only 20 and shot is only 13? Without it it pretty much can only hit 10 medium size / 7 medium size for that 2.
I meant there can be up to 30 (or more) monsters in the room, depending on the room.
Still needs linker or a falcon to be self sufficient .
Bazooka buff increase cannoneerâs potential as stationary AOE dps(still curious if we can compete with SRâs wall running shot ), but bazooka take setting time, I think itâs situational, but at least 2overheat cannon blast and more range is good.
I wonât think this buff will make cannoneer surpass those top tier class, but this make life quality as cannoneer better.
Alot better. They wonât win SR. in terms of PVE AOE.
If you can keep them on GVG alive in the other case with this kind of setup⌠i wonder how strong is the siege comp.
But if You are running SR without a Krivis. Thatâs hard to say. looking at the video the only issue he suffers is still Hitting enuff targets.
Will require Falconer/linker (for self sufficient or party comp)
arch2hunter3falc1canon2? yay? nay?
can anyone tell me what is this supposed to mean???
yay and nay⌠depends on situation and where you use this buildâŚ
#Cannoneer
-
Distance restrictions removed for skills used with Bazooka (excluding normal attacks)
-
For the past couple of weeks, I talked about a good number of improvements we made to Cannoneer skills; increasing ranges, reducing casting and cooldown times, and all-around bolstering the Cannooneerâs explosive abilities. One of our devs was actually cured of indigestion while testing the new version of this class: thatâs how refreshingly powerful it is.
-
Overall, we were very satisfied with how the class became a lot less frustrating to play, which inspired us to give it one extra boost and allow the Bazooka skill to be used from short ranges as well. We sure had a lot of fun exploding things, so we hope you are as excited to start blasting your cannons once the new changes arrive.
these are not yet implemented anywhere 
it was just a summary of the ktos changesâŚ
is not yet in ktos. Currently in ktos, Bazooka imposes a range restriction for the skills that are available
is it cannoner playable or still garbage sr3? talking about pve
Is this in effect in itos or Not yet.
waiting for wugushi fix/buffs :T
