Tree of Savior Forum

[ Archer Changelog ] Archer changes from kTOS and iTOS

pls somebody can answar me… this skill CLOAK (from scout)… the player will use its not appear for the enemy or appear translucent??

(SRY FOR BAD ENGLISH)

invisible unless in your party, party members see you as translucent.

you jump or do damage and you lose cloak, also some skills like magic missile are homing and ignore cloaking.

1 Like

buff skills will make you lose your cloak too?

no, if nondamage skills make you lose cloak it was either intended by imc (when you mount up aka SR class you lose cloak) or a bug (there is a hunter skill that does this when pet damage isnt supposed to reveal you).

1 Like

##From kTOS 07/07/2016

  • Stake Stockades
  • Backstab
  • 07/07/2016 kTOS
    Hitbox length has been increased 30 → 35
    Hitbox width has been increased 10 → 15

Translation by @Gwenyth

1 Like

##From kTOS 14/07/2016

  • Steady Aim
  • 14/07/2016 kTOS
    Skill base attack bonus has been increased 3% → 5%
    Attack bonus per level has been decreased 3% → 1%
    Skill duration has been decreased 15 seconds →10 seconds

lol? 5% per level?
Steady Aim lvl15
Skill base attack bonus +75% damage
Attack bonus +15%
40% up time

EDITED:
I see.
Lvl1 SA = +6% damage
Lvl15 SA = +20% damage
40% up time (10secs)

now same with iTOS.

got confused with “skill base attack”, i thought using skills and “attack bonus” using AA. lol

overreacting

Please read properly.

5% base. 1% per lvl.

Basically kTOS is getting the iTOS version.

There was a change in Divine machine arrow too, but I dont know if they changed the duration of the shock atribute to 1.5s or the skill CD to 1.5s.

Fletcher:
- Divine Machine Arrow:
(Old) - Duration of 10s.
(New) - Duration of 1.5s

Duration… skill or atribute? skill cd?

1 Like

Either duration before it explodes or CD.

if its CD, damn another spammable skill :open_mouth:

and more arrows to craft manually cause bug hasn’t been fixed yet. UGH

Just FYI: Sonic Strike IS Blistering Thrash. Confused the hell out of me when I saw it O_O

1 Like

#Hunter

  • General

  • [ OCT 27 ]
    When a current target has been killed, the currently cast skill becomes canceled

  • Coursing

  • [ OCT 27 ]
    The companion will now focus on attacking the character’s target

  • Snatching

  • [ OCT 27 ]
    The companion will now focus on attacking the character’s target

  • Rush Dog

  • [ OCT 27 ]
    The companion will now focus on attacking the character’s target

  • Retrieve

  • [ OCT 27 ]
    The companion will now focus on attacking the character’s target


#Sapper

  • Claymore

  • [ OCT 27 ]
    [Claymore: Enhanced Firepower] attribute has been added
    ○ Increases the damage of Claymore by 2.5 times
    ○ Increases the Claymore material consumption to 2 ( Originally 1 )
    ○ Requires Sapper Circle 2

  • Punji Stake

  • [ OCT 27 ]
    [Punji Stake: Consumption Efficiency] attribute has been added
    ○ Reduces the number of Pine Trees used to 2 ( Originally 3 )
    ○ Requires Sapper Circle 2
    [Punji Stake: Tenacity] attribute has been added
    ○ Setting up the Punji Stake trap can no longer be interrupted by attacks
    ○ Cooldown + 2 Seconds
    ○ Requires Sapper Circle 2

  • Broom Trap

  • [ OCT 27 ]
    [Broom Trap: Enhanced Firepower] attribute has been added
    ○ Increases the damage of Broom Trap by 1.5 times
    ○ Increases the Ash Wood material consumption to 4 ( Originally 3 )
    ○ Requires Sapper Circle 3

  • Spike Shooter

  • [ OCT 27 ]
    [Spike Shooter: Enhanced Firepower] attribute has been added
    ○ Increases the damage of Spike Shooter by 2 times
    ○ Increases the Wire material consumption to 3 ( Originally 2 )
    ○ Requires Sapper Circle 3


#Falconer

  • General

  • [ OCT 27 ]
    When casting falconer skills, if you do not have enough SP to perform the skill - the skill will now no longer attempt to consume SP or go on Cooldown when used

  • Call

  • [ OCT 27 ]
    Cooldown has been reduced 1 second ( Previously 15 seconds )
    [Call: Obtain] Added cooldown increased to 20 seconds ( Previously 10 )

  • Pheasant

  • [ OCT 27 ]
    Pheasant can now be used with other Falconer abilities
    [Pheasant: Stun] attribute has been added
    ○ Instead of knocking back, Pheasant has a 10% chance per attribute level to Stun (Max Lv: 5)

  • Preemptive Strike

  • [ OCT 27 ]
    Cooldown has been reduced to 60 seconds ( Previously 300 )
    Duration has been reduced to (Skill Lv * 10) + 10 seconds ( Previously Skill Lv * 60 )
    [Preemptive Strike: Disable Hovering] attribute has been added
    ○ Prevents the Falcon from automatically attacking targets with Hovering
    [Preemptive Strike: Disable Sonic Strike] attribute has been added
    ○ Prevents the Falcon from automatically attacking targets with Sonic Strike


most translations by @Gwenyth

4 Likes

Should’ve been Sapper.

So glad they didnt ignore underwhelming low ranks and kept improving… But now i regret taking Archer3 instead of Sapper3… :frowning:

Pls circle reset save meeee

2 Likes

well… 1cd of call is really good. but what the point for Roost? for show friends? no… normally it’s just fly to sit on my shoulder. and that more cute.

I really don’t care about any upgrade/boost/buff for falconer …just please FIX A Falcon BUG 1st…!

1 Like

wow! Pretty happy with these falcon changes.
1 sec CD on call? Read it as reduced by 1 second, but oh well, didn’t have a problem with 15sec CD at all.

Pheasant being used with other falconer skills and now an attribute to make 50% chance to stun instead, so much better.

Personally, even if it had some problems with changing maps and zones, I liked the 5min Preemptive Strike duration so I can just press it and forget about it for 5mins.
Instead of it being one of my constant upkeep buffs I have to press everytime it goes off.

this buff style of tree of savior is so bad…
need buff all the time omfg only because lose when change maps? go fix bug and put 10minbuffs for minimum pls

still dont know wht mean pheasant can use with other skill mean wht?falcon will use pheasant skill when buff 1st strike?

To me, it means you can cast it and it won’t get in the way of other skills.
Right now, if you try to use it, and easily given the timing of 1st strike, its during any of its starting of ending animation, it just won’t work.
now you can use it and it just cuase the damage/knockback/stun without needing to have an animation taking up the time

1 Like

#Hunter

  • General

  • [ NOV 10 ]
    [Obedience: Ground Companion] attribute has been added
    ○ Damage of [Coursing], [Snatching], and [Retrieve] is boosted by 1% (per attribute level) of the Companion’s physical attack
    ○ Max Level 30
    ○ Requires Hunter Circle 1


#Sapper


#Wugushi

  • Needle Blow

  • [ NOV 10 ]
    New applications no longer overwrite the previous application (stacking)

  • Wugong Gu

  • [ NOV 10 ]
    New applications no longer overwrite the previous application (stacking)

  • Throw Gu Pot

  • [ NOV 10 ]
    New applications no longer overwrite the previous application (stacking)

  • Jincan Gu

  • [ NOV 10 ]
    New applications no longer overwrite the previous application (stacking)


#Falconer

  • General

  • [ NOV 10 ]
    [Obedience: Flying Companion] attribute has been added
    ○ Damage of [Hovering], [Pheasant], and [Sonic Strike] is boosted by 1% (per attribute level) of the Companion’s physical attack
    ○ Max Level 30
    ○ Requires Falconer Circle 1


#Schwarzer Reiter

  • Limacon

  • [ NOV 10 ]
    Fixed a problem where moving while attacking with the pistol had awkward effects


#Cannoneer

  • Bazooka

  • [ NOV 10 ]
    Fixed a problem where some effects of Running Shot were not applying